Move math functions into new JS file: math.js. Add new version of Closure compiler.
git-svn-id: http://svg-edit.googlecode.com/svn/trunk@1833 eee81c28-f429-11dd-99c0-75d572ba1ddd
This commit is contained in:
187
editor/math.js
Normal file
187
editor/math.js
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@@ -0,0 +1,187 @@
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/**
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* SVG-edit Math Utilities
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*
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* Licensed under the Apache License, Version 2
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*
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* Copyright(c) 2010 Alexis Deveria
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* Copyright(c) 2010 Jeff Schiller
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*/
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// Dependencies:
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// None.
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(function() {
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if (!window.svgedit) {
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window.svgedit = {};
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}
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if (!svgedit.math) {
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svgedit.math = {};
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}
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// Constants
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var NEAR_ZERO = 1e-14;
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// Throw away SVGSVGElement used for creating matrices/transforms.
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var svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
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// Function: svgedit.math.transformPoint
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// A (hopefully) quicker function to transform a point by a matrix
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// (this function avoids any DOM calls and just does the math)
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//
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// Parameters:
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// x - Float representing the x coordinate
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// y - Float representing the y coordinate
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// m - Matrix object to transform the point with
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// Returns a x,y object representing the transformed point
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svgedit.math.transformPoint = function(x, y, m) {
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return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
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};
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// Function: svgedit.math.isIdentity
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// Helper function to check if the matrix performs no actual transform
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// (i.e. exists for identity purposes)
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//
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// Parameters:
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// m - The matrix object to check
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//
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// Returns:
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// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
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svgedit.math.isIdentity = function(m) {
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return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
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};
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// Function: svgedit.math.matrixMultiply
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// This function tries to return a SVGMatrix that is the multiplication m1*m2.
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// We also round to zero when it's near zero
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//
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// Parameters:
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// >= 2 Matrix objects to multiply
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//
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// Returns:
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// The matrix object resulting from the calculation
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svgedit.math.matrixMultiply = function() {
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var args = arguments, i = args.length, m = args[i-1];
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while(i-- > 1) {
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var m1 = args[i-1];
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m = m1.multiply(m);
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}
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if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
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if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
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if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
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if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
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if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
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if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
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return m;
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};
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// Function: svgedit.math.hasMatrixTransform
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// See if the given transformlist includes a non-indentity matrix transform
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//
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// Parameters:
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// tlist - The transformlist to check
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//
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// Returns:
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// Boolean on whether or not a matrix transform was found
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svgedit.math.hasMatrixTransform = function(tlist) {
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if(!tlist) return false;
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var num = tlist.numberOfItems;
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while (num--) {
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var xform = tlist.getItem(num);
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if (xform.type == 1 && !svgedit.math.isIdentity(xform.matrix)) return true;
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}
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return false;
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};
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// Function: svgedit.math.transformBox
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// Transforms a rectangle based on the given matrix
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//
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// Parameters:
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// l - Float with the box's left coordinate
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// t - Float with the box's top coordinate
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// w - Float with the box width
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// h - Float with the box height
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// m - Matrix object to transform the box by
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//
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// Returns:
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// An object with the following values:
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// * tl - The top left coordinate (x,y object)
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// * tr - The top right coordinate (x,y object)
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// * bl - The bottom left coordinate (x,y object)
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// * br - The bottom right coordinate (x,y object)
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// * aabox - Object with the following values:
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// * Float with the axis-aligned x coordinate
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// * Float with the axis-aligned y coordinate
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// * Float with the axis-aligned width coordinate
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// * Float with the axis-aligned height coordinate
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svgedit.math.transformBox = function(l, t, w, h, m) {
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var topleft = {x:l,y:t},
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topright = {x:(l+w),y:t},
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botright = {x:(l+w),y:(t+h)},
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botleft = {x:l,y:(t+h)};
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var transformPoint = svgedit.math.transformPoint;
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topleft = transformPoint( topleft.x, topleft.y, m );
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var minx = topleft.x,
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maxx = topleft.x,
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miny = topleft.y,
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maxy = topleft.y;
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topright = transformPoint( topright.x, topright.y, m );
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minx = Math.min(minx, topright.x);
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maxx = Math.max(maxx, topright.x);
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miny = Math.min(miny, topright.y);
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maxy = Math.max(maxy, topright.y);
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botleft = transformPoint( botleft.x, botleft.y, m);
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minx = Math.min(minx, botleft.x);
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maxx = Math.max(maxx, botleft.x);
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miny = Math.min(miny, botleft.y);
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maxy = Math.max(maxy, botleft.y);
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botright = transformPoint( botright.x, botright.y, m );
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minx = Math.min(minx, botright.x);
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maxx = Math.max(maxx, botright.x);
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miny = Math.min(miny, botright.y);
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maxy = Math.max(maxy, botright.y);
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return {tl:topleft, tr:topright, bl:botleft, br:botright,
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aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
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};
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// Function: svgedit.math.transformListToTransform
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// This returns a single matrix Transform for a given Transform List
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// (this is the equivalent of SVGTransformList.consolidate() but unlike
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// that method, this one does not modify the actual SVGTransformList)
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// This function is very liberal with its min,max arguments
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//
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// Parameters:
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// tlist - The transformlist object
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// min - Optional integer indicating start transform position
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// max - Optional integer indicating end transform position
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//
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// Returns:
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// A single matrix transform object
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svgedit.math.transformListToTransform = function(tlist, min, max) {
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if(tlist == null) {
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// Or should tlist = null have been prevented before this?
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return svg.createSVGTransformFromMatrix(svg.createSVGMatrix());
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}
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var min = min == undefined ? 0 : min;
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var max = max == undefined ? (tlist.numberOfItems-1) : max;
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min = parseInt(min);
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max = parseInt(max);
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if (min > max) { var temp = max; max = min; min = temp; }
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var m = svg.createSVGMatrix();
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for (var i = min; i <= max; ++i) {
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// if our indices are out of range, just use a harmless identity matrix
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var mtom = (i >= 0 && i < tlist.numberOfItems ?
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tlist.getItem(i).matrix :
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svg.createSVGMatrix());
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m = svgedit.math.matrixMultiply(m, mtom);
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}
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return svg.createSVGTransformFromMatrix(m);
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};
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})();
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@@ -20,6 +20,7 @@
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<script type="text/javascript" src="contextmenu/jquery.contextMenu.js"></script>
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<script type="text/javascript" src="browsersupport.js"></script>
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<script type="text/javascript" src="svgtransformlist.js"></script>
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<script type="text/javascript" src="math.js"></script>
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<script type="text/javascript" src="svgutils.js"></script>
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<script type="text/javascript" src="svgcanvas.js"></script>
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<script type="text/javascript" src="svg-editor.js"></script>
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@@ -35,6 +36,7 @@
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<script type="text/javascript" src="spinbtn/JQuerySpinBtn.min.js"></script>
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<script type="text/javascript" src="browsersupport.min.js"></script>
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<script type="text/javascript" src="svgtransformlist.min.js"></script>
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<script type="text/javascript" src="math.min.js"></script>
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<script type="text/javascript" src="svgutils.min.js"></script>
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<script type="text/javascript" src="svgcanvas.min.js"></script>
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<script type="text/javascript" src="svg-editor.min.js"></script>
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@@ -462,7 +462,7 @@
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"#00007f", "#3f007f", "#7f007f", "#7f003f",
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"#ffaaaa", "#ffd4aa", "#ffffaa", "#d4ffaa",
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"#aaffaa", "#aaffd4", "#aaffff", "#aad4ff",
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"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4",
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"#aaaaff", "#d4aaff", "#ffaaff", "#ffaad4"
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],
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isMac = (navigator.platform.indexOf("Mac") >= 0),
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isWebkit = (navigator.userAgent.indexOf("AppleWebKit") >= 0),
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@@ -2921,7 +2921,7 @@
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"div#workarea": {
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'left': 38,
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'top': 74
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},
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}
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// "#tools_bottom": {
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// 'left': {s: '27px', l: '46px', xl: '65px'},
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// 'height': {s: '58px', l: '98px', xl: '145px'}
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@@ -13,7 +13,8 @@
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// 1) jQuery
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// 2) browsersupport.js
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// 3) svgtransformlist.js
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// 4) svgutils.js
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// 4) math.js
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// 5) svgutils.js
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if(!window.console) {
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window.console = {};
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@@ -3610,110 +3611,13 @@ var recalculateDimensions = this.recalculateDimensions = function(selected) {
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// Root Current Transformation Matrix in user units
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var root_sctm = null;
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// Function: transformPoint
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// A (hopefully) quicker function to transform a point by a matrix
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// (this function avoids any DOM calls and just does the math)
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//
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// Parameters:
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// x - Float representing the x coordinate
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// y - Float representing the y coordinate
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// m - Matrix object to transform the point with
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// Returns a x,y object representing the transformed point
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var transformPoint = function(x, y, m) {
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return { x: m.a * x + m.c * y + m.e, y: m.b * x + m.d * y + m.f};
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};
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// Function: isIdentity
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// Helper function to check if the matrix performs no actual transform
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// (i.e. exists for identity purposes)
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//
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// Parameters:
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// m - The matrix object to check
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//
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// Returns:
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// Boolean indicating whether or not the matrix is 1,0,0,1,0,0
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var isIdentity = function(m) {
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return (m.a === 1 && m.b === 0 && m.c === 0 && m.d === 1 && m.e === 0 && m.f === 0);
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}
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// Function: matrixMultiply
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// This function tries to return a SVGMatrix that is the multiplication m1*m2.
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// We also round to zero when it's near zero
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//
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// Parameters:
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// >= 2 Matrix objects to multiply
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//
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// Returns:
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// The matrix object resulting from the calculation
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var matrixMultiply = this.matrixMultiply = function() {
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var NEAR_ZERO = 1e-14,
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args = arguments, i = args.length, m = args[i-1];
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while(i-- > 1) {
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var m1 = args[i-1];
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m = m1.multiply(m);
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}
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if (Math.abs(m.a) < NEAR_ZERO) m.a = 0;
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if (Math.abs(m.b) < NEAR_ZERO) m.b = 0;
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if (Math.abs(m.c) < NEAR_ZERO) m.c = 0;
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if (Math.abs(m.d) < NEAR_ZERO) m.d = 0;
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if (Math.abs(m.e) < NEAR_ZERO) m.e = 0;
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if (Math.abs(m.f) < NEAR_ZERO) m.f = 0;
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return m;
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}
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// Function: transformListToTransform
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// This returns a single matrix Transform for a given Transform List
|
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// (this is the equivalent of SVGTransformList.consolidate() but unlike
|
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// that method, this one does not modify the actual SVGTransformList)
|
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// This function is very liberal with its min,max arguments
|
||||
//
|
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// Parameters:
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// tlist - The transformlist object
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// min - Optional integer indicating start transform position
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// max - Optional integer indicating end transform position
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//
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// Returns:
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// A single matrix transform object
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var transformListToTransform = this.transformListToTransform = function(tlist, min, max) {
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if(tlist == null) {
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// Or should tlist = null have been prevented before this?
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return svgroot.createSVGTransformFromMatrix(svgroot.createSVGMatrix());
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}
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var min = min == undefined ? 0 : min;
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var max = max == undefined ? (tlist.numberOfItems-1) : max;
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min = parseInt(min);
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max = parseInt(max);
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if (min > max) { var temp = max; max = min; min = temp; }
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var m = svgroot.createSVGMatrix();
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for (var i = min; i <= max; ++i) {
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// if our indices are out of range, just use a harmless identity matrix
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var mtom = (i >= 0 && i < tlist.numberOfItems ?
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tlist.getItem(i).matrix :
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svgroot.createSVGMatrix());
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m = matrixMultiply(m, mtom);
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}
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return svgroot.createSVGTransformFromMatrix(m);
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};
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// Function: hasMatrixTransform
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// See if the given transformlist includes a non-indentity matrix transform
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||||
//
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// Parameters:
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// tlist - The transformlist to check
|
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//
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// Returns:
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// Boolean on whether or not a matrix transform was found
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var hasMatrixTransform = this.hasMatrixTransform = function(tlist) {
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if(!tlist) return false;
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var num = tlist.numberOfItems;
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while (num--) {
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var xform = tlist.getItem(num);
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if (xform.type == 1 && !isIdentity(xform.matrix)) return true;
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}
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return false;
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}
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// "Import" math.js.
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var transformPoint = svgedit.math.transformPoint;
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var isIdentity = svgedit.math.isIdentity;
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var matrixMultiply = this.matrixMultiply = svgedit.math.matrixMultiply;
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var hasMatrixTransform = this.hasMatrixTransform = svgedit.math.hasMatrixTransform;
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var transformBox = this.transformBox = svgedit.math.transformBox;
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var transformListToTransform = this.transformListToTransform = svgedit.math.transformListToTransform;
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// Function: getMatrix
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// Get the matrix object for a given element
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@@ -3728,58 +3632,6 @@ var getMatrix = function(elem) {
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return transformListToTransform(tlist).matrix;
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}
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||||
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// Function: transformBox
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||||
// Transforms a rectangle based on the given matrix
|
||||
//
|
||||
// Parameters:
|
||||
// l - Float with the box's left coordinate
|
||||
// t - Float with the box's top coordinate
|
||||
// w - Float with the box width
|
||||
// h - Float with the box height
|
||||
// m - Matrix object to transform the box by
|
||||
//
|
||||
// Returns:
|
||||
// An object with the following values:
|
||||
// * tl - The top left coordinate (x,y object)
|
||||
// * tr - The top right coordinate (x,y object)
|
||||
// * bl - The bottom left coordinate (x,y object)
|
||||
// * br - The bottom right coordinate (x,y object)
|
||||
// * aabox - Object with the following values:
|
||||
// * Float with the axis-aligned x coordinate
|
||||
// * Float with the axis-aligned y coordinate
|
||||
// * Float with the axis-aligned width coordinate
|
||||
// * Float with the axis-aligned height coordinate
|
||||
var transformBox = this.transformBox = function(l, t, w, h, m) {
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var topleft = {x:l,y:t},
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topright = {x:(l+w),y:t},
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botright = {x:(l+w),y:(t+h)},
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||||
botleft = {x:l,y:(t+h)};
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topleft = transformPoint( topleft.x, topleft.y, m );
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var minx = topleft.x,
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maxx = topleft.x,
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||||
miny = topleft.y,
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maxy = topleft.y;
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||||
topright = transformPoint( topright.x, topright.y, m );
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minx = Math.min(minx, topright.x);
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||||
maxx = Math.max(maxx, topright.x);
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||||
miny = Math.min(miny, topright.y);
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||||
maxy = Math.max(maxy, topright.y);
|
||||
botleft = transformPoint( botleft.x, botleft.y, m);
|
||||
minx = Math.min(minx, botleft.x);
|
||||
maxx = Math.max(maxx, botleft.x);
|
||||
miny = Math.min(miny, botleft.y);
|
||||
maxy = Math.max(maxy, botleft.y);
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||||
botright = transformPoint( botright.x, botright.y, m );
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||||
minx = Math.min(minx, botright.x);
|
||||
maxx = Math.max(maxx, botright.x);
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||||
miny = Math.min(miny, botright.y);
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||||
maxy = Math.max(maxy, botright.y);
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||||
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return {tl:topleft, tr:topright, bl:botleft, br:botright,
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||||
aabox: {x:minx, y:miny, width:(maxx-minx), height:(maxy-miny)} };
|
||||
};
|
||||
|
||||
|
||||
// Group: Selection
|
||||
|
||||
// Function: clearSelection
|
||||
@@ -4018,8 +3870,6 @@ var getMouseTarget = this.getMouseTarget = function(evt) {
|
||||
while (mouse_target.parentNode !== (current_group || current_layer)) {
|
||||
mouse_target = mouse_target.parentNode;
|
||||
}
|
||||
return mouse_target;
|
||||
|
||||
|
||||
//
|
||||
// // go up until we hit a child of a layer
|
||||
@@ -6602,8 +6452,7 @@ var pathActions = this.pathActions = function() {
|
||||
"attr": {
|
||||
"d": d_attr,
|
||||
"id": getNextId(),
|
||||
"opacity": cur_shape.opacity / 2,
|
||||
|
||||
"opacity": cur_shape.opacity / 2
|
||||
}
|
||||
});
|
||||
// set stretchy line to first point
|
||||
@@ -8447,7 +8296,6 @@ this.importSvgString = function(xmlString) {
|
||||
recalculateDimensions(use_el);
|
||||
$(use_el).data('symbol', symbol);
|
||||
addToSelection([use_el]);
|
||||
return true;
|
||||
|
||||
// TODO: Find way to add this in a recalculateDimensions-parsable way
|
||||
// if (vb[0] != 0 || vb[1] != 0)
|
||||
@@ -9766,7 +9614,7 @@ this.getBlur = function(elem) {
|
||||
x: '-50%',
|
||||
y: '-50%',
|
||||
width: '200%',
|
||||
height: '200%',
|
||||
height: '200%'
|
||||
}, 100);
|
||||
} else {
|
||||
// Removing these attributes hides text in Chrome (see Issue 579)
|
||||
@@ -10271,6 +10119,7 @@ var changeSelectedAttributeNoUndo = function(attr, newValue, elems) {
|
||||
}
|
||||
|
||||
// only allow the transform/opacity/filter attribute to change on <g> elements, slightly hacky
|
||||
// TODO: FIXME: This doesn't seem right. Where's the body of this if statement?
|
||||
if (elem.tagName === "g" && good_g_attrs.indexOf(attr) >= 0);
|
||||
var oldval = attr === "#text" ? elem.textContent : elem.getAttribute(attr);
|
||||
if (oldval == null) oldval = "";
|
||||
|
||||
Reference in New Issue
Block a user