optimise code completions

This commit is contained in:
Matt Parker
2025-10-29 18:07:10 +10:00
parent d58562843a
commit 239fd1b544

View File

@@ -502,37 +502,46 @@ public partial class SharpIdeCodeEdit : CodeEdit
var linePos = new LinePosition(caretLine, caretColumn);
var completionsResult = await _roslynAnalysis.GetCodeCompletionsForDocumentAtPosition(_currentFile, linePos);
var completionOptions = new List<(CodeCompletionKind kind, string displayText, Texture2D? icon, RefCountedContainer<IdeCompletionItem> refCountedContainer)>(completionsResult.CompletionList.ItemsList.Count);
foreach (var completionItem in completionsResult.CompletionList.ItemsList)
{
var symbolKindString = CollectionExtensions.GetValueOrDefault(completionItem.Properties, "SymbolKind");
var symbolKind = symbolKindString is null ? null : (SymbolKind?)int.Parse(symbolKindString);
var wellKnownTags = completionItem.Tags;
var typeKindString = completionItem.Tags[0];
var accessibilityModifierString = completionItem.Tags.Skip(1).FirstOrDefault(); // accessibility is not always supplied, and I don't think there's actually any guarantee on the order of tags. See WellKnownTags and WellKnownTagArrays
TypeKind? typeKind = Enum.TryParse<TypeKind>(typeKindString, out var tk) ? tk : null;
Accessibility? accessibilityModifier = Enum.TryParse<Accessibility>(accessibilityModifierString, out var am) ? am : null;
var godotCompletionType = symbolKind switch
{
SymbolKind.Method => CodeCompletionKind.Function,
SymbolKind.NamedType => CodeCompletionKind.Class,
SymbolKind.Local => CodeCompletionKind.Variable,
SymbolKind.Property => CodeCompletionKind.Member,
SymbolKind.Field => CodeCompletionKind.Member,
_ => CodeCompletionKind.PlainText
};
var isKeyword = wellKnownTags.Contains(WellKnownTags.Keyword);
var isExtensionMethod = wellKnownTags.Contains(WellKnownTags.ExtensionMethod);
var isMethod = wellKnownTags.Contains(WellKnownTags.Method);
if (symbolKind is null && (isMethod || isExtensionMethod)) symbolKind = SymbolKind.Method;
var icon = GetIconForCompletion(symbolKind, typeKind, accessibilityModifier, isKeyword);
var ideItem = new IdeCompletionItem(completionItem, completionsResult.Document);
var refContainer = new RefCountedContainer<IdeCompletionItem>(ideItem);
completionOptions.Add((godotCompletionType, completionItem.DisplayText, icon, refContainer));
}
await this.InvokeAsync(() =>
{
foreach (var completionItem in completionsResult.CompletionList.ItemsList)
foreach (var (godotCompletionType, displayText, icon, refCountedContainer) in completionOptions)
{
var symbolKindString = CollectionExtensions.GetValueOrDefault(completionItem.Properties, "SymbolKind");
var symbolKind = symbolKindString is null ? null : (SymbolKind?)int.Parse(symbolKindString);
var wellKnownTags = completionItem.Tags;
var typeKindString = completionItem.Tags[0];
var accessibilityModifierString = completionItem.Tags.Skip(1).FirstOrDefault(); // accessibility is not always supplied, and I don't think there's actually any guarantee on the order of tags. See WellKnownTags and WellKnownTagArrays
TypeKind? typeKind = Enum.TryParse<TypeKind>(typeKindString, out var tk) ? tk : null;
Accessibility? accessibilityModifier = Enum.TryParse<Accessibility>(accessibilityModifierString, out var am) ? am : null;
var godotCompletionType = symbolKind switch
{
SymbolKind.Method => CodeCompletionKind.Function,
SymbolKind.NamedType => CodeCompletionKind.Class,
SymbolKind.Local => CodeCompletionKind.Variable,
SymbolKind.Property => CodeCompletionKind.Member,
SymbolKind.Field => CodeCompletionKind.Member,
_ => CodeCompletionKind.PlainText
};
var isKeyword = wellKnownTags.Contains(WellKnownTags.Keyword);
var isExtensionMethod = wellKnownTags.Contains(WellKnownTags.ExtensionMethod);
var isMethod = wellKnownTags.Contains(WellKnownTags.Method);
if (symbolKind is null && (isMethod || isExtensionMethod)) symbolKind = SymbolKind.Method;
var icon = GetIconForCompletion(symbolKind, typeKind, accessibilityModifier, isKeyword);
AddCodeCompletionOption(godotCompletionType, completionItem.DisplayText, completionItem.DisplayText, icon: icon, value: new RefCountedContainer<IdeCompletionItem>(new IdeCompletionItem(completionItem, completionsResult.Document)));
AddCodeCompletionOption(godotCompletionType, displayText, displayText, icon: icon, value: refCountedContainer);
}
UpdateCodeCompletionOptions(true);
//RequestCodeCompletion(true);
GD.Print($"Found {completionsResult.CompletionList.ItemsList.Count} completions, displaying menu");
});
GD.Print($"Found {completionsResult.CompletionList.ItemsList.Count} completions, displaying menu");
});
}