Publish win-arm64 release (#28)
This commit is contained in:
@@ -24,6 +24,7 @@ builder.Services.AddParallelPipelines(
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builder.Services
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.AddStep<RestoreAndBuildStep>()
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.AddStep<CreateWindowsRelease>()
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.AddStep<CreateWindowsArm64Release>()
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.AddStep<CreateLinuxRelease>()
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.AddStep<CreateMacosRelease>()
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.AddStep<CreateGithubRelease>()
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@@ -9,6 +9,7 @@ using ParallelPipelines.Host.Helpers;
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namespace Deploy.Steps;
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[DependsOnStep<CreateWindowsRelease>]
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[DependsOnStep<CreateWindowsArm64Release>]
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[DependsOnStep<CreateLinuxRelease>]
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[DependsOnStep<CreateMacosRelease>]
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public class CreateGithubRelease(IPipelineContext pipelineContext) : IStep
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@@ -40,35 +41,26 @@ public class CreateGithubRelease(IPipelineContext pipelineContext) : IStep
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var repo = "SharpIDE";
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var release = await github.Repository.Release.Create(owner, repo, newRelease);
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var windowsReleaseZip = await PipelineFileHelper.GitRootDirectory.GetFile("./artifacts/publish-godot/sharpide-win-x64.zip");
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await using var stream = windowsReleaseZip.OpenRead();
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var upload = new ReleaseAssetUpload
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{
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FileName = $"sharpide-win-x64-{versionString}.zip",
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ContentType = "application/octet-stream",
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RawData = stream
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};
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var asset = await github.Repository.Release.UploadAsset(release, upload, cancellationToken);
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var win64Release = await UploadAssetToRelease(github, release, "./artifacts/publish-godot/sharpide-win-x64.zip", $"sharpide-win-x64-{versionString}.zip", cancellationToken);
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var winArm64Release = await UploadAssetToRelease(github, release, "./artifacts/publish-godot/sharpide-win-arm64.zip", $"sharpide-win-arm64-{versionString}.zip", cancellationToken);
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var linuxRelease = await UploadAssetToRelease(github, release, "./artifacts/publish-godot/sharpide-linux-x64.tar.gz", $"sharpide-linux-x64-{versionString}.tar.gz", cancellationToken);
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var macosRelease = await UploadAssetToRelease(github, release, "./artifacts/publish-godot/sharpide-osx-universal.zip", $"sharpide-osx-universal-{versionString}.zip", cancellationToken);
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var linuxReleaseTarball = await PipelineFileHelper.GitRootDirectory.GetFile("./artifacts/publish-godot/sharpide-linux-x64.tar.gz");
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await using var linuxStream = linuxReleaseTarball.OpenRead();
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var linuxUpload = new ReleaseAssetUpload
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{
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FileName = $"sharpide-linux-x64-{versionString}.tar.gz",
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ContentType = "application/gzip",
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RawData = linuxStream
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};
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var linuxAsset = await github.Repository.Release.UploadAsset(release, linuxUpload, cancellationToken);
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var macosReleaseZip = await PipelineFileHelper.GitRootDirectory.GetFile("./artifacts/publish-godot/sharpide-osx-universal.zip");
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await using var macosStream = macosReleaseZip.OpenRead();
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var macosUpload = new ReleaseAssetUpload
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{
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FileName = $"sharpide-osx-universal-{versionString}.zip",
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ContentType = "application/octet-stream",
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RawData = macosStream
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};
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var macosAsset = await github.Repository.Release.UploadAsset(release, macosUpload, cancellationToken);
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return null;
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}
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private static async Task<ReleaseAsset> UploadAssetToRelease(GitHubClient github, Release release, string relativeFilePath, string releaseFileName, CancellationToken cancellationToken)
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{
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var releaseArchive = await PipelineFileHelper.GitRootDirectory.GetFile(relativeFilePath);
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await using var releaseZipStream = releaseArchive.OpenRead();
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var upload = new ReleaseAssetUpload
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{
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FileName = releaseFileName,
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ContentType = "application/octet-stream",
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RawData = releaseZipStream
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};
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var asset = await github.Repository.Release.UploadAsset(release, upload, cancellationToken);
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return asset;
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}
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}
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@@ -6,7 +6,7 @@ using ParallelPipelines.Host.Helpers;
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namespace Deploy.Steps;
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[DependsOnStep<RestoreAndBuildStep>]
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[DependsOnStep<CreateWindowsRelease>]
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[DependsOnStep<CreateWindowsArm64Release>]
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public class CreateMacosRelease : IStep
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{
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public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
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31
iac/Deploy/Steps/CreateWindowsArm64Release.cs
Normal file
31
iac/Deploy/Steps/CreateWindowsArm64Release.cs
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@@ -0,0 +1,31 @@
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using CliWrap.Buffered;
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using ParallelPipelines.Application.Attributes;
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using ParallelPipelines.Domain.Entities;
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using ParallelPipelines.Host.Helpers;
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namespace Deploy.Steps;
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[DependsOnStep<RestoreAndBuildStep>]
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[DependsOnStep<CreateWindowsRelease>]
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public class CreateWindowsArm64Release : IStep
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{
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public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
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{
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var godotPublishDirectory = await PipelineFileHelper.GitRootDirectory.GetDirectory("./artifacts/publish-godot");
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godotPublishDirectory.Create();
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var windowsPublishDirectory = await godotPublishDirectory.GetDirectory("./win-arm64");
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windowsPublishDirectory.Create();
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var godotProjectFile = await PipelineFileHelper.GitRootDirectory.GetFile("./src/SharpIDE.Godot/project.godot");
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var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
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"godot",
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$"--headless --verbose --export-release Windows-arm64 --project {godotProjectFile.GetFullNameUnix()}",
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cancellationToken
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);
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var windowsZipFile = await windowsPublishDirectory.ZipDirectoryToFile($"{PipelineFileHelper.GitRootDirectory.FullName}/artifacts/publish-godot/sharpide-win-arm64.zip");
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return [godotExportResult];
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}
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}
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@@ -19,7 +19,7 @@ public class CreateWindowsRelease : IStep
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var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
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"godot",
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$"--headless --verbose --export-release Windows --project {godotProjectFile.GetFullNameUnix()}",
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$"--headless --verbose --export-release Windows-x64 --project {godotProjectFile.GetFullNameUnix()}",
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cancellationToken
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);
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@@ -258,7 +258,7 @@ dotnet/embed_build_outputs=false
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[preset.1]
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name="Windows"
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name="Windows-x64"
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platform="Windows Desktop"
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runnable=true
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advanced_options=false
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@@ -267,7 +267,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter="version.txt"
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exclude_filter=""
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export_path="../../artifacts/publish-godot/win/SharpIDE.exe"
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export_path="../../artifacts/publish-godot/win-x64/SharpIDE.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -372,3 +372,74 @@ rm -rf \"{temp_dir}\""
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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[preset.3]
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name="Windows-arm64"
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platform="Windows Desktop"
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runnable=false
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advanced_options=false
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter="version.txt"
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exclude_filter=""
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export_path="../../artifacts/publish-godot/win-arm64/SharpIDE.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=2
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=1
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binary_format/embed_pck=true
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="arm64"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon=""
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application/console_wrapper_icon=""
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name=""
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application/product_name=""
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=true
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dotnet/embed_build_outputs=false
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