Files
Discord.Net/src/Discord.Net.WebSocket/Entities/Channels/SocketVoiceChannel.cs
Dmitry 86655a8157 [Refactor] Remove some unnecessary async/await (#2739)
* Remove some unnecessary async/await

* More not-so-async stuff

* More not-so-async stuff

* Fix merge issue
2023-11-18 21:29:14 +00:00

146 lines
6.1 KiB
C#

using Discord.Audio;
using Discord.Rest;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Model = Discord.API.Channel;
namespace Discord.WebSocket
{
/// <summary>
/// Represents a WebSocket-based voice channel in a guild.
/// </summary>
[DebuggerDisplay(@"{DebuggerDisplay,nq}")]
public class SocketVoiceChannel : SocketTextChannel, IVoiceChannel, ISocketAudioChannel
{
#region SocketVoiceChannel
/// <summary>
/// Gets whether or not the guild has Text-In-Voice enabled and the voice channel is a TiV channel.
/// </summary>
/// <remarks>
/// Discord currently doesn't have a way to disable Text-In-Voice yet so this field is always
/// <see langword="true"/> on <see cref="SocketVoiceChannel"/>s and <see langword="true"/> on
/// <see cref="SocketStageChannel"/>s.
/// </remarks>
[Obsolete("This property is no longer used because Discord enabled text-in-voice for all channels.")]
public virtual bool IsTextInVoice => true;
/// <inheritdoc />
public int Bitrate { get; private set; }
/// <inheritdoc />
public int? UserLimit { get; private set; }
/// <inheritdoc />
public string RTCRegion { get; private set; }
/// <inheritdoc/>
public VideoQualityMode VideoQualityMode { get; private set; }
/// <summary>
/// Gets the voice channel status set in this channel. <see langword="null" /> if it is not set.
/// </summary>
public virtual string Status { get; private set; }
/// <summary>
/// Gets a collection of users that are currently connected to this voice channel.
/// </summary>
/// <returns>
/// A read-only collection of users that are currently connected to this voice channel.
/// </returns>
public IReadOnlyCollection<SocketGuildUser> ConnectedUsers
=> Guild.Users.Where(x => x.VoiceChannel?.Id == Id).ToImmutableArray();
internal SocketVoiceChannel(DiscordSocketClient discord, ulong id, SocketGuild guild)
: base(discord, id, guild)
{
}
internal new static SocketVoiceChannel Create(SocketGuild guild, ClientState state, Model model)
{
var entity = new SocketVoiceChannel(guild?.Discord, model.Id, guild);
entity.Update(state, model);
return entity;
}
internal void UpdateVoiceStatus(string status)
{
Status = status;
}
/// <inheritdoc />
internal override void Update(ClientState state, Model model)
{
base.Update(state, model);
Bitrate = model.Bitrate.GetValueOrDefault(64000);
UserLimit = model.UserLimit.GetValueOrDefault() != 0 ? model.UserLimit.Value : (int?)null;
VideoQualityMode = model.VideoQualityMode.GetValueOrDefault(VideoQualityMode.Auto);
RTCRegion = model.RTCRegion.GetValueOrDefault(null);
Status = model.Status.GetValueOrDefault(null);
}
/// <inheritdoc />
public virtual Task SetStatusAsync(string status, RequestOptions options = null)
=> ChannelHelper.ModifyVoiceChannelStatusAsync(this, status, Discord, options);
/// <inheritdoc />
public Task ModifyAsync(Action<VoiceChannelProperties> func, RequestOptions options = null)
=> ChannelHelper.ModifyAsync(this, Discord, func, options);
/// <inheritdoc />
public Task<IAudioClient> ConnectAsync(bool selfDeaf = false, bool selfMute = false, bool external = false)
=> Guild.ConnectAudioAsync(Id, selfDeaf, selfMute, external);
/// <inheritdoc />
public Task DisconnectAsync()
=> Guild.DisconnectAudioAsync();
/// <inheritdoc />
public Task ModifyAsync(Action<AudioChannelProperties> func, RequestOptions options = null)
=> Guild.ModifyAudioAsync(Id, func, options);
/// <inheritdoc />
public override SocketGuildUser GetUser(ulong id)
{
var user = Guild.GetUser(id);
if (user?.VoiceChannel?.Id == Id)
return user;
return null;
}
/// <inheritdoc/> <exception cref="InvalidOperationException">Cannot create threads in voice channels.</exception>
public override Task<SocketThreadChannel> CreateThreadAsync(string name, ThreadType type = ThreadType.PublicThread, ThreadArchiveDuration autoArchiveDuration = ThreadArchiveDuration.OneDay, IMessage message = null, bool? invitable = null, int? slowmode = null, RequestOptions options = null)
=> throw new InvalidOperationException("Voice channels cannot contain threads.");
#endregion
#region TextOverrides
/// <inheritdoc/> <exception cref="NotSupportedException">Threads are not supported in voice channels</exception>
public override Task<IReadOnlyCollection<RestThreadChannel>> GetActiveThreadsAsync(RequestOptions options = null)
=> throw new NotSupportedException("Threads are not supported in voice channels");
#endregion
private string DebuggerDisplay => $"{Name} ({Id}, Voice)";
internal new SocketVoiceChannel Clone() => MemberwiseClone() as SocketVoiceChannel;
#region IGuildChannel
/// <inheritdoc />
Task<IGuildUser> IGuildChannel.GetUserAsync(ulong id, CacheMode mode, RequestOptions options)
=> Task.FromResult<IGuildUser>(GetUser(id));
/// <inheritdoc />
IAsyncEnumerable<IReadOnlyCollection<IGuildUser>> IGuildChannel.GetUsersAsync(CacheMode mode, RequestOptions options)
=> ImmutableArray.Create<IReadOnlyCollection<IGuildUser>>(Users).ToAsyncEnumerable();
#endregion
#region INestedChannel
/// <inheritdoc />
Task<ICategoryChannel> INestedChannel.GetCategoryAsync(CacheMode mode, RequestOptions options)
=> Task.FromResult(Category);
#endregion
}
}