Files
SharpIDE/src/SharpIDE.Godot/InputStringNames.cs

32 lines
1.6 KiB
C#

using Godot;
namespace SharpIDE.Godot;
public static class InputStringNames
{
public static readonly StringName RenameSymbol = nameof(RenameSymbol);
public static readonly StringName CodeFixes = nameof(CodeFixes);
public static readonly StringName StepOver = nameof(StepOver);
public static readonly StringName DebuggerStepIn = nameof(DebuggerStepIn);
public static readonly StringName DebuggerStepOut = nameof(DebuggerStepOut);
public static readonly StringName DebuggerContinue = nameof(DebuggerContinue);
public static readonly StringName FindInFiles = nameof(FindInFiles);
public static readonly StringName FindFiles = nameof(FindFiles);
public static readonly StringName SaveFile = nameof(SaveFile);
public static readonly StringName SaveAllFiles = nameof(SaveAllFiles);
public static readonly StringName EditorFontSizeIncrease = nameof(EditorFontSizeIncrease);
public static readonly StringName EditorFontSizeDecrease = nameof(EditorFontSizeDecrease);
}
public static class ThemeStringNames
{
public static readonly StringName Font = "font";
public static readonly StringName FontColor = "font_color";
public static readonly StringName FontSize = "font_size";
public static readonly StringName FontSelectedColor = "font_selected_color";
public static readonly StringName FontHoveredColor = "font_hovered_color";
public static readonly StringName FontHoveredSelectedColor = "font_hovered_selected_color";
public static readonly StringName Panel = "panel";
public static readonly StringName Separation = "separation";
}