background load main scenes

This commit is contained in:
Matt Parker
2025-10-01 19:24:32 +10:00
parent 9db1400ef7
commit 8a0dd9109e

View File

@@ -11,19 +11,22 @@ namespace SharpIDE.Godot;
/// </summary>
public partial class IdeWindow : Control
{
private readonly PackedScene _solutionPickerScene = ResourceLoader.Load<PackedScene>("res://Features/SlnPicker/SlnPicker.tscn");
private readonly PackedScene _ideRootScene = ResourceLoader.Load<PackedScene>("res://IdeRoot.tscn");
private const string SlnPickerScenePath = "res://Features/SlnPicker/SlnPicker.tscn";
private const string IdeRootScenePath = "res://IdeRoot.tscn";
private PackedScene? _solutionPickerScene;
private PackedScene? _ideRootScene;
private IdeRoot? _ideRoot;
private SlnPicker? _slnPicker;
public override void _Ready()
{
ResourceLoader.LoadThreadedRequest(SlnPickerScenePath);
ResourceLoader.LoadThreadedRequest(IdeRootScenePath);
MSBuildLocator.RegisterDefaults();
GodotServiceDefaults.AddServiceDefaults();
//GetWindow().SetMinSize(new Vector2I(1152, 648));
PickSolution(true);
Callable.From(() => PickSolution(true)).CallDeferred();
}
// public override void _ExitTree()
@@ -39,6 +42,7 @@ public partial class IdeWindow : Control
public void PickSolution(bool fullscreen = false)
{
if (_slnPicker is not null) throw new InvalidOperationException("Solution picker is already active");
_solutionPickerScene ??= (PackedScene)ResourceLoader.LoadThreadedGet(SlnPickerScenePath);
_slnPicker = _solutionPickerScene.Instantiate<SlnPicker>();
if (fullscreen)
{
@@ -60,6 +64,7 @@ public partial class IdeWindow : Control
_ = Task.GodotRun(async () =>
{
var slnPathTask = _slnPicker.GetSelectedSolutionPath();
_ideRootScene ??= (PackedScene)ResourceLoader.LoadThreadedGet(IdeRootScenePath);
var ideRoot = _ideRootScene.Instantiate<IdeRoot>();
ideRoot.IdeWindow = this;
var slnPath = await slnPathTask;