set line background on breakpoint
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@@ -1,4 +1,4 @@
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extends Node2D
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extends Control
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# Declare an empty dictionary object
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var game = {}
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@@ -12,7 +12,7 @@ func _ready():
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"energy": 67
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}
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if game.empty():
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if game.is_empty():
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# Add data to the game dictionary
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game["player"] = player
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game["score"] = 0
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@@ -184,6 +184,7 @@ highlight_current_line = true
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symbol_lookup_on_click = true
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symbol_tooltip_on_hover = true
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gutters_draw_breakpoints_gutter = true
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gutters_draw_executing_lines = true
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gutters_draw_line_numbers = true
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code_completion_enabled = true
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auto_brace_completion_enabled = true
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@@ -54,19 +54,20 @@ public partial class SharpIdeCodeEdit : CodeEdit
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{
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var lineInt = (int)line;
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var breakpointAdded = IsLineBreakpointed(lineInt);
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lineInt++; // Godot is 0-indexed, Debugging is 1-indexed
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Guard.Against.Negative(lineInt, nameof(lineInt));
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var lineForDebugger = lineInt + 1; // Godot is 0-indexed, Debugging is 1-indexed
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var breakpoints = Singletons.RunService.Breakpoints.GetOrAdd(_currentFile, []);
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if (breakpointAdded)
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{
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breakpoints.Add(new Breakpoint { Line = lineInt } );
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breakpoints.Add(new Breakpoint { Line = lineForDebugger } );
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SetLineBackgroundColor(lineInt, new Color("3a2323"));
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}
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else
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{
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var breakpoint = breakpoints.Single(b => b.Line == lineInt);
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var breakpoint = breakpoints.Single(b => b.Line == lineForDebugger);
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breakpoints.Remove(breakpoint);
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SetLineBackgroundColor(lineInt, Colors.Transparent);
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}
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GD.Print($"Breakpoint {(breakpointAdded ? "added" : "removed")} at line {lineInt}");
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GD.Print($"Breakpoint {(breakpointAdded ? "added" : "removed")} at line {lineForDebugger}");
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}
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private void OnSymbolLookup(string symbol, long line, long column)
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