Refactor canvas in multiple pieces to increase maintainability (#446)
* #refactor-canvas getJsonFromSvgElement and svgroot code moved to separate file * #refactor-canvas build files changes * #refactor-canvas addSVGElementsFromJson move to json file * #refactor-canvas selected element option function move separate file * #refactor-canvas moveUpDownSelected move to select-elem * ##refactor-canvas build file updated * #refactor-canvas moveSelectedElements move to selected-elem * #refactor-canvas cloneSelectedElements move to slected-elem * #refactor-canvas alignSelectedElements move to selected-elem * #refactor-canvas deleteSelectedElements move to selected-elem * #refactor-canvas copySelectedElements and groupSelectedElements move to selected-elem * #refactor-canvas pushGroupProperty, ungroupSelectedElement move to selected-elem * #refactor-canvas comment changes * #refactor-canvas UndoManager move to separate file * #refactor-canvas event file move to mouseMove, mouseUpEvent and dblClickEvent * #refactor-canvas mouseDown move to event * #refactor-canvas move to undo file * #refactor alignment changes and set function revert return * #refactor-canvas textaction move to separate file * #refactor-canvas paste-element function move to separate file * #refactor-canvas set and get method move to separate file * #refactor-canvas set and get function moved changes * #refactor clear file import and regaring function moved changes changes * #refactor-canvas svg related function move to separate file * #refactor-canvas setBackground methos move to elem-get-set file * #refactor-canvas getBsplinePoint method move to event file * #refactor-canvas export functions move to svg-exec * #refactor-canvas svg related function moved separate file * #refactor-canvas updateCanvas, cycleElement move to selected-elem file * #refactor-canvas removeUnusedDefElems move to svg-exec file * #refactor-canvas blur method move to separate file blur-event.js * #refactor-canvas selection related function move to separate file slection.js * #refactor-canvas convertGradients, mousewheelmove event bind function move to other files * #refactor-canvas extension function move to selection file * #refactor-canvas svg tag long string changes to es6 format * eslint fixes * eslint and test fixes * add netlify logo per their requirements * #refactor-canvas path file separate to path-method.js and path-actions.js * #refactor-canvas lint issue fixed * #refactor-canvas path.js file class and const move to path-method.js * #refactor-canvas eslint issue fixed. 'jsdoc/check-examples': 'off' already so removed eslint-disable jsdoc/check-examples * #refactor-canvas path class moved changes and copy-elem.js file cypress test issue fixed * #refactor-canvas UI - Clipboard paste element cypress issue fixed * #refactor-canvas cypress test cases issue fixed changes * #refactor-canvas cypress test cases issue fixed changes * #refactor-canvas cypress test case issue fixed * npm update and fix a few eslint new errors * fix snapshot and run tests * add star tool to cypress * #refactor-canvas shapelibrary, star, polygon and panning tool issue fixed * build * Update layer.js * revert proper declarations Authored-by OptimistikSAS
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4
dist/editor/embedapi.js
vendored
4
dist/editor/embedapi.js
vendored
@@ -102,7 +102,7 @@ function getMessageListener (t) {
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* - Have an iframe somewhere pointing to a version of svg-edit > r1000.
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* @example
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// Initialize the magic with:
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const svgCanvas = new EmbeddedSVGEdit(window.frames.svgedit);
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svgCanvas = new EmbeddedSVGEdit(window.frames.svgedit);
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// Pass functions in this format:
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svgCanvas.setSvgString('string');
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@@ -130,7 +130,7 @@ svgCanvas.setSvgString('string')(function (data, error) {
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// The only other difference is when handling returns:
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// the callback notation is used instead.
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const blah = new EmbeddedSVGEdit(window.frames.svgedit);
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blah = new EmbeddedSVGEdit(window.frames.svgedit);
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blah.clearSelection('woot', 'blah', 1337, [1, 2, 3, 4, 5, 'moo'], -42, {
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a: 'tree', b: 6, c: 9
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})(function () { console.log('GET DATA', args); });
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