* Fix broken link (#11) * Fix typos and improve wording * Add information for IGuildUser + Add GetPermission sample + Add ModifyAsync remarks * Add information for IGuildChannel + Add ModifyAsync remarks + Add GetOverwritePermissionAsync examples * Add warning for Direction.Around * Fix indentations and references * Move IRole.ModifyAsync sample * Add information for IUser + Add example, remarks for Get(Default)AvatarUrl + Add example, remarks for GetOrCreateDMChannelAsync + Add missing remarks/summary/returns for other properties of the class * Change verbs used in IVoiceState summary/remarks * Add additional explanation for IGuildUser.RoleIds * Change verbs used in IMessage summary/remarks * Clarify IUserMessage Add/RemoveReactionAsync samples * Fix command handler sample typo * Add information for DiscordSocketConfig + Add remarks/example to the class + Add remarks to AlwaysDownloadUsers * Fix documentation for SlowMode * Add additional remarks for Guild/TextChannelProperties * Update DocFx.Plugins.LastModified to v1.2.0 This should drastically improve docfx build time. * Add missing dependencies * Update DocFx.Plugins.LastModified to v1.2.1 Improve performance * Update DocFx.Plugins.LastModified to v1.2.2 * Clarify deployment.md + Rewritten .NET Core deployment strategies for better clarification * Split deployment types into framework-dependent and self-contained * Clarify the benefits of using different types of publishing * Include a sample of how to execute dotnet application with the dotnet command in a TIP dialog for visibility * Update post-execution article and samples + This change is to reflect changes made in https://github.com/RogueException/Discord.Net/pull/1164, where CommandInfo is now passed into the CommandExecuted event as an Optional<T> * Update DocFX.Plugin.DescriptionGenerator to v1.1.1 * Adjust according to recent CommandExecuted changes See: +f549da50e0+6260749095* Add further documentation for https://github.com/RogueException/Discord.Net/pull/1037 * Add partial documentation for the precondition helper class * Include CHANGELOG.md in docs * Revise post-execution docs * Fix incorrect Optional<T> usage * Indent some sample code and add a comment reminding the user that the post-execution basic sample code is not ideal. * Streamline docs for Attachment + This commit also adds further explanation for why Embeds and Attachments are read-only collections * Add further documentation for MessageActivity and MessageApplication * Add caching-related docs to ISocketMessageChannel * Add missing documentation inheritance for SyncPermissionsAsync * Streamline documentation process This is done by changing the documentation of the implementations required by interfaces to redirect to the interface method instead (e.g., SocketDMChannel#GetMessagesAsync refer to IMessageChannel.GetMessagesAsync within the remarks of the method). * Cleanup92bf8363ca* Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/Direction.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.Core/Entities/Channels/GuildChannelProperties.cs Co-Authored-By: Still34 <341464@gmail.com> * Update src/Discord.Net.WebSocket/DiscordSocketConfig.cs Co-Authored-By: Still34 <341464@gmail.com> * Update according to PR suggestions * Reword sentences of deployment article for clarification & remove mention of portability * Fix typos/grammar errors within TextChannelProperties * Add the logo SVG to the page navbar * Implement changing logo image based on theme color using CSS background image * Add a favicon * use the purple logomark instead of white * hack? set the title to navbar svg to read "Discord.Net Docs"
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uid, title
| uid | title |
|---|---|
| Guides.Commands.PostExecution | Post-command Execution Handling |
Post-execution Handling for Commands
When developing commands, you may want to consider building a post-execution handling system so you can have finer control over commands. Discord.Net offers several post-execution workflows for you to work with.
If you recall, in the Command Guide, we have shown the following example for executing and handling commands,
[!codeCommand Handler]
You may notice that after we perform ExecuteAsync, we store the result and print it to the chat, essentially creating the most fundamental form of a post-execution handler.
With this in mind, we could start doing things like the following,
[!codeBasic Command Handler]
However, this may not always be preferred, because you are creating your post-execution logic with the essential command handler. This design could lead to messy code and could potentially be a violation of the SRP (Single Responsibility Principle).
Another major issue is if your command is marked with
RunMode.Async, ExecuteAsync will always return a successful
ExecuteResult instead of the actual result. You can learn more
about the impact in @FAQ.Commands.General.
CommandExecuted Event
Enter CommandExecuted, an event that was introduced in
Discord.Net 2.0. This event is raised whenever a command is
executed regardless of its execution status. This means this
event can be used to streamline your post-execution design,
is not prone to RunMode.Async's ExecuteAsync drawbacks.
Thus, we can begin working on code such as:
[!codeCommandExecuted demo]
So now we have a streamlined post-execution pipeline, great! What's next? We can take this further by using RuntimeResult.
RuntimeResult
RuntimeResult was initially introduced in 1.0 to allow
developers to centralize their command result logic.
In other words, it is a result type that is designed to be
returned when the command has finished its execution.
However, it wasn't widely adopted due to the aforementioned ExecuteAsync drawback. Since we now have access to a proper result-handler via the CommandExecuted event, we can start making use of this class.
The best way to make use of it is to create your version of
RuntimeResult. You can achieve this by inheriting the RuntimeResult
class.
The following creates a bare-minimum required for a sub-class
of RuntimeResult,
[!codeBase Use]
The sky is the limit from here. You can add any additional information you would like regarding the execution result.
For example, you may want to add your result type or other helpful information regarding the execution, or something simple like static methods to help you create return types easily.
[!codeExtended Use]
After you're done creating your RuntimeResult, you can
implement it in your command by marking the command return type to
Task<RuntimeResult>.
Note
You must mark the return type as
Task<RuntimeResult>instead ofTask<MyCustomResult>. Only the former will be picked up when building the module.
Here's an example of a command that utilizes such logic:
[!codeUsage]
And now we can check for it in our CommandExecuted handler:
[!codeUsage]
CommandService.Log Event
We have so far covered the handling of various result types, but we have not talked about what to do if the command enters a catastrophic failure (i.e., exceptions). To resolve this, we can make use of the CommandService.Log event.
All exceptions thrown during a command execution are caught and sent to the Log event under the LogMessage.Exception property as a CommandException type. The CommandException class allows us to access the exception thrown, as well as the context of the command.
[!codeLogger Sample]