Update to Godot 4.5.1
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@@ -5,6 +5,7 @@
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[node name="NewCsharpFileDialog" type="ConfirmationDialog"]
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oversampling_override = 1.0
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title = "Create new C# file"
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position = Vector2i(0, 36)
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size = Vector2i(350, 230)
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visible = true
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script = ExtResource("1_fod37")
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@@ -1,4 +1,4 @@
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<Project Sdk="Godot.NET.Sdk/4.5.0">
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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