Fix outgoing activity sending (#916)
This change resolves #916 Discord requires the {"type": 0} payload for all non-streaming activities. This change fixes a bug where name-only games would fail to include this payload, causing the presence change to be discarded by Discord.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#pragma warning disable CS0618
|
||||
#pragma warning disable CS0618
|
||||
using Discord.API;
|
||||
using Discord.API.Gateway;
|
||||
using Discord.Logging;
|
||||
@@ -328,9 +328,9 @@ namespace Discord.WebSocket
|
||||
}
|
||||
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
|
||||
{
|
||||
if (streamUrl != null)
|
||||
if (!string.IsNullOrEmpty(streamUrl))
|
||||
Activity = new StreamingGame(name, streamUrl, streamType);
|
||||
else if (name != null)
|
||||
else if (!string.IsNullOrEmpty(name))
|
||||
Activity = new Game(name);
|
||||
else
|
||||
Activity = null;
|
||||
@@ -346,21 +346,24 @@ namespace Discord.WebSocket
|
||||
{
|
||||
if (CurrentUser == null)
|
||||
return;
|
||||
var activity = Activity;
|
||||
var status = Status;
|
||||
var statusSince = _statusSince;
|
||||
CurrentUser.Presence = new SocketPresence(status, activity);
|
||||
CurrentUser.Presence = new SocketPresence(status, Activity);
|
||||
|
||||
var gameModel = new GameModel();
|
||||
// Discord only accepts rich presence over RPC, don't even bother building a payload
|
||||
if (activity is RichGame game) throw new NotSupportedException("Outgoing Rich Presences are not supported");
|
||||
if (activity is StreamingGame stream)
|
||||
if (Activity is RichGame game)
|
||||
throw new NotSupportedException("Outgoing Rich Presences are not supported");
|
||||
else if (Activity is StreamingGame stream)
|
||||
{
|
||||
gameModel.StreamUrl = stream.Url;
|
||||
gameModel.StreamType = stream.StreamType;
|
||||
}
|
||||
else if (activity != null)
|
||||
gameModel.Name = activity.Name;
|
||||
else if (Activity != null)
|
||||
{
|
||||
gameModel.Name = Activity.Name;
|
||||
gameModel.StreamType = StreamType.NotStreaming;
|
||||
}
|
||||
|
||||
await ApiClient.SendStatusUpdateAsync(
|
||||
status,
|
||||
|
||||
Reference in New Issue
Block a user