32 lines
1.6 KiB
C#
32 lines
1.6 KiB
C#
using Godot;
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namespace SharpIDE.Godot;
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public static class InputStringNames
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{
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public static readonly StringName RenameSymbol = nameof(RenameSymbol);
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public static readonly StringName CodeFixes = nameof(CodeFixes);
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public static readonly StringName StepOver = nameof(StepOver);
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public static readonly StringName DebuggerStepIn = nameof(DebuggerStepIn);
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public static readonly StringName DebuggerStepOut = nameof(DebuggerStepOut);
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public static readonly StringName DebuggerContinue = nameof(DebuggerContinue);
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public static readonly StringName FindInFiles = nameof(FindInFiles);
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public static readonly StringName FindFiles = nameof(FindFiles);
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public static readonly StringName SaveFile = nameof(SaveFile);
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public static readonly StringName SaveAllFiles = nameof(SaveAllFiles);
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public static readonly StringName EditorFontSizeIncrease = nameof(EditorFontSizeIncrease);
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public static readonly StringName EditorFontSizeDecrease = nameof(EditorFontSizeDecrease);
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}
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public static class ThemeStringNames
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{
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public static readonly StringName Font = "font";
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public static readonly StringName FontColor = "font_color";
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public static readonly StringName FontSize = "font_size";
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public static readonly StringName FontSelectedColor = "font_selected_color";
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public static readonly StringName FontHoveredColor = "font_hovered_color";
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public static readonly StringName FontHoveredSelectedColor = "font_hovered_selected_color";
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public static readonly StringName Panel = "panel";
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public static readonly StringName Separation = "separation";
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} |