* Implement Modals (#428) * Socket Modal Support * fix shareded client support * Properly use `HasResponded` instead of `_hasResponded` * `ModalBuilder` and `TextInputBuilder` validation. * make orginisation more consistant. * Rest Modals. * Docs + add missing methods * fix message signatures and missing abstract members * modal changes * um????? * update modal docs * update docs - again for some reason * cleanup * fix message signatures * add modal commands support to interaction service * Fix _hasResponded * update to new unsupported standard. * Sending modals with Interaction service. * fix spelling in ComponentBuilder * sending IModals when responding to interactions * interaction service modals * fix rest modals * spelling and minor improvements. * improve interaction service modal proformance * use precompiled lambda for interaction service modals * respect user compiled lambda choice * changes to modals in the interaction service (more) * support compiled lambdas in modal properties. * modal interactions tweaks * fix inline doc * more modal docs * configure responce to faild modal component * init * solve runtime errors * solve build errors * add default value parsing * make modal info caching static * make ModalUtils static * add inline docs * fix build errors * code cleanup * Introduce Required and Label properties as seperate attributes. * replace internal dictionary of ModalInfo with a list * change input building logic of modals * update RespondWithModalAsync method * add initial value parameter back to ModalTextInput and fix optional modal field * add missing inline docs * dispose the reference modal instance after building * code cleanup on modalcommandbuilder * Update docs/guides/int_basics/message-components/text-input.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/message-components/text-input.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_basics/modals/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_framework/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_framework/intro.md Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update docs/guides/int_framework/samples/intro/modal.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/MessageComponents/IComponentInteractionData.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/MessageComponents/TextInputComponent.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/IModalInteraction.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Interactions/Attributes/Commands/ModalInteractionAttribute.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Interactions/Attributes/Modals/RequiredInputAttribute.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.Interactions/InteractionServiceConfig.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.WebSocket/Entities/Interaction/MessageComponents/SocketMessageComponentData.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Update src/Discord.Net.WebSocket/Entities/Interaction/Modals/SocketModalData.cs Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * update interaction service modal docs * implements ExitOnMissingmModalField config option and adds Type field to modal info * Add WithValue to text input builders * Fix rare NRE on component enumeration * Fix RequestOptions being required in some methods * Use 'OfType' instead of 'Where' * Remove android unsported warning * Change publicity of properties in IInputComponeontBuilder.cs Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com> Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com> * Remove complex parameter ref Co-authored-by: CottageDwellingCat <80918250+CottageDwellingCat@users.noreply.github.com> Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com> Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>
4.6 KiB
uid, title
| uid | title |
|---|---|
| Guides.Modals.Intro | Getting Started with Modals |
Modals
Getting started with modals
This guide will show you how to use modals and give a few examples of valid use cases. If your question is not covered by this guide ask in the Discord.Net Discord Server.
What is a modal?
Modals are forms bots can send when responding to interactions. Modals are sent to Discord as an array of message components and converted into the form layout by user's clients. Modals are required to have a custom id, title, and at least one component.
When users submit modals, your client fires the ModalSubmitted event.
You can get the components of the modal from the Data.Components property
on the SocketModal:
Using modals
Lets create a simple modal with an entry field for users to tell us their favorite food. We can start by creating a slash command that will respond with the modal.
[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
// send a modal
}
Now that we have our command set up, we need to build a modal.
We can use the aptly named ModalBuilder for that:
| Method | Description |
|---|---|
WithTitle |
Sets the modal's title. |
WithCustomId |
Sets the modal's custom id. |
AddTextInput |
Adds a TextInputBuilder to the modal. |
AddComponents |
Adds multiple components to the modal. |
Build |
Builds the ModalBuilder into a Modal. |
We know we need to add a text input to the modal, so let's look at that method's parameters.
| Parameter | Description |
|---|---|
label |
Sets the input's label. |
customId |
Sets the input's custom id. |
style |
Sets the input's style. |
placeholder |
Sets the input's placeholder. |
minLength |
Sets the minimum input length. |
maxLength |
Sets the maximum input length. |
required |
Sets whether or not the modal is required. |
value |
Sets the input's default value. |
To make a basic text input we would only need to set the label and
customId, but in this example we will also use the placeholder
parameter. Next we can build our modal:
var mb = new ModalBuilder()
.WithTitle("Fav Food")
.WithCustomId("food_menu")
.AddTextInput("What??", "food_name", placeholder:"Pizza")
.AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph,
"Kus it's so tasty");
Now that we have a ModalBuilder we can update our command to respond with the modal.
[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
var mb = new ModalBuilder()
.WithTitle("Fav Food")
.WithCustomId("food_menu")
.AddTextInput("What??", "food_name", placeholder:"Pizza")
.AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph,
"Kus it's so tasty");
await Context.Interaction.RespondWithModalAsync(mb.Build());
}
When we run the command, our modal should pop up:
Respond to modals
Warning
Modals can not be sent when respoding to a modal.
Once a user has submitted the modal, we need to let everyone know what
their favorite food is. We can start by hooking a task to the client's
ModalSubmitted event.
_client.ModalSubmitted += async modal =>
{
// Get the values of components.
List<SocketMessageComponentData> components =
modal.Data.Components.ToList();
string food = components
.Where(x => x.CustomId == "food_name").First().Value;
string reason = components
.Where(x => x.CustomId == "food_reason").First().Value;
// Build the message to send.
string message = "hey @everyone; I just learned " +
$"{modal.User.Mention}'s favorite food is " +
$"{food} because {reason}.";
// Specify the AllowedMentions so we don't actually ping everyone.
AllowedMentions mentions = new AllowedMentions();
mentions.AllowedTypes = AllowedMentionTypes.Users;
// Respond to the modal.
await modal.RespondAsync(message, allowedMentions:mentions);
}
Now responding to the modal should inform everyone of our tasty choices.



