* #refactor-canvas getJsonFromSvgElement and svgroot code moved to separate file * #refactor-canvas build files changes * #refactor-canvas addSVGElementsFromJson move to json file * #refactor-canvas selected element option function move separate file * #refactor-canvas moveUpDownSelected move to select-elem * ##refactor-canvas build file updated * #refactor-canvas moveSelectedElements move to selected-elem * #refactor-canvas cloneSelectedElements move to slected-elem * #refactor-canvas alignSelectedElements move to selected-elem * #refactor-canvas deleteSelectedElements move to selected-elem * #refactor-canvas copySelectedElements and groupSelectedElements move to selected-elem * #refactor-canvas pushGroupProperty, ungroupSelectedElement move to selected-elem * #refactor-canvas comment changes * #refactor-canvas UndoManager move to separate file * #refactor-canvas event file move to mouseMove, mouseUpEvent and dblClickEvent * #refactor-canvas mouseDown move to event * #refactor-canvas move to undo file * #refactor alignment changes and set function revert return * #refactor-canvas textaction move to separate file * #refactor-canvas paste-element function move to separate file * #refactor-canvas set and get method move to separate file * #refactor-canvas set and get function moved changes * #refactor clear file import and regaring function moved changes changes * #refactor-canvas svg related function move to separate file * #refactor-canvas setBackground methos move to elem-get-set file * #refactor-canvas getBsplinePoint method move to event file * #refactor-canvas export functions move to svg-exec * #refactor-canvas svg related function moved separate file * #refactor-canvas updateCanvas, cycleElement move to selected-elem file * #refactor-canvas removeUnusedDefElems move to svg-exec file * #refactor-canvas blur method move to separate file blur-event.js * #refactor-canvas selection related function move to separate file slection.js * #refactor-canvas convertGradients, mousewheelmove event bind function move to other files * #refactor-canvas extension function move to selection file * #refactor-canvas svg tag long string changes to es6 format * eslint fixes * eslint and test fixes * add netlify logo per their requirements * #refactor-canvas path file separate to path-method.js and path-actions.js * #refactor-canvas lint issue fixed * #refactor-canvas path.js file class and const move to path-method.js * #refactor-canvas eslint issue fixed. 'jsdoc/check-examples': 'off' already so removed eslint-disable jsdoc/check-examples * #refactor-canvas path class moved changes and copy-elem.js file cypress test issue fixed * #refactor-canvas UI - Clipboard paste element cypress issue fixed * #refactor-canvas cypress test cases issue fixed changes * #refactor-canvas cypress test cases issue fixed changes * #refactor-canvas cypress test case issue fixed * npm update and fix a few eslint new errors * fix snapshot and run tests * add star tool to cypress * #refactor-canvas shapelibrary, star, polygon and panning tool issue fixed * build * Update layer.js * revert proper declarations Authored-by OptimistikSAS
SVG-edit
(see also licenses for dev. deps.)
(Note: The license provenance of the images in /editor/images may not be
fully clear, even with the origin of some of the images listed as being from http://tango.freedesktop.org/static/cvs/tango-art-libre/22x22/. We would like to
replace these images if their provenance cannot be determined or is found to
be under a protective license. If you know of the original terms, or can help
create SVG replacement images, please let us know at:
#377.)
SVG-edit is a fast, web-based, JavaScript-driven SVG drawing editor that works in any modern browser.
Help wanted
While we have made some recent releases to SVG-edit for bug fixes, refactoring and documentation to make the codebase more maintainable, the core developers responsible for the bulk of the drawing features are no longer active with the project, so we would love others familiar with SVG to join the project.
Demo
Try SVG-edit here
See a working editor on master
version, which requires a modern browser).
We also build a systemJS version at master
You may also obtain URLs for specific releases.
Installation
Quick install
- Clone or copy the repository contents (at least the
editordirectory). Please note that you should not do a recursive Git clone (i.e., with the--recursiveor--recurse-submodulesflags), as you will get assorted past versions (which are available on the parent as branches anyways). (The reason these past versions are available as submodules is merely for convenience in hosting these versions, along withmaster, online on Github Pages.) - If you need programmatic customization, see its section below.
- Otherwise, just add an iframe to your site, adding any extensions or
configuration (see
docs/tutorials/ConfigOptions.md([ConfigOptions]{@tutorial ConfigOptions})) within the URL:
<iframe src="svgedit/src/editor/svg-editor.html?extensions="
width="100%" height="100%"></iframe>
Note that if you want support for the following browsers, you will at least need some polyfills.
For Android Browser 4.4.3-4.4.4, you will need at least fetch.
For the following, you will need at least URL, Promise, and fetch:
- IE <= 11
- IE Mobile
- Opera Mini
- Blackberry Browser <= 10
And for still older browsers (e.g., IE 8), you will at minimum need a
querySelector polyfill.
Integrating SVG-edit into your own npm package
These steps are only needed if you wish to set up your own npm package incorporating SVGEdit. You will need to have Node.js/npm installed.
- Create and enter an empty folder somewhere on your desktop.
- Create your npm package:
npm init(complete the fields). - Install SVG-edit into your package:
npm i --save svgedit. - Look within
node_modules/svgedit/, e.g.,node_modules/svgedit/src/editor/svg-editor.htmlfor the files your package needs and use accordingly (from outside ofnode_modules). - If you want to publish your own work, you can use
npm publish.
Programmatic customization
- If you are not concerned about supporting ES6 Modules (see the
"ES6 Modules file" section), you can add your config directly to
svgedit-config-iife.jswithin the SVG-Edit project root. - Note: Do not remove the
import svgEditor...code which is responsible for importing the SVG edit code. Versions prior to 3.0 did not require this, but the advantage is that your HTML does not need to be polluted with extra script references. - Modify or utilize any options. See
docs/tutorials/ConfigOptions.md([ConfigOptions]{@tutorial ConfigOptions}).
ES6 Modules file
svg-editor-es.htmlis an HTML file directly using ES6 modules. It is only supported in the latest browsers. It is probably mostly useful for debugging, as it requires more network requests. If you would like to work with this file, you should make configuration changes insvgedit-config-es.js(in the SVG-Edit project root).- If you are working with the ES6 Modules config but also wish to work with
the normal
svg-editor.htmlversion (so your code can work in older browsers or get the presumable performance benefits of this file which references JavaScript rolled up into a single file), you can follow these steps after any config changes you make, so that your changes can also be automatically made available to both versions.- JavaScript:
- Run
npm installwithin the svgedit directory (node_modules/svgeditif you installed via npm) and the root repository directory if you cloned the Git repository instead. This will install the build tools for SVG-edit. - Run
npm run build-by-configwithin the svgedit directory mentioned in the step above.- This will rebuild
svgedit-config-iife.js(applying Babel to allow it to work on older browsers and applying Rollup to build all JavaScript into one file). The file will then contain non-ES6 module JavaScript that can work in older browsers. Note that it bundles all of SVGEdit, so it is to be expected that this file will be much larger in size than the original ES6 config file.
- This will rebuild
- Run
- HTML:
- If you wish to make changes to both HTML files, it is recommended that
you work and test on
svg-editor-es.htmland then runnpm run build-htmlto have the changes properly copied tosvg-editor.html.
- If you wish to make changes to both HTML files, it is recommended that
you work and test on
- JavaScript:
Recent news
- 2020-02-22 Published 6.0.0 License clarifications/updates, PDF export
improvements, clipboard
sessionStorage, and other changes. - 2019-11-16 Published 5.1.0 Misc. fixes and refactoring
- 2019-05-07 Published 5.0.0 Change from
@babel/polyfill - 2019-04-03 Published 4.3.0 Fix for double click on gradient picker droplets affecting some browsers and dragging control point of arc. Other misc. fixes. Some accessibility and i18n.
- 2018-12-13 Published 4.2.0 (Chinese (simplified) and Russian locale updates; retaining lines with grid mode)
- 2018-11-29 Published 4.1.0 (Fix for hyphenated locales, svgcanvas distributions)
- 2018-11-16 Published 4.0.0/4.0.1 (Move to Promise-based APIs)
- 2018-11-01 Published 3.2.0 (Update qunit to resolve security vulnerability of a dependency)
- 2018-10-25 Published 3.1.1 (Fix for saving SVG on Firefox)
- 2018-10-24 Published 3.1.0 (Redirect on modular page for non-module-support; versions document (for migrating))
- 2018-10-22 Published 3.0.1 (Revert fix affecting polygon selection)
- 2018-10-21 Published 3.0.0 (misc. improvements including centering canvas and key locale fixes since last RC)
- 2018-09-30 Published 3.0.0-rc.3 with security and other fixes
- 2018-07-31 Published 3.0.0-rc.2 with misc. fixes
- 2018-07-19 Published 3.0.0-rc.1 allowing for extensions and locales to be expressed as modules
- 2018-05-26 Published 3.0.0-alpha.2 with ES6 Modules support
- 2017-07 Added to Packagist: https://packagist.org/packages/svg-edit/svgedit
- 2015-12-02 SVG-edit 2.8.1 was released.
- 2015-11-24 SVG-edit 2.8 was released.
- 2015-11-24 Code, issue tracking, and docs are being moved to github (previously code.google.com).
- 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor.
- 2014-04-07 SVG-edit 2.7 was released.
- 2013-01-15 SVG-edit 2.6 was released.
Videos
- SVG-edit 2.4 Part 1
- SVG-edit 2.4 Part 2
- SVG-edit 2.3 Features
- Introduction to SVG-edit (Version 2.2)
Supported browsers
- Opera 59+,
- IE 12+,
- Chrome 75+,
- FireFox 68+,
- Safari 10+
Support for old browsers may require to use an older version of the package. However,
please open an issue if you need support for a specific version of your browser so
the project team can decide if we should support with the latest version.
Further reading and more information
- See docs for more documentation. See the JSDocs for our latest release.
- Acknowledgements lists open source projects used in svg-edit.
- See AUTHORS file for authors.
- StackOverflow group.
- Join the svg-edit mailing list.
- Join us on
#svg-editonfreenode.net(or use the web client).
