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Discord.Net/docs/faq/basics/basic-operations.md
Still Hsu ff0fea98a6 Documentation Overhaul (#1161)
* Add XML docs

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* Fix broken theme selector

* Add local image embed instruction

* Add a bunch of XML docs

* Add a bunch of XML docs

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+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.

* Minor fixes for CONTRIBUTING.md and README.md

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+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users

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+ Fix typo

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* Document exposed TypeReaders

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Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License

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- Because DocFX sucks at rendering langword

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* Initial proofread of the articles

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- MessageReceived
- ChannelUpdated/Destroyed/Created

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* Revise guide paragraphs/samples

+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.

* Fix typos & formatting

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* Small amount to see if I'm doing it right

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* Fix Test to resolve changes made in 15b58e

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+ Add precondition usage sample
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+ Move precondition samples to its own sample folder

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* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.

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* no hablo ingles

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* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).

* Improve readability for nightlies article

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* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2

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* Swapped out 'id' for 'snowflake identifier'

* SocketDMChannel amendments

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+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com

References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.

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* [EN] Present perf. -> past perf.

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* Added discord API documentation to IConnection interface

* I can spell :^)

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* Added property get pattern to xml docs and identical returns tag.

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...because it isn't a class.

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* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform

* Add <remarks> tag to the IGuildIntegration xmldocs

* Fix grammar issue

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* Cleanup of https://github.com/Still34/Discord.Net/pull/8

* Cleanup previous PR

* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example

* Add strings for dictionary in DotSettings

* Add XML docs

* Fix lots of typos in comments
+ Geez, I didn't know there were so many.

* Add XML docs & rewrite GetMessagesAsync docs

This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.

* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update

* Initial optimization for DocFX render & add missing files

* Add examples in message methods

* Cleanup https://github.com/RogueException/Discord.Net/pull/1128

* Fix first bot note

* Cleanup FAQ structure

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* Update docfx plugins

* Fix navbar collapsing issue

* Fix broken xref

* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.

* Cleanup https://github.com/RogueException/Discord.Net/pull/1139

* Fix missing namespace

* Add missing highlighting css for the light theme

* Add additional clarification for installing packages

* Add indentation to example for clarity

* Cleanup several articles to be more human-friendly and easier to read

* Remove RPC-related notes

* Cleanup slow-mode-related documentation strings

* Add an additional note about cross-guild emote usage

* Add CreateTextChannel sample

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2018-09-30 17:44:33 -04:00

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Markdown

---
uid: FAQ.Basics.BasicOp
title: Questions about Basic Operations
---
# Basic Operations Questions
In the following section, you will find commonly asked questions and
answers regarding basic usage of the library, as well as
language-specific tips when using this library.
## How should I safely check a type?
> [!WARNING]
> Direct casting (e.g., `(Type)type`) is **the least recommended**
> way of casting, as it *can* throw an [InvalidCastException]
> when the object isn't the desired type.
>
> Please refer to [this post] for more details.
In Discord.Net, the idea of polymorphism is used throughout. You may
need to cast the object as a certain type before you can perform any
action.
A good and safe casting example:
[!code-csharp[Casting](samples/cast.cs)]
[InvalidCastException]: https://docs.microsoft.com/en-us/dotnet/api/system.invalidcastexception
[this post]: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/types/how-to-safely-cast-by-using-as-and-is-operators
## How do I send a message?
> [!TIP]
> The [GetChannel] method by default returns an [IChannel], allowing
> channel types such as [IVoiceChannel], [ICategoryChannel]
> to be returned; consequently, you cannot send a message
> to channels like those.
Any implementation of [IMessageChannel] has a [SendMessageAsync]
method. You can get the channel via [GetChannel] under the client.
Remember, when using Discord.Net, polymorphism is a common recurring
theme. This means an object may take in many shapes or form, which
means casting is your friend. You should attempt to cast the channel
as an [IMessageChannel] or any other entity that implements it to be
able to message.
[SendMessageAsync]: xref:Discord.IMessageChannel.SendMessageAsync*
[GetChannel]: xref:Discord.WebSocket.DiscordSocketClient.GetChannel*
## How can I tell if a message is from X, Y, Z channel?
You may check the message channel type. Visit [Glossary] to see the
various types of channels.
[Glossary]: xref:FAQ.Glossary#message-channels
## How can I get the guild from a message?
There are 2 ways to do this. You can do either of the following,
1. Cast the user as an [IGuildUser] and use its [IGuild] property.
2. Cast the channel as an [IGuildChannel] and use its [IGuild] property.
## How do I add hyperlink text to an embed?
Embeds can use standard [markdown] in the description field as well
as in field values. With that in mind, links can be added with
`[text](link)`.
[markdown]: https://support.discordapp.com/hc/en-us/articles/210298617-Markdown-Text-101-Chat-Formatting-Bold-Italic-Underline-
## How do I add reactions to a message?
Any entity that implements [IUserMessage] has an [AddReactionAsync]
method. This method expects an [IEmote] as a parameter.
In Discord.Net, an Emote represents a custom-image emote, while an
Emoji is a Unicode emoji (standard emoji). Both [Emoji] and [Emote]
implement [IEmote] and are valid options.
# [Adding a reaction to another message](#tab/emoji-others)
[!code-csharp[Emoji](samples/emoji-others.cs)]
# [Adding a reaction to a sent message](#tab/emoji-self)
[!code-csharp[Emoji](samples/emoji-self.cs)]
***
[AddReactionAsync]: xref:Discord.IUserMessage.AddReactionAsync*
## What is a "preemptive rate limit?"
A preemptive rate limit is Discord.Net's way of telling you to slow
down before you get hit by the real rate limit. Hitting a real rate
limit might prevent your entire client from sending any requests for
a period of time. This is calculated based on the HTTP header
returned by a Discord response.
## Why am I getting so many preemptive rate limits when I try to add more than one reactions?
This is due to how HTML header works, mistreating
0.25sec/action to 1sec. This causes the lib to throw preemptive rate
limit more frequently than it should for methods such as adding
reactions.
## Can I opt-out of preemptive rate limits?
Unfortunately, not at the moment. See [#401](https://github.com/RogueException/Discord.Net/issues/401).
[IChannel]: xref:Discord.IChannel
[ICategoryChannel]: xref:Discord.ICategoryChannel
[IGuildChannel]: xref:Discord.IGuildChannel
[ITextChannel]: xref:Discord.ITextChannel
[IGuild]: xref:Discord.IGuild
[IVoiceChannel]: xref:Discord.IVoiceChannel
[IGuildUser]: xref:Discord.IGuildUser
[IMessageChannel]: xref:Discord.IMessageChannel
[IUserMessage]: xref:Discord.IUserMessage
[IEmote]: xref:Discord.IEmote
[Emote]: xref:Discord.Emote
[Emoji]: xref:Discord.Emoji