temporarily fix completions
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@@ -500,7 +500,7 @@ public partial class SharpIdeCodeEdit : CodeEdit
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var selectedIndex = GetCodeCompletionSelectedIndex();
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var selectedText = GetCodeCompletionOption(selectedIndex);
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if (selectedText is null) return;
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var completionItem = selectedText["default_value"].As<RefCountedContainer<IdeCompletionItem>>().Item;
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var completionItem = selectedText["default_value"].As<GodotObjectContainer<IdeCompletionItem>>().Item;
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_ = Task.GodotRun(async () =>
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{
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await _ideApplyCompletionService.ApplyCompletion(_currentFile, completionItem.CompletionItem, completionItem.Document);
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@@ -519,7 +519,7 @@ public partial class SharpIdeCodeEdit : CodeEdit
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var linePos = new LinePosition(caretLine, caretColumn);
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var completionsResult = await _roslynAnalysis.GetCodeCompletionsForDocumentAtPosition(_currentFile, linePos);
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var completionOptions = new List<(CodeCompletionKind kind, string displayText, Texture2D? icon, RefCountedContainer<IdeCompletionItem> refCountedContainer)>(completionsResult.CompletionList.ItemsList.Count);
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var completionOptions = new List<(CodeCompletionKind kind, string displayText, Texture2D? icon, GodotObjectContainer<IdeCompletionItem> refCountedContainer)>(completionsResult.CompletionList.ItemsList.Count);
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foreach (var completionItem in completionsResult.CompletionList.ItemsList)
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{
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@@ -546,7 +546,8 @@ public partial class SharpIdeCodeEdit : CodeEdit
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if (symbolKind is null && (isMethod || isExtensionMethod)) symbolKind = SymbolKind.Method;
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var icon = GetIconForCompletion(symbolKind, typeKind, accessibilityModifier, isKeyword);
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var ideItem = new IdeCompletionItem(completionItem, completionsResult.Document);
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var refContainer = new RefCountedContainer<IdeCompletionItem>(ideItem);
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// TODO: This is a GodotObjectContainer to avoid errors with the RefCountedContainer?? But the workaround 100% causes a memory leak as these are never freed, unlike RefCounted. Do this better
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var refContainer = new GodotObjectContainer<IdeCompletionItem>(ideItem);
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completionOptions.Add((godotCompletionType, completionItem.DisplayText, icon, refContainer));
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}
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@@ -6,3 +6,8 @@ public partial class RefCountedContainer<T>(T item) : RefCounted
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{
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public T Item { get; } = item;
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}
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public partial class GodotObjectContainer<T>(T item) : GodotObject
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{
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public T Item { get; } = item;
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}
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