* Add XML docs
* Clean up style switcher
* Squash commits on branch docs/faq-n-patches
* Fix broken theme selector
* Add local image embed instruction
* Add a bunch of XML docs
* Add a bunch of XML docs
* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.
* Minor fixes for CONTRIBUTING.md and README.md
* Clean up filterConfig.yml
+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users
* Add XML docs
* Read token from Environment Variable instead of hardcode
* Add XMLDocs
* Compress some assets & add OAuth2 URL generator
* Fix sample link & add missing pictures
* Add tag examples
* Fix embed docs consistency
* Add details regarding userbot support
* Add XML Docs
* Add XML Docs
* Add XML Docs
* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo
* Fix seealso for preconditions and add missing descriptions
* Add missing exceptions
* Document exposed TypeReaders
* Fix letter-casing for files
* Add 'last modified' plugin
Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License
* XML Docs
* Fix minor consistencies & redundant impl
* Add properties examples to overwrite
* Fix missing Username prop
* Add warning for bulk-delete endpoint
* Replace note block
* Add BaseSocketClient docs
* Add XML docs
* Replace langword null to code block null instead
- Because DocFX sucks at rendering langword
* Replace all langword placements with code block
* Add more IGuild docs
* Add details to SpotifyGame
* Initial proofread of the articles
* Add explanation for RunMode
* Add event docs
- MessageReceived
- ChannelUpdated/Destroyed/Created
* Fix light theme link color
* Fix xml docs error
* Add partial documentation for audit log impl
* Add documentation for some REST-based objects
* Add partial documentation for audit log objects
* Add more XML comments to quotation mark alias map stuff, including an example
* Add reference to CommandServiceConfig from the util docs'
* Add explanation that if " is removed then it wont work
* Fix missing service provider in example
* Add documentation for new INestedChannel
* Add documentation
* Add documentation for new API version & few events
* Revise guide paragraphs/samples
+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.
* Fix typos & formatting
* Improve group module example
* Small amount to see if I'm doing it right
* Remove/cleanup redundant variables
* Fix EnterTypingState impl for doc inheritance
* Fix Test to resolve changes made in 15b58e
* Improve precondition documentation
+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder
* Move samples to individual folders
* Clarify token source
* Cleanup styling of README.md for docs
* Replace InvalidPathChars for NS1.3
* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.
* Add a missing change for 2c7cc738
* Update LastModified to v1.1.0 & add license
* Rewrite installation page for Core 2.1
* Fix anchor link
* Bump post-processor to v1.1.1
* Add fixes to partial file & add license
* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript
* Remove unused bootstrap plugin
* Bump LastModified plugin
* Changed the path from 'lastmodified' to 'last-modified' for consistency
* Cleanup README & Contribution guide
* Changes to last pr
* Fix GetCategoryAsync docs
* Proofread and cleanup articles
* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)
* no hablo ingles
* Try try try again
* I'm sure you're having as much fun as I am
* Cleanup TOC & fix titles
* Improve styling
+ Change title font to Noto Sans
+ Add materialized design for commit message box
* Add DescriptionGenerator plugin
* Add nightly section for clarification
* Fix typos in Nightlies & Post-execution
* Bump DescriptionGenerator to v1.1.0
+ This build adds the functionality of generating managed references' summary into the description tag.
* Initial emoji article draft
* Add 'additional information' section for emoji article
* Add cosmetic changes to the master css
* Alter info box color
+ Add transition to article content
* Add clarification in the emoji article
* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).
* Improve readability for nightlies article
* Move 'Bundled Preconditions' section
* Bump LastModified to fix UTC DateTime parsing
* Add langwordMapping.yml
* Add XML docs
* Add VSC workspace rule
* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.
* Update CONTRIBUTING.md
* Add documentation style rule
* Fix styling of several member documentation
* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs
* Fix exception summary to comply with official Microsoft Docs style
* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2
* Add XML documentations
* Shift color return docs
* Fix minor docs
* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel
* Add XML docs
* Corrections to SocketGuildChannel
* Corrections to SocketTextChannel
* Corrections to SocketDMChannel
* Swapped out 'id' for 'snowflake identifier
* Swapped out 'id' for 'snowflake identifier'
* SocketDMChannel amendments
* SocketGuildChannel amendments
* SocketTextChannel amendments
* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com
References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.
* Added documentation for many audit log data types, fixed vowel indefinite articles
* Change audit log data types to start with 'Contains' (verb) instead of an article
* Fix some documentation issues and document some more audit log data types
* Fix English posession
* Add XML doc
* Documented two more types
* Documented RoleCreateAuditLogData
* Document remaining audit log data types
* Added RestDMChannel documentation
* Added RestGuildChannel documentation
* Added RestTextChannel documentation
* Added RestVoiceChannel documentation
* Added RestUser documentation
* Added RestRole documentation
* Added RestMessage documentation
* Slightly better wording
* Contains -> Contains a piece of (describe article)
* [EN] Present perf. -> past perf.
* Add XML docs
* Fix arrow alignment
* Clarify supported nullable type
* Fixed a typo in ISnowflakeEntity
* Added RestUser Documentation
* Added RestInvite documentation
* Add XML docs & minor optimizations
* Minor optimization for doc rendering
* Rollback font optimization changes
* Amendments to RestUser
* Added SocketDMChannel documentation
* Added RestDMChannel documentation
* Added RestGuild documentation
* Adjustment to SocketDMChannel
* Added minimal descriptions from the API documentation for Integration types
* Added obsolete mention to the ReadMessages flag.
* Added remarks about 2FA requirement for guild permissions
* Added xmldoc for GuildPermission methods
* Added xml doc for ToAllowList and ToDenyList
* Added specification of how the bits of the color raw value are packed
* Added discord API documentation to IConnection interface
* I can spell :^)
* Fix whitespace in ChannelPermission
* fix spacing of values in guildpermission
* Made changes to get field descriptions from feedback, added returns tag to IConnection
* Added property get standard for IntegrationAccount
* Added property get pattern to xml docs and identical returns tag.
* Change all color class references to struct
...because it isn't a class.
* Add XML docs
* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.
* Rewrote the rest of the returns tags
* Amendments
* Cleanup doc for c1d78189
* Added types to <returns> tags where missing
* Added second sample for adding reactions
* Added some class summaries
* Missed a period
* Amendments
* restored the removed line break
* Removed unnecessary see tag
* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform
* Add <remarks> tag to the IGuildIntegration xmldocs
* Fix grammar issue
* Update DescriptionGenerator
* Cleanup of https://github.com/Still34/Discord.Net/pull/8
* Cleanup previous PR
* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example
* Add strings for dictionary in DotSettings
* Add XML docs
* Fix lots of typos in comments
+ Geez, I didn't know there were so many.
* Add XML docs & rewrite GetMessagesAsync docs
This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.
* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update
* Initial optimization for DocFX render & add missing files
* Add examples in message methods
* Cleanup https://github.com/RogueException/Discord.Net/pull/1128
* Fix first bot note
* Cleanup FAQ structure
* Add XML docs
* Update docfx plugins
* Fix navbar collapsing issue
* Fix broken xref
* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.
* Cleanup https://github.com/RogueException/Discord.Net/pull/1139
* Fix missing namespace
* Add missing highlighting css for the light theme
* Add additional clarification for installing packages
* Add indentation to example for clarity
* Cleanup several articles to be more human-friendly and easier to read
* Remove RPC-related notes
* Cleanup slow-mode-related documentation strings
* Add an additional note about cross-guild emote usage
* Add CreateTextChannel sample
* Add XMLDocs
221 lines
7.3 KiB
Markdown
221 lines
7.3 KiB
Markdown
---
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uid: Guides.Commands.Intro
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title: Introduction to Command Service
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---
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# The Command Service
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[Discord.Commands](xref:Discord.Commands) provides an attribute-based
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command parser.
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## Get Started
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To use commands, you must create a [Command Service] and a command
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handler.
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Included below is a barebone command handler. You can extend your
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command handler as much as you like; however, the below is the bare
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minimum.
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> [!NOTE]
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> The `CommandService` will optionally accept a [CommandServiceConfig],
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> which *does* set a few default values for you. It is recommended to
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> look over the properties in [CommandServiceConfig] and their default
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> values.
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[!code-csharp[Command Handler](samples/intro/command_handler.cs)]
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[Command Service]: xref:Discord.Commands.CommandService
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[CommandServiceConfig]: xref:Discord.Commands.CommandServiceConfig
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## With Attributes
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Starting from 1.0, commands can be defined ahead of time with
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attributes, or at runtime with builders.
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For most bots, ahead-of-time commands should be all you need, and this
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is the recommended method of defining commands.
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### Modules
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The first step to creating commands is to create a _module_.
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A module is an organizational pattern that allows you to write your
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commands in different classes and have them automatically loaded.
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Discord.Net's implementation of "modules" is influenced heavily by the
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ASP.NET Core's Controller pattern. This means that the lifetime of a
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module instance is only as long as the command is being invoked.
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Before we create a module, it is **crucial** for you to remember that
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in order to create a module and have it automatically discovered,
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your module must:
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* Be public
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* Inherit [ModuleBase]
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By now, your module should look like this:
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[!code-csharp[Empty Module](samples/intro/empty-module.cs)]
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> [!NOTE]
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> [ModuleBase] is an `abstract` class, meaning that you may extend it
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> or override it as you see fit. Your module may inherit from any
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> extension of ModuleBase.
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[IoC]: https://msdn.microsoft.com/en-us/library/ff921087.aspx
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[Dependency Injection]: https://msdn.microsoft.com/en-us/library/ff921152.aspx
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[ModuleBase]: xref:Discord.Commands.ModuleBase`1
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### Adding/Creating Commands
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> [!WARNING]
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> **Avoid using long-running code** in your modules wherever possible.
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> You should **not** be implementing very much logic into your
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> modules, instead, outsource to a service for that.
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>
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> If you are unfamiliar with Inversion of Control, it is recommended
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> to read the MSDN article on [IoC] and [Dependency Injection].
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The next step to creating commands is actually creating the commands.
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For a command to be valid, it **must** have a return type of `Task`
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or `Task<RuntimeResult>`. Typically, you might want to mark this
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method as `async`, although it is not required.
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Then, flag your command with the [CommandAttribute]. Note that you must
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specify a name for this command, except for when it is part of a
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[Module Group](#module-groups).
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### Command Parameters
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Adding parameters to a command is done by adding parameters to the
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parent `Task`.
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For example:
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* To take an integer as an argument from the user, add `int num`.
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* To take a user as an argument from the user, add `IUser user`.
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* ...etc.
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Starting from 1.0, a command can accept nearly any type of argument;
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a full list of types that are parsed by default can
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be found in @Guides.Commands.TypeReaders.
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[CommandAttribute]: xref:Discord.Commands.CommandAttribute
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#### Optional Parameters
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Parameters, by default, are always required. To make a parameter
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optional, give it a default value (i.e., `int num = 0`).
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#### Parameters with Spaces
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To accept a comma-separated list, set the parameter to `params Type[]`.
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Should a parameter include spaces, the parameter **must** be
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wrapped in quotes. For example, for a command with a parameter
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`string food`, you would execute it with
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`!favoritefood "Key Lime Pie"`.
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If you would like a parameter to parse until the end of a command,
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flag the parameter with the [RemainderAttribute]. This will
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allow a user to invoke a command without wrapping a
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parameter in quotes.
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[RemainderAttribute]: xref:Discord.Commands.RemainderAttribute
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### Command Overloads
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You may add overloads to your commands, and the command parser will
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automatically pick up on it.
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If, for whatever reason, you have two commands which are ambiguous to
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each other, you may use the @Discord.Commands.PriorityAttribute to
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specify which should be tested before the other.
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The `Priority` attributes are sorted in ascending order; the higher
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priority will be called first.
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### Command Context
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Every command can access the execution context through the [Context]
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property on [ModuleBase]. `ICommandContext` allows you to access the
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message, channel, guild, user, and the underlying Discord client
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that the command was invoked from.
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Different types of `Context` may be specified using the generic variant
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of [ModuleBase]. When using a [SocketCommandContext], for example, the
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properties on this context will already be Socket entities, so you
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will not need to cast them.
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To reply to messages, you may also invoke [ReplyAsync], instead of
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accessing the channel through the [Context] and sending a message.
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> [!WARNING]
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> Contexts should **NOT** be mixed! You cannot have one module that
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> uses `CommandContext` and another that uses `SocketCommandContext`.
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[Context]: xref:Discord.Commands.ModuleBase`1.Context
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[SocketCommandContext]: xref:Discord.Commands.SocketCommandContext
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[ReplyAsync]: xref:Discord.Commands.ModuleBase`1.ReplyAsync*
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> [!TIP]
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> At this point, your module should look comparable to this example:
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> [!code-csharp[Example Module](samples/intro/module.cs)]
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#### Loading Modules Automatically
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The Command Service can automatically discover all classes in an
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`Assembly` that inherit [ModuleBase] and load them. Invoke
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[CommandService.AddModulesAsync] to discover modules and
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install them.
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To opt a module out of auto-loading, flag it with
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[DontAutoLoadAttribute].
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[DontAutoLoadAttribute]: xref:Discord.Commands.DontAutoLoadAttribute
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[CommandService.AddModulesAsync]: xref:Discord.Commands.CommandService.AddModulesAsync*
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#### Loading Modules Manually
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To manually load a module, invoke [CommandService.AddModuleAsync] by
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passing in the generic type of your module and optionally, a
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service provider.
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[CommandService.AddModuleAsync]: xref:Discord.Commands.CommandService.AddModuleAsync*
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### Module Constructors
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Modules are constructed using @Guides.Commands.DI. Any parameters
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that are placed in the Module's constructor must be injected into an
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@System.IServiceProvider first.
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> [!TIP]
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> Alternatively, you may accept an
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> `IServiceProvider` as an argument and extract services yourself,
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> although this is discouraged.
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### Module Properties
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Modules with `public` settable properties will have the dependencies
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injected after the construction of the module. See @Guides.Commands.DI
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to learn more.
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### Module Groups
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Module Groups allow you to create a module where commands are
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prefixed. To create a group, flag a module with the
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@Discord.Commands.GroupAttribute.
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Module Groups also allow you to create **nameless Commands**, where
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the [CommandAttribute] is configured with no name. In this case, the
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command will inherit the name of the group it belongs to.
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### Submodules
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Submodules are "modules" that reside within another one. Typically,
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submodules are used to create nested groups (although not required to
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create nested groups).
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[!code-csharp[Groups and Submodules](samples/intro/groups.cs)] |