Files
SharpIDE/iac/Deploy/Steps/CreateMacosRelease.cs
2025-12-10 23:59:46 +10:00

33 lines
1.2 KiB
C#

using CliWrap.Buffered;
using ParallelPipelines.Application.Attributes;
using ParallelPipelines.Domain.Entities;
using ParallelPipelines.Host.Helpers;
namespace Deploy.Steps;
[DependsOnStep<RestoreAndBuildStep>]
[DependsOnStep<CreateWindowsArm64Release>]
public class CreateMacosRelease : IStep
{
public async Task<BufferedCommandResult?[]?> RunStep(CancellationToken cancellationToken)
{
var godotPublishDirectory = await PipelineFileHelper.GitRootDirectory.GetDirectory("./artifacts/publish-godot");
godotPublishDirectory.Create();
var macosPublishDirectory = await godotPublishDirectory.GetDirectory("./osx");
macosPublishDirectory.Create();
var godotProjectFile = await PipelineFileHelper.GitRootDirectory.GetFile("./src/SharpIDE.Godot/project.godot");
var godotExportResult = await PipelineCliHelper.RunCliCommandAsync(
"godot",
$"--headless --verbose --export-release macOS --project {godotProjectFile.GetFullNameUnix()}",
cancellationToken
);
var macosZippedAppFile = await macosPublishDirectory.GetFile("SharpIDE.zip");
macosZippedAppFile.MoveTo($"{PipelineFileHelper.GitRootDirectory.FullName}/artifacts/publish-godot/sharpide-osx-universal.zip");
return [godotExportResult];
}
}