* Remove some unnecessary async/await * More not-so-async stuff * More not-so-async stuff * Fix merge issue
146 lines
6.1 KiB
C#
146 lines
6.1 KiB
C#
using Discord.Audio;
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using Discord.Rest;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Model = Discord.API.Channel;
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namespace Discord.WebSocket
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{
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/// <summary>
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/// Represents a WebSocket-based voice channel in a guild.
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/// </summary>
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[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
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public class SocketVoiceChannel : SocketTextChannel, IVoiceChannel, ISocketAudioChannel
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{
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#region SocketVoiceChannel
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/// <summary>
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/// Gets whether or not the guild has Text-In-Voice enabled and the voice channel is a TiV channel.
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/// </summary>
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/// <remarks>
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/// Discord currently doesn't have a way to disable Text-In-Voice yet so this field is always
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/// <see langword="true"/> on <see cref="SocketVoiceChannel"/>s and <see langword="true"/> on
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/// <see cref="SocketStageChannel"/>s.
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/// </remarks>
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[Obsolete("This property is no longer used because Discord enabled text-in-voice for all channels.")]
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public virtual bool IsTextInVoice => true;
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/// <inheritdoc />
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public int Bitrate { get; private set; }
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/// <inheritdoc />
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public int? UserLimit { get; private set; }
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/// <inheritdoc />
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public string RTCRegion { get; private set; }
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/// <inheritdoc/>
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public VideoQualityMode VideoQualityMode { get; private set; }
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/// <summary>
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/// Gets the voice channel status set in this channel. <see langword="null" /> if it is not set.
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/// </summary>
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public virtual string Status { get; private set; }
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/// <summary>
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/// Gets a collection of users that are currently connected to this voice channel.
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/// </summary>
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/// <returns>
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/// A read-only collection of users that are currently connected to this voice channel.
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/// </returns>
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public IReadOnlyCollection<SocketGuildUser> ConnectedUsers
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=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
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internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild)
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: base(discord, id, guild)
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{
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}
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internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model)
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{
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var entity = new SocketVoiceChannel(guild?.Discord, model.Id, guild);
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entity.Update(state, model);
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return entity;
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}
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internal void UpdateVoiceStatus(string status)
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{
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Status = status;
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}
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/// <inheritdoc />
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internal override void Update(ClientState state, Model model)
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{
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base.Update(state, model);
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Bitrate = model.Bitrate.GetValueOrDefault(64000);
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UserLimit = model.UserLimit.GetValueOrDefault() != 0 ? model.UserLimit.Value : (int?)null;
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VideoQualityMode = model.VideoQualityMode.GetValueOrDefault(VideoQualityMode.Auto);
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RTCRegion = model.RTCRegion.GetValueOrDefault(null);
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Status = model.Status.GetValueOrDefault(null);
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}
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/// <inheritdoc />
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public virtual Task SetStatusAsync(string status, RequestOptions options = null)
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=> ChannelHelper.ModifyVoiceChannelStatusAsync(this, status, Discord, options);
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/// <inheritdoc />
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public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
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=> ChannelHelper.ModifyAsync(this, Discord, func, options);
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/// <inheritdoc />
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public Task<IAudioClient> ConnectAsync(bool selfDeaf = false, bool selfMute = false, bool external = false)
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=> Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external);
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/// <inheritdoc />
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public Task DisconnectAsync()
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=> Guild.DisconnectAudioAsync();
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/// <inheritdoc />
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public Task ModifyAsync(Action<AudioChannelProperties> func, RequestOptions options = null)
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=> Guild.ModifyAudioAsync(Id, func, options);
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/// <inheritdoc />
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public override SocketGuildUser GetUser(ulong id)
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{
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var user = Guild.GetUser(id);
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if (user?.VoiceChannel?.Id == Id)
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return user;
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return null;
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}
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/// <inheritdoc/> <exception cref="InvalidOperationException">Cannot create threads in voice channels.</exception>
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public override Task<SocketThreadChannel> CreateThreadAsync(string name, ThreadType type = ThreadType.PublicThread, ThreadArchiveDuration autoArchiveDuration = ThreadArchiveDuration.OneDay, IMessage message = null, bool? invitable = null, int? slowmode = null, RequestOptions options = null)
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=> throw new InvalidOperationException("Voice channels cannot contain threads.");
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#endregion
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#region TextOverrides
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/// <inheritdoc/> <exception cref="NotSupportedException">Threads are not supported in voice channels</exception>
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public override Task<IReadOnlyCollection<RestThreadChannel>> GetActiveThreadsAsync(RequestOptions options = null)
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=> throw new NotSupportedException("Threads are not supported in voice channels");
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#endregion
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private string DebuggerDisplay => $"{Name} ({Id}, Voice)";
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internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
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#region IGuildChannel
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/// <inheritdoc />
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Task<IGuildUser> IGuildChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
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=> Task.FromResult<IGuildUser>(GetUser(id));
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/// <inheritdoc />
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IAsyncEnumerable<IReadOnlyCollection<IGuildUser>> IGuildChannel.GetUsersAsync(CacheMode mode, RequestOptions options)
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=> ImmutableArray.Create<IReadOnlyCollection<IGuildUser>>(Users).ToAsyncEnumerable();
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#endregion
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#region INestedChannel
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/// <inheritdoc />
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Task<ICategoryChannel> INestedChannel.GetCategoryAsync(CacheMode mode, RequestOptions options)
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=> Task.FromResult(Category);
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#endregion
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}
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}
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