detect a g layer with the className "Layer" instead of a non empty title (#955)
* detect a g layer with the className "Layer" instead of a non empty title * fix TU
This commit is contained in:
@@ -2,6 +2,7 @@ import 'pathseg'
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import { NS } from '../../../packages/svgcanvas/core/namespaces.js'
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import * as draw from '../../../packages/svgcanvas/core/draw.js'
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import * as units from '../../../packages/svgcanvas/core/units.js'
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import { Layer } from '../../../packages/svgcanvas/core/draw'
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describe('draw.Drawing', function () {
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const addOwnSpies = (obj) => {
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@@ -28,8 +29,8 @@ describe('draw.Drawing', function () {
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units.init(
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/**
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* @implements {module:units.ElementContainer}
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*/
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* @implements {module:units.ElementContainer}
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*/
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{
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// used by units.shortFloat - call path: cloneLayer -> copyElem -> convertPath -> pathDSegment -> shortFloat
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getRoundDigits () { return 3 }
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@@ -45,8 +46,8 @@ describe('draw.Drawing', function () {
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const setCurrentGroup = () => { /* empty fn */ }
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draw.init(
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/**
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* @implements {module:draw.DrawCanvasInit}
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*/
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* @implements {module:draw.DrawCanvasInit}
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*/
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{
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getCurrentDrawing,
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setCurrentGroup
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@@ -67,18 +68,21 @@ describe('draw.Drawing', function () {
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const setupSVGWith3Layers = function (svgElem) {
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const layer1 = document.createElementNS(NS.SVG, 'g')
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layer1.setAttribute('class', Layer.CLASS_NAME)
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const layer1Title = document.createElementNS(NS.SVG, 'title')
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layer1Title.append(LAYER1)
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layer1.append(layer1Title)
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svgElem.append(layer1)
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const layer2 = document.createElementNS(NS.SVG, 'g')
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layer2.setAttribute('class', Layer.CLASS_NAME)
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const layer2Title = document.createElementNS(NS.SVG, 'title')
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layer2Title.append(LAYER2)
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layer2.append(layer2Title)
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svgElem.append(layer2)
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const layer3 = document.createElementNS(NS.SVG, 'g')
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layer3.setAttribute('class', Layer.CLASS_NAME)
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const layer3Title = document.createElementNS(NS.SVG, 'title')
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layer3Title.append(LAYER3)
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layer3.append(layer3Title)
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@@ -47,6 +47,16 @@ function findLayerNameInGroup (group) {
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return sel ? sel.textContent : ''
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}
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/**
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* Verify the classList of the given element : if the classList contains 'layer', return true, then return false
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*
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* @param {Element} element - The given element
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* @returns {boolean} Return true if the classList contains 'layer' then return false
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*/
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function isLayerElement (element) {
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return element.classList.contains('layer')
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}
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/**
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* Given a set of names, return a new unique name.
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* @param {string[]} existingLayerNames - Existing layer names.
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@@ -64,12 +74,12 @@ function getNewLayerName (existingLayerNames) {
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*/
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export class Drawing {
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/**
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* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
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* encapsulates. If the svgElem has a se:nonce attribute on it, then
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* IDs will use the nonce as they are generated.
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* @param {string} [optIdPrefix=svg_] - The ID prefix to use.
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* @throws {Error} If not initialized with an SVG element
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*/
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* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
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* encapsulates. If the svgElem has a se:nonce attribute on it, then
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* IDs will use the nonce as they are generated.
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* @param {string} [optIdPrefix=svg_] - The ID prefix to use.
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* @throws {Error} If not initialized with an SVG element
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*/
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constructor (svgElem, optIdPrefix) {
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if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
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svgElem.tagName !== 'svg' || svgElem.namespaceURI !== NS.SVG) {
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@@ -77,57 +87,57 @@ export class Drawing {
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}
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/**
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* The SVG DOM Element that represents this drawing.
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* @type {SVGSVGElement}
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*/
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* The SVG DOM Element that represents this drawing.
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* @type {SVGSVGElement}
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*/
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this.svgElem_ = svgElem
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/**
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* The latest object number used in this drawing.
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* @type {Integer}
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*/
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* The latest object number used in this drawing.
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* @type {Integer}
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*/
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this.obj_num = 0
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/**
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* The prefix to prepend to each element id in the drawing.
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* @type {string}
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*/
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* The prefix to prepend to each element id in the drawing.
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* @type {string}
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*/
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this.idPrefix = optIdPrefix || 'svg_'
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/**
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* An array of released element ids to immediately reuse.
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* @type {Integer[]}
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*/
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* An array of released element ids to immediately reuse.
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* @type {Integer[]}
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*/
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this.releasedNums = []
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/**
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* The z-ordered array of Layer objects. Each layer has a name
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* and group element.
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* The first layer is the one at the bottom of the rendering.
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* @type {Layer[]}
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*/
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* The z-ordered array of Layer objects. Each layer has a name
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* and group element.
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* The first layer is the one at the bottom of the rendering.
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* @type {Layer[]}
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*/
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this.all_layers = []
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/**
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* Map of all_layers by name.
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*
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* Note: Layers are ordered, but referenced externally by name; so, we need both container
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* types depending on which function is called (i.e. all_layers and layer_map).
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*
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* @type {PlainObject<string, Layer>}
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*/
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* Map of all_layers by name.
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*
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* Note: Layers are ordered, but referenced externally by name; so, we need both container
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* types depending on which function is called (i.e. all_layers and layer_map).
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*
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* @type {PlainObject<string, Layer>}
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*/
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this.layer_map = {}
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/**
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* The current layer being used.
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* @type {Layer}
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*/
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* The current layer being used.
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* @type {Layer}
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*/
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this.current_layer = null
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/**
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* The nonce to use to uniquely identify elements across drawings.
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* @type {!string}
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*/
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* The nonce to use to uniquely identify elements across drawings.
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* @type {!string}
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*/
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this.nonce_ = ''
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const n = this.svgElem_.getAttributeNS(NS.SE, 'nonce')
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// If already set in the DOM, use the nonce throughout the document
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@@ -142,7 +152,7 @@ export class Drawing {
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/**
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* @param {string} id Element ID to retrieve
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* @returns {Element} SVG element within the root SVGSVGElement
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*/
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*/
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getElem_ (id) {
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if (this.svgElem_.querySelector) {
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// querySelector lookup
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@@ -238,7 +248,7 @@ export class Drawing {
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* that client code will do this.
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* @param {string} id - The id to release.
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* @returns {boolean} True if the id was valid to be released, false otherwise.
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*/
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*/
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releaseId (id) {
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// confirm if this is a valid id for this Document, else return false
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const front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '')
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@@ -263,7 +273,7 @@ export class Drawing {
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/**
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* Returns the number of layers in the current drawing.
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* @returns {Integer} The number of layers in the current drawing.
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*/
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*/
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getNumLayers () {
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return this.all_layers.length
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}
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@@ -272,7 +282,7 @@ export class Drawing {
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* Check if layer with given name already exists.
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* @param {string} name - The layer name to check
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* @returns {boolean}
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*/
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*/
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hasLayer (name) {
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return this.layer_map[name] !== undefined
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}
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@@ -281,7 +291,7 @@ export class Drawing {
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* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
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* @param {Integer} i - The zero-based index of the layer you are querying.
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* @returns {string} The name of the ith layer (or the empty string if none found)
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*/
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*/
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getLayerName (i) {
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return i >= 0 && i < this.getNumLayers() ? this.all_layers[i].getName() : ''
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}
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@@ -307,7 +317,7 @@ export class Drawing {
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* Returns the name of the currently selected layer. If an error occurs, an empty string
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* is returned.
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* @returns {string} The name of the currently active layer (or the empty string if none found).
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*/
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*/
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getCurrentLayerName () {
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return this.current_layer ? this.current_layer.getName() : ''
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}
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@@ -370,9 +380,9 @@ export class Drawing {
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}
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/**
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* @param {module:history.HistoryRecordingService} hrService
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* @returns {void}
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*/
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* @param {module:history.HistoryRecordingService} hrService
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* @returns {void}
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*/
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mergeLayer (hrService) {
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const currentGroup = this.current_layer.getGroup()
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const prevGroup = currentGroup.previousElementSibling
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@@ -410,9 +420,9 @@ export class Drawing {
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}
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/**
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* @param {module:history.HistoryRecordingService} hrService
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* @returns {void}
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*/
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* @param {module:history.HistoryRecordingService} hrService
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* @returns {void}
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*/
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mergeAllLayers (hrService) {
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// Set the current layer to the last layer.
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this.current_layer = this.all_layers[this.all_layers.length - 1]
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@@ -474,7 +484,7 @@ export class Drawing {
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* Updates layer system and sets the current layer to the
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* top-most layer (last `<g>` child of this drawing).
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* @returns {void}
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*/
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*/
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identifyLayers () {
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this.all_layers = []
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this.layer_map = {}
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@@ -489,8 +499,8 @@ export class Drawing {
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if (child?.nodeType === 1) {
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if (child.tagName === 'g') {
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childgroups = true
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const name = findLayerNameInGroup(child)
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if (name) {
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if (isLayerElement(child)) {
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const name = findLayerNameInGroup(child)
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layernames.push(name)
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layer = new Layer(name, child)
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this.all_layers.push(layer)
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@@ -525,7 +535,7 @@ export class Drawing {
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* @param {module:history.HistoryRecordingService} hrService - History recording service
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* @returns {SVGGElement} The SVGGElement of the new layer, which is
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* also the current layer of this drawing.
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*/
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*/
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createLayer (name, hrService) {
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if (this.current_layer) {
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this.current_layer.deactivate()
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@@ -556,7 +566,7 @@ export class Drawing {
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* @param {module:history.HistoryRecordingService} hrService - History recording service
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* @returns {SVGGElement} The SVGGElement of the new layer, which is
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* also the current layer of this drawing.
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*/
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*/
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cloneLayer (name, hrService) {
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if (!this.current_layer) { return null }
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this.current_layer.deactivate()
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@@ -600,7 +610,7 @@ export class Drawing {
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* then this function returns `false`.
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* @param {string} layerName - The name of the layer which you want to query.
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* @returns {boolean} The visibility state of the layer, or `false` if the layer name was invalid.
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*/
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*/
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getLayerVisibility (layerName) {
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const layer = this.layer_map[layerName]
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return layer ? layer.isVisible() : false
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@@ -614,7 +624,7 @@ export class Drawing {
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* @param {boolean} bVisible - Whether the layer should be visible
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* @returns {?SVGGElement} The SVGGElement representing the layer if the
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* `layerName` was valid, otherwise `null`.
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*/
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*/
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setLayerVisibility (layerName, bVisible) {
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if (typeof bVisible !== 'boolean') {
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return null
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@@ -630,7 +640,7 @@ export class Drawing {
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* @param {string} layerName - name of the layer on which to get the opacity
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* @returns {?Float} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or `null`
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* if `layerName` is not a valid layer
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*/
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*/
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getLayerOpacity (layerName) {
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const layer = this.layer_map[layerName]
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if (!layer) { return null }
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@@ -648,7 +658,7 @@ export class Drawing {
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* @param {string} layerName - Name of the layer on which to set the opacity
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* @param {Float} opacity - A float value in the range 0.0-1.0
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* @returns {void}
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*/
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*/
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setLayerOpacity (layerName, opacity) {
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if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
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return
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@@ -694,8 +704,8 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
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// Layer API Functions
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/**
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* Group: Layers.
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*/
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* Group: Layers.
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*/
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/**
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* @see {@link https://api.jquery.com/jQuery.data/}
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@@ -715,11 +725,11 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
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* @function module:draw.DrawCanvasInit#setCurrentGroup
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* @param {Element} cg
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* @returns {void}
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*/
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*/
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/**
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* @function module:draw.DrawCanvasInit#getSelectedElements
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* @returns {Element[]} the array with selected DOM elements
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*/
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*/
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/**
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* @function module:draw.DrawCanvasInit#getSvgContent
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* @returns {SVGSVGElement}
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@@ -732,7 +742,7 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
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* @function module:draw.DrawCanvasInit#clearSelection
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* @param {boolean} [noCall] - When `true`, does not call the "selected" handler
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* @returns {void}
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*/
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*/
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/**
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* Run the callback function associated with the given event.
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* @function module:draw.DrawCanvasInit#call
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@@ -746,7 +756,7 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
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* @function module:draw.DrawCanvasInit#addCommandToHistory
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* @param {Command} cmd
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* @returns {void}
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*/
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*/
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/**
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* @function module:draw.DrawCanvasInit#changeSvgContent
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* @returns {void}
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@@ -754,43 +764,43 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
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let svgCanvas
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/**
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* @function module:draw.init
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* @param {module:draw.DrawCanvasInit} canvas
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* @returns {void}
|
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*/
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* @function module:draw.init
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* @param {module:draw.DrawCanvasInit} canvas
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* @returns {void}
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*/
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export const init = (canvas) => {
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svgCanvas = canvas
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}
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/**
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* Updates layer system.
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* @function module:draw.identifyLayers
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* @returns {void}
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*/
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* Updates layer system.
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* @function module:draw.identifyLayers
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* @returns {void}
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*/
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export const identifyLayers = () => {
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leaveContext()
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svgCanvas.getCurrentDrawing().identifyLayers()
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}
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/**
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* get current index
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* @function module:draw.identifyLayers
|
||||
* @returns {void}
|
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*/
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* get current index
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* @function module:draw.identifyLayers
|
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* @returns {void}
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*/
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export const indexCurrentLayer = () => {
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return svgCanvas.getCurrentDrawing().indexCurrentLayer()
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}
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/**
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* Creates a new top-level layer in the drawing with the given name, sets the current layer
|
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* to it, and then clears the selection. This function then calls the 'changed' handler.
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* This is an undoable action.
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* @function module:draw.createLayer
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* @param {string} name - The given name
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* @param {module:history.HistoryRecordingService} hrService
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||||
* @fires module:svgcanvas.SvgCanvas#event:changed
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||||
* @returns {void}
|
||||
*/
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* Creates a new top-level layer in the drawing with the given name, sets the current layer
|
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* to it, and then clears the selection. This function then calls the 'changed' handler.
|
||||
* This is an undoable action.
|
||||
* @function module:draw.createLayer
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* @param {string} name - The given name
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||||
* @param {module:history.HistoryRecordingService} hrService
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||||
* @fires module:svgcanvas.SvgCanvas#event:changed
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* @returns {void}
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||||
*/
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export const createLayer = (name, hrService) => {
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const newLayer = svgCanvas.getCurrentDrawing().createLayer(
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name,
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@@ -820,12 +830,12 @@ export const cloneLayer = (name, hrService) => {
|
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}
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/**
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* Deletes the current layer from the drawing and then clears the selection. This function
|
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* then calls the 'changed' handler. This is an undoable action.
|
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* @function module:draw.deleteCurrentLayer
|
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* @fires module:svgcanvas.SvgCanvas#event:changed
|
||||
* @returns {boolean} `true` if an old layer group was found to delete
|
||||
*/
|
||||
* Deletes the current layer from the drawing and then clears the selection. This function
|
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* then calls the 'changed' handler. This is an undoable action.
|
||||
* @function module:draw.deleteCurrentLayer
|
||||
* @fires module:svgcanvas.SvgCanvas#event:changed
|
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* @returns {boolean} `true` if an old layer group was found to delete
|
||||
*/
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||||
export const deleteCurrentLayer = () => {
|
||||
const { BatchCommand, RemoveElementCommand } = svgCanvas.history
|
||||
let currentLayer = svgCanvas.getCurrentDrawing().getCurrentLayer()
|
||||
@@ -845,12 +855,12 @@ export const deleteCurrentLayer = () => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current layer. If the name is not a valid layer name, then this function returns
|
||||
* false. Otherwise it returns true. This is not an undo-able action.
|
||||
* @function module:draw.setCurrentLayer
|
||||
* @param {string} name - The name of the layer you want to switch to.
|
||||
* @returns {boolean} true if the current layer was switched, otherwise false
|
||||
*/
|
||||
* Sets the current layer. If the name is not a valid layer name, then this function returns
|
||||
* false. Otherwise it returns true. This is not an undo-able action.
|
||||
* @function module:draw.setCurrentLayer
|
||||
* @param {string} name - The name of the layer you want to switch to.
|
||||
* @returns {boolean} true if the current layer was switched, otherwise false
|
||||
*/
|
||||
export const setCurrentLayer = (name) => {
|
||||
const result = svgCanvas.getCurrentDrawing().setCurrentLayer(toXml(name))
|
||||
if (result) {
|
||||
@@ -860,14 +870,14 @@ export const setCurrentLayer = (name) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
|
||||
* does nothing and returns `false`, otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.renameCurrentLayer
|
||||
* @param {string} newName - the new name you want to give the current layer. This name must
|
||||
* be unique among all layer names.
|
||||
* @fires module:svgcanvas.SvgCanvas#event:changed
|
||||
* @returns {boolean} Whether the rename succeeded
|
||||
*/
|
||||
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
|
||||
* does nothing and returns `false`, otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.renameCurrentLayer
|
||||
* @param {string} newName - the new name you want to give the current layer. This name must
|
||||
* be unique among all layer names.
|
||||
* @fires module:svgcanvas.SvgCanvas#event:changed
|
||||
* @returns {boolean} Whether the rename succeeded
|
||||
*/
|
||||
export const renameCurrentLayer = (newName) => {
|
||||
const drawing = svgCanvas.getCurrentDrawing()
|
||||
const layer = drawing.getCurrentLayer()
|
||||
@@ -882,14 +892,14 @@ export const renameCurrentLayer = (newName) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Changes the position of the current layer to the new value. If the new index is not valid,
|
||||
* this function does nothing and returns false, otherwise it returns true. This is an
|
||||
* undo-able action.
|
||||
* @function module:draw.setCurrentLayerPosition
|
||||
* @param {Integer} newPos - The zero-based index of the new position of the layer. This should be between
|
||||
* 0 and (number of layers - 1)
|
||||
* @returns {boolean} `true` if the current layer position was changed, `false` otherwise.
|
||||
*/
|
||||
* Changes the position of the current layer to the new value. If the new index is not valid,
|
||||
* this function does nothing and returns false, otherwise it returns true. This is an
|
||||
* undo-able action.
|
||||
* @function module:draw.setCurrentLayerPosition
|
||||
* @param {Integer} newPos - The zero-based index of the new position of the layer. This should be between
|
||||
* 0 and (number of layers - 1)
|
||||
* @returns {boolean} `true` if the current layer position was changed, `false` otherwise.
|
||||
*/
|
||||
export const setCurrentLayerPosition = (newPos) => {
|
||||
const { MoveElementCommand } = svgCanvas.history
|
||||
const drawing = svgCanvas.getCurrentDrawing()
|
||||
@@ -902,13 +912,13 @@ export const setCurrentLayerPosition = (newPos) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the visibility of the layer. If the layer name is not valid, this function return
|
||||
* `false`, otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.setLayerVisibility
|
||||
* @param {string} layerName - The name of the layer to change the visibility
|
||||
* @param {boolean} bVisible - Whether the layer should be visible
|
||||
* @returns {boolean} true if the layer's visibility was set, false otherwise
|
||||
*/
|
||||
* Sets the visibility of the layer. If the layer name is not valid, this function return
|
||||
* `false`, otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.setLayerVisibility
|
||||
* @param {string} layerName - The name of the layer to change the visibility
|
||||
* @param {boolean} bVisible - Whether the layer should be visible
|
||||
* @returns {boolean} true if the layer's visibility was set, false otherwise
|
||||
*/
|
||||
export const setLayerVisibility = (layerName, bVisible) => {
|
||||
const { ChangeElementCommand } = svgCanvas.history
|
||||
const drawing = svgCanvas.getCurrentDrawing()
|
||||
@@ -930,12 +940,12 @@ export const setLayerVisibility = (layerName, bVisible) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Moves the selected elements to layerName. If the name is not a valid layer name, then `false`
|
||||
* is returned. Otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.moveSelectedToLayer
|
||||
* @param {string} layerName - The name of the layer you want to which you want to move the selected elements
|
||||
* @returns {boolean} Whether the selected elements were moved to the layer.
|
||||
*/
|
||||
* Moves the selected elements to layerName. If the name is not a valid layer name, then `false`
|
||||
* is returned. Otherwise it returns `true`. This is an undo-able action.
|
||||
* @function module:draw.moveSelectedToLayer
|
||||
* @param {string} layerName - The name of the layer you want to which you want to move the selected elements
|
||||
* @returns {boolean} Whether the selected elements were moved to the layer.
|
||||
*/
|
||||
export const moveSelectedToLayer = (layerName) => {
|
||||
const { BatchCommand, MoveElementCommand } = svgCanvas.history
|
||||
// find the layer
|
||||
@@ -964,10 +974,10 @@ export const moveSelectedToLayer = (layerName) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* @function module:draw.mergeLayer
|
||||
* @param {module:history.HistoryRecordingService} hrService
|
||||
* @returns {void}
|
||||
*/
|
||||
* @function module:draw.mergeLayer
|
||||
* @param {module:history.HistoryRecordingService} hrService
|
||||
* @returns {void}
|
||||
*/
|
||||
export const mergeLayer = (hrService) => {
|
||||
svgCanvas.getCurrentDrawing().mergeLayer(historyRecordingService(hrService))
|
||||
svgCanvas.clearSelection()
|
||||
@@ -976,10 +986,10 @@ export const mergeLayer = (hrService) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* @function module:draw.mergeAllLayers
|
||||
* @param {module:history.HistoryRecordingService} hrService
|
||||
* @returns {void}
|
||||
*/
|
||||
* @function module:draw.mergeAllLayers
|
||||
* @param {module:history.HistoryRecordingService} hrService
|
||||
* @returns {void}
|
||||
*/
|
||||
export const mergeAllLayers = (hrService) => {
|
||||
svgCanvas.getCurrentDrawing().mergeAllLayers(historyRecordingService(hrService))
|
||||
svgCanvas.clearSelection()
|
||||
@@ -988,12 +998,12 @@ export const mergeAllLayers = (hrService) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Return from a group context to the regular kind, make any previously
|
||||
* disabled elements enabled again.
|
||||
* @function module:draw.leaveContext
|
||||
* @fires module:svgcanvas.SvgCanvas#event:contextset
|
||||
* @returns {void}
|
||||
*/
|
||||
* Return from a group context to the regular kind, make any previously
|
||||
* disabled elements enabled again.
|
||||
* @function module:draw.leaveContext
|
||||
* @fires module:svgcanvas.SvgCanvas#event:contextset
|
||||
* @returns {void}
|
||||
*/
|
||||
export const leaveContext = () => {
|
||||
const len = disabledElems.length
|
||||
const dataStorage = svgCanvas.getDataStorage()
|
||||
@@ -1016,12 +1026,12 @@ export const leaveContext = () => {
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the current context (for in-group editing).
|
||||
* @function module:draw.setContext
|
||||
* @param {Element} elem
|
||||
* @fires module:svgcanvas.SvgCanvas#event:contextset
|
||||
* @returns {void}
|
||||
*/
|
||||
* Set the current context (for in-group editing).
|
||||
* @function module:draw.setContext
|
||||
* @param {Element} elem
|
||||
* @fires module:svgcanvas.SvgCanvas#event:contextset
|
||||
* @returns {void}
|
||||
*/
|
||||
export const setContext = (elem) => {
|
||||
const dataStorage = svgCanvas.getDataStorage()
|
||||
leaveContext()
|
||||
@@ -1057,8 +1067,8 @@ export const setContext = (elem) => {
|
||||
}
|
||||
|
||||
/**
|
||||
* @memberof module:draw
|
||||
* @class Layer
|
||||
* @see {@link module:layer.Layer}
|
||||
*/
|
||||
* @memberof module:draw
|
||||
* @class Layer
|
||||
* @see {@link module:layer.Layer}
|
||||
*/
|
||||
export { Layer }
|
||||
|
||||
Reference in New Issue
Block a user