Refactor canvas in multiple pieces to increase maintainability (#446)

* #refactor-canvas getJsonFromSvgElement and svgroot code moved to separate file
* #refactor-canvas build files changes
* #refactor-canvas addSVGElementsFromJson move to json file
* #refactor-canvas selected element option function move separate file
* #refactor-canvas moveUpDownSelected move to select-elem
* ##refactor-canvas build file updated
* #refactor-canvas moveSelectedElements  move to selected-elem
* #refactor-canvas cloneSelectedElements move to slected-elem
* #refactor-canvas alignSelectedElements move to selected-elem
* #refactor-canvas deleteSelectedElements move to selected-elem
* #refactor-canvas copySelectedElements and groupSelectedElements move to selected-elem
* #refactor-canvas pushGroupProperty, ungroupSelectedElement move to selected-elem
* #refactor-canvas comment changes
* #refactor-canvas UndoManager move to separate file
* #refactor-canvas event file move to mouseMove, mouseUpEvent and dblClickEvent
* #refactor-canvas mouseDown move to event
* #refactor-canvas move to undo file
* #refactor alignment changes  and set function revert return
* #refactor-canvas textaction move to separate file
* #refactor-canvas paste-element function move to separate file
* #refactor-canvas set and get  method move to separate file
* #refactor-canvas set and get function moved changes
* #refactor clear file import and regaring function moved changes changes
* #refactor-canvas svg related function move to separate file
* #refactor-canvas setBackground methos move to elem-get-set file
* #refactor-canvas getBsplinePoint method move to event file
* #refactor-canvas export functions move to svg-exec
* #refactor-canvas svg related function moved separate file
* #refactor-canvas updateCanvas,  cycleElement move to selected-elem file
* #refactor-canvas removeUnusedDefElems move to svg-exec file
* #refactor-canvas blur method move to separate file blur-event.js
* #refactor-canvas selection related function move to separate file slection.js
* #refactor-canvas convertGradients, mousewheelmove event bind function move to other files
* #refactor-canvas extension function move to selection file
* #refactor-canvas svg tag long string changes to es6 format
* eslint fixes
* eslint and test fixes
* add netlify logo per their requirements
* #refactor-canvas path file separate to path-method.js and path-actions.js
* #refactor-canvas lint issue fixed
* #refactor-canvas path.js file class and const move to path-method.js
* #refactor-canvas eslint issue fixed. 'jsdoc/check-examples': 'off' already so removed eslint-disable jsdoc/check-examples
* #refactor-canvas path class moved changes and copy-elem.js file cypress test issue fixed
* #refactor-canvas UI - Clipboard paste element  cypress issue fixed
* #refactor-canvas cypress test cases issue fixed changes
* #refactor-canvas cypress test cases issue fixed changes
* #refactor-canvas cypress test case issue fixed
* npm update and fix a few eslint new errors
* fix snapshot and run tests
* add star tool to cypress
* #refactor-canvas shapelibrary, star, polygon and panning tool issue fixed
* build
* Update layer.js
* revert proper declarations

Authored-by OptimistikSAS
This commit is contained in:
JFH
2020-11-11 11:38:45 +01:00
committed by GitHub
parent 087fa44cea
commit 28019eef07
106 changed files with 10353 additions and 7877 deletions

110
src/svgcanvas/json.js Normal file
View File

@@ -0,0 +1,110 @@
/**
* Tools for SVG handle on JSON format.
* @module svgcanvas
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Jeff Schiller
*/
import {getElem, assignAttributes, cleanupElement} from '../common/utilities.js';
import {NS} from '../common/namespaces.js';
let jsonContext_ = null;
let svgdoc_ = null;
/**
* @function module:json.jsonContext#getSelectedElements
* @returns {Element[]} the array with selected DOM elements
*/
/**
* @function module:json.jsonContext#getDOMDocument
* @returns {HTMLDocument}
*/
/**
* @function module:json.init
* @param {module:json.jsonContext} jsonContext
* @returns {void}
*/
export const init = function (jsonContext) {
jsonContext_ = jsonContext;
svgdoc_ = jsonContext.getDOMDocument();
};
/**
* @function module:json.getJsonFromSvgElements Iterate element and return json format
* @param {ArgumentsArray} data - element
* @returns {svgRootElement}
*/
export const getJsonFromSvgElements = (data) => {
// Text node
if (data.nodeType === 3) return data.nodeValue;
const retval = {
element: data.tagName,
// namespace: nsMap[data.namespaceURI],
attr: {},
children: []
};
// Iterate attributes
for (let i = 0, attr; (attr = data.attributes[i]); i++) {
retval.attr[attr.name] = attr.value;
}
// Iterate children
for (let i = 0, node; (node = data.childNodes[i]); i++) {
retval.children[i] = getJsonFromSvgElements(node);
}
return retval;
};
/**
* This should really be an intersection implementing all rather than a union.
* @name module:json.addSVGElementsFromJson
* @type {module:utilities.EditorContext#addSVGElementsFromJson|module:path.EditorContext#addSVGElementFromJson}
*/
export const addSVGElementsFromJson = function (data) {
if (typeof data === 'string') return svgdoc_.createTextNode(data);
let shape = getElem(data.attr.id);
// if shape is a path but we need to create a rect/ellipse, then remove the path
const currentLayer = jsonContext_.getDrawing().getCurrentLayer();
if (shape && data.element !== shape.tagName) {
shape.remove();
shape = null;
}
if (!shape) {
const ns = data.namespace || NS.SVG;
shape = svgdoc_.createElementNS(ns, data.element);
if (currentLayer) {
(jsonContext_.getCurrentGroup() || currentLayer).append(shape);
}
}
const curShape = jsonContext_.getCurShape();
if (data.curStyles) {
assignAttributes(shape, {
fill: curShape.fill,
stroke: curShape.stroke,
'stroke-width': curShape.stroke_width,
'stroke-dasharray': curShape.stroke_dasharray,
'stroke-linejoin': curShape.stroke_linejoin,
'stroke-linecap': curShape.stroke_linecap,
'stroke-opacity': curShape.stroke_opacity,
'fill-opacity': curShape.fill_opacity,
opacity: curShape.opacity / 2,
style: 'pointer-events:inherit'
}, 100);
}
assignAttributes(shape, data.attr, 100);
cleanupElement(shape);
// Children
if (data.children) {
data.children.forEach((child) => {
shape.append(addSVGElementsFromJson(child));
});
}
return shape;
};