detect a g layer with the className "Layer" instead of a non empty title (#955)

* detect a g layer with the className "Layer" instead of a non empty title

* fix TU
This commit is contained in:
cg-scorpio
2024-03-12 06:19:47 +01:00
committed by GitHub
parent 77b7bd95b7
commit b166aa02c7
2 changed files with 167 additions and 153 deletions

View File

@@ -2,6 +2,7 @@ import 'pathseg'
import { NS } from '../../../packages/svgcanvas/core/namespaces.js'
import * as draw from '../../../packages/svgcanvas/core/draw.js'
import * as units from '../../../packages/svgcanvas/core/units.js'
import { Layer } from '../../../packages/svgcanvas/core/draw'
describe('draw.Drawing', function () {
const addOwnSpies = (obj) => {
@@ -28,8 +29,8 @@ describe('draw.Drawing', function () {
units.init(
/**
* @implements {module:units.ElementContainer}
*/
* @implements {module:units.ElementContainer}
*/
{
// used by units.shortFloat - call path: cloneLayer -> copyElem -> convertPath -> pathDSegment -> shortFloat
getRoundDigits () { return 3 }
@@ -45,8 +46,8 @@ describe('draw.Drawing', function () {
const setCurrentGroup = () => { /* empty fn */ }
draw.init(
/**
* @implements {module:draw.DrawCanvasInit}
*/
* @implements {module:draw.DrawCanvasInit}
*/
{
getCurrentDrawing,
setCurrentGroup
@@ -67,18 +68,21 @@ describe('draw.Drawing', function () {
const setupSVGWith3Layers = function (svgElem) {
const layer1 = document.createElementNS(NS.SVG, 'g')
layer1.setAttribute('class', Layer.CLASS_NAME)
const layer1Title = document.createElementNS(NS.SVG, 'title')
layer1Title.append(LAYER1)
layer1.append(layer1Title)
svgElem.append(layer1)
const layer2 = document.createElementNS(NS.SVG, 'g')
layer2.setAttribute('class', Layer.CLASS_NAME)
const layer2Title = document.createElementNS(NS.SVG, 'title')
layer2Title.append(LAYER2)
layer2.append(layer2Title)
svgElem.append(layer2)
const layer3 = document.createElementNS(NS.SVG, 'g')
layer3.setAttribute('class', Layer.CLASS_NAME)
const layer3Title = document.createElementNS(NS.SVG, 'title')
layer3Title.append(LAYER3)
layer3.append(layer3Title)

View File

@@ -47,6 +47,16 @@ function findLayerNameInGroup (group) {
return sel ? sel.textContent : ''
}
/**
* Verify the classList of the given element : if the classList contains 'layer', return true, then return false
*
* @param {Element} element - The given element
* @returns {boolean} Return true if the classList contains 'layer' then return false
*/
function isLayerElement (element) {
return element.classList.contains('layer')
}
/**
* Given a set of names, return a new unique name.
* @param {string[]} existingLayerNames - Existing layer names.
@@ -64,12 +74,12 @@ function getNewLayerName (existingLayerNames) {
*/
export class Drawing {
/**
* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated.
* @param {string} [optIdPrefix=svg_] - The ID prefix to use.
* @throws {Error} If not initialized with an SVG element
*/
* @param {SVGSVGElement} svgElem - The SVG DOM Element that this JS object
* encapsulates. If the svgElem has a se:nonce attribute on it, then
* IDs will use the nonce as they are generated.
* @param {string} [optIdPrefix=svg_] - The ID prefix to use.
* @throws {Error} If not initialized with an SVG element
*/
constructor (svgElem, optIdPrefix) {
if (!svgElem || !svgElem.tagName || !svgElem.namespaceURI ||
svgElem.tagName !== 'svg' || svgElem.namespaceURI !== NS.SVG) {
@@ -77,57 +87,57 @@ export class Drawing {
}
/**
* The SVG DOM Element that represents this drawing.
* @type {SVGSVGElement}
*/
* The SVG DOM Element that represents this drawing.
* @type {SVGSVGElement}
*/
this.svgElem_ = svgElem
/**
* The latest object number used in this drawing.
* @type {Integer}
*/
* The latest object number used in this drawing.
* @type {Integer}
*/
this.obj_num = 0
/**
* The prefix to prepend to each element id in the drawing.
* @type {string}
*/
* The prefix to prepend to each element id in the drawing.
* @type {string}
*/
this.idPrefix = optIdPrefix || 'svg_'
/**
* An array of released element ids to immediately reuse.
* @type {Integer[]}
*/
* An array of released element ids to immediately reuse.
* @type {Integer[]}
*/
this.releasedNums = []
/**
* The z-ordered array of Layer objects. Each layer has a name
* and group element.
* The first layer is the one at the bottom of the rendering.
* @type {Layer[]}
*/
* The z-ordered array of Layer objects. Each layer has a name
* and group element.
* The first layer is the one at the bottom of the rendering.
* @type {Layer[]}
*/
this.all_layers = []
/**
* Map of all_layers by name.
*
* Note: Layers are ordered, but referenced externally by name; so, we need both container
* types depending on which function is called (i.e. all_layers and layer_map).
*
* @type {PlainObject<string, Layer>}
*/
* Map of all_layers by name.
*
* Note: Layers are ordered, but referenced externally by name; so, we need both container
* types depending on which function is called (i.e. all_layers and layer_map).
*
* @type {PlainObject<string, Layer>}
*/
this.layer_map = {}
/**
* The current layer being used.
* @type {Layer}
*/
* The current layer being used.
* @type {Layer}
*/
this.current_layer = null
/**
* The nonce to use to uniquely identify elements across drawings.
* @type {!string}
*/
* The nonce to use to uniquely identify elements across drawings.
* @type {!string}
*/
this.nonce_ = ''
const n = this.svgElem_.getAttributeNS(NS.SE, 'nonce')
// If already set in the DOM, use the nonce throughout the document
@@ -142,7 +152,7 @@ export class Drawing {
/**
* @param {string} id Element ID to retrieve
* @returns {Element} SVG element within the root SVGSVGElement
*/
*/
getElem_ (id) {
if (this.svgElem_.querySelector) {
// querySelector lookup
@@ -238,7 +248,7 @@ export class Drawing {
* that client code will do this.
* @param {string} id - The id to release.
* @returns {boolean} True if the id was valid to be released, false otherwise.
*/
*/
releaseId (id) {
// confirm if this is a valid id for this Document, else return false
const front = this.idPrefix + (this.nonce_ ? this.nonce_ + '_' : '')
@@ -263,7 +273,7 @@ export class Drawing {
/**
* Returns the number of layers in the current drawing.
* @returns {Integer} The number of layers in the current drawing.
*/
*/
getNumLayers () {
return this.all_layers.length
}
@@ -272,7 +282,7 @@ export class Drawing {
* Check if layer with given name already exists.
* @param {string} name - The layer name to check
* @returns {boolean}
*/
*/
hasLayer (name) {
return this.layer_map[name] !== undefined
}
@@ -281,7 +291,7 @@ export class Drawing {
* Returns the name of the ith layer. If the index is out of range, an empty string is returned.
* @param {Integer} i - The zero-based index of the layer you are querying.
* @returns {string} The name of the ith layer (or the empty string if none found)
*/
*/
getLayerName (i) {
return i >= 0 && i < this.getNumLayers() ? this.all_layers[i].getName() : ''
}
@@ -307,7 +317,7 @@ export class Drawing {
* Returns the name of the currently selected layer. If an error occurs, an empty string
* is returned.
* @returns {string} The name of the currently active layer (or the empty string if none found).
*/
*/
getCurrentLayerName () {
return this.current_layer ? this.current_layer.getName() : ''
}
@@ -370,9 +380,9 @@ export class Drawing {
}
/**
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
mergeLayer (hrService) {
const currentGroup = this.current_layer.getGroup()
const prevGroup = currentGroup.previousElementSibling
@@ -410,9 +420,9 @@ export class Drawing {
}
/**
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
mergeAllLayers (hrService) {
// Set the current layer to the last layer.
this.current_layer = this.all_layers[this.all_layers.length - 1]
@@ -474,7 +484,7 @@ export class Drawing {
* Updates layer system and sets the current layer to the
* top-most layer (last `<g>` child of this drawing).
* @returns {void}
*/
*/
identifyLayers () {
this.all_layers = []
this.layer_map = {}
@@ -489,8 +499,8 @@ export class Drawing {
if (child?.nodeType === 1) {
if (child.tagName === 'g') {
childgroups = true
const name = findLayerNameInGroup(child)
if (name) {
if (isLayerElement(child)) {
const name = findLayerNameInGroup(child)
layernames.push(name)
layer = new Layer(name, child)
this.all_layers.push(layer)
@@ -525,7 +535,7 @@ export class Drawing {
* @param {module:history.HistoryRecordingService} hrService - History recording service
* @returns {SVGGElement} The SVGGElement of the new layer, which is
* also the current layer of this drawing.
*/
*/
createLayer (name, hrService) {
if (this.current_layer) {
this.current_layer.deactivate()
@@ -556,7 +566,7 @@ export class Drawing {
* @param {module:history.HistoryRecordingService} hrService - History recording service
* @returns {SVGGElement} The SVGGElement of the new layer, which is
* also the current layer of this drawing.
*/
*/
cloneLayer (name, hrService) {
if (!this.current_layer) { return null }
this.current_layer.deactivate()
@@ -600,7 +610,7 @@ export class Drawing {
* then this function returns `false`.
* @param {string} layerName - The name of the layer which you want to query.
* @returns {boolean} The visibility state of the layer, or `false` if the layer name was invalid.
*/
*/
getLayerVisibility (layerName) {
const layer = this.layer_map[layerName]
return layer ? layer.isVisible() : false
@@ -614,7 +624,7 @@ export class Drawing {
* @param {boolean} bVisible - Whether the layer should be visible
* @returns {?SVGGElement} The SVGGElement representing the layer if the
* `layerName` was valid, otherwise `null`.
*/
*/
setLayerVisibility (layerName, bVisible) {
if (typeof bVisible !== 'boolean') {
return null
@@ -630,7 +640,7 @@ export class Drawing {
* @param {string} layerName - name of the layer on which to get the opacity
* @returns {?Float} The opacity value of the given layer. This will be a value between 0.0 and 1.0, or `null`
* if `layerName` is not a valid layer
*/
*/
getLayerOpacity (layerName) {
const layer = this.layer_map[layerName]
if (!layer) { return null }
@@ -648,7 +658,7 @@ export class Drawing {
* @param {string} layerName - Name of the layer on which to set the opacity
* @param {Float} opacity - A float value in the range 0.0-1.0
* @returns {void}
*/
*/
setLayerOpacity (layerName, opacity) {
if (typeof opacity !== 'number' || opacity < 0.0 || opacity > 1.0) {
return
@@ -694,8 +704,8 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
// Layer API Functions
/**
* Group: Layers.
*/
* Group: Layers.
*/
/**
* @see {@link https://api.jquery.com/jQuery.data/}
@@ -715,11 +725,11 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
* @function module:draw.DrawCanvasInit#setCurrentGroup
* @param {Element} cg
* @returns {void}
*/
*/
/**
* @function module:draw.DrawCanvasInit#getSelectedElements
* @returns {Element[]} the array with selected DOM elements
*/
*/
/**
* @function module:draw.DrawCanvasInit#getSvgContent
* @returns {SVGSVGElement}
@@ -732,7 +742,7 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
* @function module:draw.DrawCanvasInit#clearSelection
* @param {boolean} [noCall] - When `true`, does not call the "selected" handler
* @returns {void}
*/
*/
/**
* Run the callback function associated with the given event.
* @function module:draw.DrawCanvasInit#call
@@ -746,7 +756,7 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
* @function module:draw.DrawCanvasInit#addCommandToHistory
* @param {Command} cmd
* @returns {void}
*/
*/
/**
* @function module:draw.DrawCanvasInit#changeSvgContent
* @returns {void}
@@ -754,43 +764,43 @@ export const randomizeIds = function (enableRandomization, currentDrawing) {
let svgCanvas
/**
* @function module:draw.init
* @param {module:draw.DrawCanvasInit} canvas
* @returns {void}
*/
* @function module:draw.init
* @param {module:draw.DrawCanvasInit} canvas
* @returns {void}
*/
export const init = (canvas) => {
svgCanvas = canvas
}
/**
* Updates layer system.
* @function module:draw.identifyLayers
* @returns {void}
*/
* Updates layer system.
* @function module:draw.identifyLayers
* @returns {void}
*/
export const identifyLayers = () => {
leaveContext()
svgCanvas.getCurrentDrawing().identifyLayers()
}
/**
* get current index
* @function module:draw.identifyLayers
* @returns {void}
*/
* get current index
* @function module:draw.identifyLayers
* @returns {void}
*/
export const indexCurrentLayer = () => {
return svgCanvas.getCurrentDrawing().indexCurrentLayer()
}
/**
* Creates a new top-level layer in the drawing with the given name, sets the current layer
* to it, and then clears the selection. This function then calls the 'changed' handler.
* This is an undoable action.
* @function module:draw.createLayer
* @param {string} name - The given name
* @param {module:history.HistoryRecordingService} hrService
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {void}
*/
* Creates a new top-level layer in the drawing with the given name, sets the current layer
* to it, and then clears the selection. This function then calls the 'changed' handler.
* This is an undoable action.
* @function module:draw.createLayer
* @param {string} name - The given name
* @param {module:history.HistoryRecordingService} hrService
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {void}
*/
export const createLayer = (name, hrService) => {
const newLayer = svgCanvas.getCurrentDrawing().createLayer(
name,
@@ -820,12 +830,12 @@ export const cloneLayer = (name, hrService) => {
}
/**
* Deletes the current layer from the drawing and then clears the selection. This function
* then calls the 'changed' handler. This is an undoable action.
* @function module:draw.deleteCurrentLayer
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {boolean} `true` if an old layer group was found to delete
*/
* Deletes the current layer from the drawing and then clears the selection. This function
* then calls the 'changed' handler. This is an undoable action.
* @function module:draw.deleteCurrentLayer
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {boolean} `true` if an old layer group was found to delete
*/
export const deleteCurrentLayer = () => {
const { BatchCommand, RemoveElementCommand } = svgCanvas.history
let currentLayer = svgCanvas.getCurrentDrawing().getCurrentLayer()
@@ -845,12 +855,12 @@ export const deleteCurrentLayer = () => {
}
/**
* Sets the current layer. If the name is not a valid layer name, then this function returns
* false. Otherwise it returns true. This is not an undo-able action.
* @function module:draw.setCurrentLayer
* @param {string} name - The name of the layer you want to switch to.
* @returns {boolean} true if the current layer was switched, otherwise false
*/
* Sets the current layer. If the name is not a valid layer name, then this function returns
* false. Otherwise it returns true. This is not an undo-able action.
* @function module:draw.setCurrentLayer
* @param {string} name - The name of the layer you want to switch to.
* @returns {boolean} true if the current layer was switched, otherwise false
*/
export const setCurrentLayer = (name) => {
const result = svgCanvas.getCurrentDrawing().setCurrentLayer(toXml(name))
if (result) {
@@ -860,14 +870,14 @@ export const setCurrentLayer = (name) => {
}
/**
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
* does nothing and returns `false`, otherwise it returns `true`. This is an undo-able action.
* @function module:draw.renameCurrentLayer
* @param {string} newName - the new name you want to give the current layer. This name must
* be unique among all layer names.
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {boolean} Whether the rename succeeded
*/
* Renames the current layer. If the layer name is not valid (i.e. unique), then this function
* does nothing and returns `false`, otherwise it returns `true`. This is an undo-able action.
* @function module:draw.renameCurrentLayer
* @param {string} newName - the new name you want to give the current layer. This name must
* be unique among all layer names.
* @fires module:svgcanvas.SvgCanvas#event:changed
* @returns {boolean} Whether the rename succeeded
*/
export const renameCurrentLayer = (newName) => {
const drawing = svgCanvas.getCurrentDrawing()
const layer = drawing.getCurrentLayer()
@@ -882,14 +892,14 @@ export const renameCurrentLayer = (newName) => {
}
/**
* Changes the position of the current layer to the new value. If the new index is not valid,
* this function does nothing and returns false, otherwise it returns true. This is an
* undo-able action.
* @function module:draw.setCurrentLayerPosition
* @param {Integer} newPos - The zero-based index of the new position of the layer. This should be between
* 0 and (number of layers - 1)
* @returns {boolean} `true` if the current layer position was changed, `false` otherwise.
*/
* Changes the position of the current layer to the new value. If the new index is not valid,
* this function does nothing and returns false, otherwise it returns true. This is an
* undo-able action.
* @function module:draw.setCurrentLayerPosition
* @param {Integer} newPos - The zero-based index of the new position of the layer. This should be between
* 0 and (number of layers - 1)
* @returns {boolean} `true` if the current layer position was changed, `false` otherwise.
*/
export const setCurrentLayerPosition = (newPos) => {
const { MoveElementCommand } = svgCanvas.history
const drawing = svgCanvas.getCurrentDrawing()
@@ -902,13 +912,13 @@ export const setCurrentLayerPosition = (newPos) => {
}
/**
* Sets the visibility of the layer. If the layer name is not valid, this function return
* `false`, otherwise it returns `true`. This is an undo-able action.
* @function module:draw.setLayerVisibility
* @param {string} layerName - The name of the layer to change the visibility
* @param {boolean} bVisible - Whether the layer should be visible
* @returns {boolean} true if the layer's visibility was set, false otherwise
*/
* Sets the visibility of the layer. If the layer name is not valid, this function return
* `false`, otherwise it returns `true`. This is an undo-able action.
* @function module:draw.setLayerVisibility
* @param {string} layerName - The name of the layer to change the visibility
* @param {boolean} bVisible - Whether the layer should be visible
* @returns {boolean} true if the layer's visibility was set, false otherwise
*/
export const setLayerVisibility = (layerName, bVisible) => {
const { ChangeElementCommand } = svgCanvas.history
const drawing = svgCanvas.getCurrentDrawing()
@@ -930,12 +940,12 @@ export const setLayerVisibility = (layerName, bVisible) => {
}
/**
* Moves the selected elements to layerName. If the name is not a valid layer name, then `false`
* is returned. Otherwise it returns `true`. This is an undo-able action.
* @function module:draw.moveSelectedToLayer
* @param {string} layerName - The name of the layer you want to which you want to move the selected elements
* @returns {boolean} Whether the selected elements were moved to the layer.
*/
* Moves the selected elements to layerName. If the name is not a valid layer name, then `false`
* is returned. Otherwise it returns `true`. This is an undo-able action.
* @function module:draw.moveSelectedToLayer
* @param {string} layerName - The name of the layer you want to which you want to move the selected elements
* @returns {boolean} Whether the selected elements were moved to the layer.
*/
export const moveSelectedToLayer = (layerName) => {
const { BatchCommand, MoveElementCommand } = svgCanvas.history
// find the layer
@@ -964,10 +974,10 @@ export const moveSelectedToLayer = (layerName) => {
}
/**
* @function module:draw.mergeLayer
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
* @function module:draw.mergeLayer
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
export const mergeLayer = (hrService) => {
svgCanvas.getCurrentDrawing().mergeLayer(historyRecordingService(hrService))
svgCanvas.clearSelection()
@@ -976,10 +986,10 @@ export const mergeLayer = (hrService) => {
}
/**
* @function module:draw.mergeAllLayers
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
* @function module:draw.mergeAllLayers
* @param {module:history.HistoryRecordingService} hrService
* @returns {void}
*/
export const mergeAllLayers = (hrService) => {
svgCanvas.getCurrentDrawing().mergeAllLayers(historyRecordingService(hrService))
svgCanvas.clearSelection()
@@ -988,12 +998,12 @@ export const mergeAllLayers = (hrService) => {
}
/**
* Return from a group context to the regular kind, make any previously
* disabled elements enabled again.
* @function module:draw.leaveContext
* @fires module:svgcanvas.SvgCanvas#event:contextset
* @returns {void}
*/
* Return from a group context to the regular kind, make any previously
* disabled elements enabled again.
* @function module:draw.leaveContext
* @fires module:svgcanvas.SvgCanvas#event:contextset
* @returns {void}
*/
export const leaveContext = () => {
const len = disabledElems.length
const dataStorage = svgCanvas.getDataStorage()
@@ -1016,12 +1026,12 @@ export const leaveContext = () => {
}
/**
* Set the current context (for in-group editing).
* @function module:draw.setContext
* @param {Element} elem
* @fires module:svgcanvas.SvgCanvas#event:contextset
* @returns {void}
*/
* Set the current context (for in-group editing).
* @function module:draw.setContext
* @param {Element} elem
* @fires module:svgcanvas.SvgCanvas#event:contextset
* @returns {void}
*/
export const setContext = (elem) => {
const dataStorage = svgCanvas.getDataStorage()
leaveContext()
@@ -1057,8 +1067,8 @@ export const setContext = (elem) => {
}
/**
* @memberof module:draw
* @class Layer
* @see {@link module:layer.Layer}
*/
* @memberof module:draw
* @class Layer
* @see {@link module:layer.Layer}
*/
export { Layer }