Added CreateRole and EditRole responses
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@@ -47,6 +47,10 @@ namespace Discord.API
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//Profile
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public sealed class EditProfileResponse : SelfUserInfo { }
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//Roles
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public sealed class CreateRoleResponse : RoleInfo { }
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public sealed class EditRoleResponse : RoleInfo { }
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//Servers
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public sealed class CreateServerResponse : GuildInfo { }
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@@ -256,12 +256,11 @@ namespace Discord
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}
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//Roles
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public Task CreateRole(string serverId)
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public Task<RoleInfo> CreateRole(string serverId)
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{
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if (serverId == null) throw new ArgumentNullException(nameof(serverId));
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//TODO: Return a response when Discord starts giving us one
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return _rest.Post(Endpoints.ServerRoles(serverId));
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return _rest.Post<RoleInfo>(Endpoints.ServerRoles(serverId));
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}
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public Task DeleteRole(string serverId, string roleId)
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{
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@@ -270,13 +269,13 @@ namespace Discord
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return _rest.Delete(Endpoints.ServerRole(serverId, roleId));
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}
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public Task EditRole(string serverId, string roleId, string name = null, uint? permissions = null, uint? color = null, bool? hoist = null)
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public Task<RoleInfo> EditRole(string serverId, string roleId, string name = null, uint? permissions = null, uint? color = null, bool? hoist = null)
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{
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if (serverId == null) throw new ArgumentNullException(nameof(serverId));
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if (roleId == null) throw new ArgumentNullException(nameof(roleId));
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var request = new EditRoleRequest { Name = name, Permissions = permissions, Hoist = hoist, Color = color };
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return _rest.Patch(Endpoints.ServerRole(serverId, roleId), request);
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return _rest.Patch<RoleInfo>(Endpoints.ServerRole(serverId, roleId), request);
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}
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public Task ReorderRoles(string serverId, IEnumerable<string> roleIds, int startPos = 0)
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{
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@@ -665,30 +665,34 @@ namespace Discord
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//Roles
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/// <summary> Note: due to current API limitations, the created role cannot be returned. </summary>
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public Task CreateRole(Server server)
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public Task<Role> CreateRole(Server server)
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=> CreateRole(server?.Id);
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/// <summary> Note: due to current API limitations, the created role cannot be returned. </summary>
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public Task CreateRole(string serverId)
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public async Task<Role> CreateRole(string serverId)
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{
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CheckReady();
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if (serverId == null) throw new NullReferenceException(nameof(serverId));
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return _api.CreateRole(serverId);
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var response = await _api.CreateRole(serverId).ConfigureAwait(false);
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var role = _roles.GetOrAdd(response.Id, serverId, false);
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role.Update(response);
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return role;
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}
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public Task EditRole(string roleId, string name = null, PackedServerPermissions permissions = null, PackedColor color = null, bool? hoist = null, int? position = null)
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=> EditRole(_roles[roleId], name: name, permissions: permissions, color: color, hoist: hoist, position: position);
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public async Task EditRole(Role role, string name = null, PackedServerPermissions permissions = null, PackedColor color = null, bool? hoist = null, int? position = null)
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public Task EditRole(Role role, string name = null, PackedServerPermissions permissions = null, PackedColor color = null, bool? hoist = null, int? position = null)
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=> EditRole(role.ServerId, role.Id, name: name, permissions: permissions, color: color, hoist: hoist, position: position);
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public async Task EditRole(string serverId, string roleId, string name = null, PackedServerPermissions permissions = null, PackedColor color = null, bool? hoist = null, int? position = null)
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{
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CheckReady();
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if (role == null) throw new NullReferenceException(nameof(role));
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if (serverId == null) throw new NullReferenceException(nameof(serverId));
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if (roleId == null) throw new NullReferenceException(nameof(roleId));
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var response = await _api.EditRole(serverId, roleId, name: name,
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permissions: permissions?.RawValue, color: color?.RawValue, hoist: hoist);
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//TODO: Stop defaulting to cache variables once the server stops 500ing at us
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await _api.EditRole(role.ServerId, role.Id,
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name: name ?? role.Name,
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permissions: permissions?.RawValue ?? role.Permissions.RawValue,
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color: color?.RawValue ?? role.Color.RawValue,
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hoist: hoist ?? role.Hoist);
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var role = _roles[response.Id];
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if (role != null)
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role.Update(response);
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if (position != null)
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{
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