patch assembly for use with godot

This commit is contained in:
Matt Parker
2025-08-18 18:07:11 +10:00
parent 702586f672
commit 0701af3ac3
2 changed files with 6 additions and 1 deletions

View File

@@ -8,6 +8,11 @@
</PropertyGroup>
<ItemGroup>
<!-- Modified DLL implementing https://github.com/dotnet/roslyn/pull/79934, remove once merged -->
<Reference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild">
<HintPath>.\Microsoft.CodeAnalysis.Workspaces.MSBuild.dll</HintPath>
<Private>true</Private>
</Reference>
<!-- If any Microsoft.Build.*.dll (Excluding Locator) ends up in the output, it will be prioritised for loading by MSBuild Nodes -->
<PackageReference Include="Ardalis.GuardClauses" Version="5.0.0" />
<PackageReference Include="AsyncReadProcess" Version="1.0.0-preview9" />
@@ -19,7 +24,7 @@
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="5.0.0-2.25416.112" />
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="5.0.0-2.25416.112" />
<PackageReference Include="Microsoft.CodeAnalysis.Features" Version="5.0.0-2.25416.112" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="5.0.0-2.25416.112" PrivateAssets="all" />
<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="5.0.0-2.25416.112" PrivateAssets="all" ExcludeAssets="runtime" /> <!-- Exclude assets, ie main dll, as we provide our own. Must keep reference so that BuildHost is place in output dir -->
<PackageReference Include="Microsoft.VisualStudio.SolutionPersistence" Version="1.0.52" />
<PackageReference Include="NuGet.Protocol" Version="6.14.0" />
</ItemGroup>