Update to Godot 4.5.1

This commit is contained in:
Matt Parker
2025-10-20 20:26:43 +10:00
parent a62468123e
commit 4a3ed15955
3 changed files with 3 additions and 2 deletions

View File

@@ -5,6 +5,7 @@
[node name="NewCsharpFileDialog" type="ConfirmationDialog"]
oversampling_override = 1.0
title = "Create new C# file"
position = Vector2i(0, 36)
size = Vector2i(350, 230)
visible = true
script = ExtResource("1_fod37")

View File

@@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.5.0">
<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net10.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View File

@@ -11,7 +11,7 @@
"DOTNET_ENVIRONMENT": "Development",
"DOTNET_DASHBOARD_OTLP_ENDPOINT_URL": "https://localhost:21295",
"DOTNET_RESOURCE_SERVICE_ENDPOINT_URL": "https://localhost:22130",
"GODOT": "C:/Users/Matthew/Documents/Godot/4.5/Godot_v4.5-stable_mono_win64.exe"
"GODOT": "C:/Users/Matthew/Documents/Godot/4.5.1/Godot_v4.5.1-stable_mono_win64.exe"
}
}
}