patch assembly for use with godot
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@@ -8,6 +8,11 @@
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</PropertyGroup>
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<ItemGroup>
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<!-- Modified DLL implementing https://github.com/dotnet/roslyn/pull/79934, remove once merged -->
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<Reference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild">
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<HintPath>.\Microsoft.CodeAnalysis.Workspaces.MSBuild.dll</HintPath>
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<Private>true</Private>
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</Reference>
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<!-- If any Microsoft.Build.*.dll (Excluding Locator) ends up in the output, it will be prioritised for loading by MSBuild Nodes -->
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<PackageReference Include="Ardalis.GuardClauses" Version="5.0.0" />
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<PackageReference Include="AsyncReadProcess" Version="1.0.0-preview9" />
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@@ -19,7 +24,7 @@
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Features" Version="5.0.0-2.25416.112" />
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<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="5.0.0-2.25416.112" />
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<PackageReference Include="Microsoft.CodeAnalysis.Features" Version="5.0.0-2.25416.112" />
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<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="5.0.0-2.25416.112" PrivateAssets="all" />
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<PackageReference Include="Microsoft.CodeAnalysis.Workspaces.MSBuild" Version="5.0.0-2.25416.112" PrivateAssets="all" ExcludeAssets="runtime" /> <!-- Exclude assets, ie main dll, as we provide our own. Must keep reference so that BuildHost is place in output dir -->
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<PackageReference Include="Microsoft.VisualStudio.SolutionPersistence" Version="1.0.52" />
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<PackageReference Include="NuGet.Protocol" Version="6.14.0" />
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</ItemGroup>
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