- Breaking change: Rename "svgutils.js" to "utilities.js" (make in conformity with JSDoc module naming convention) - Breaking change: Rename "svgedit.js" to "namespaces.js" (to make clear purpose and avoid confusing with editor) - Breaking change: Rename "jquery-svg.js" to "jQuery.attr.js" - Breaking change: Rename "jquery.contextMenu.js" to "jQuery.contextMenu.js" - Breaking change: Rename "jquery.jpicker.js" to "jQuery.jPicker.js" - Breaking change: Rename "JQuerySpinBtn.css" to "jQuery.SpinButton.css" - Breaking change: Rename "JQuerySpinBtn.js" to "jQuery.SpinButton.js" (to have file name more closely reflect name) - Breaking change: Rename "jquery.svgicons.js" to "jQuery.svgIcons.js" - Breaking change: Rename "jquery.jgraduate.js" to "jQuery.jGraduate.js" - Breaking change: Rename "pathseg.js" to "svgpathseg.js" (as it is a poyfill of SVGPathSeg) - Breaking change: Rename `addSvgElementFromJson()` to `addSVGElementFromJson` for consistency - Breaking change: Rename `changeSvgContent()` to `changeSVGContent()` for consistency - Breaking change: Have `exportPDF` resolve with `output` and `outputType` rather than `dataurlstring` (as type may vary) - Breaking change: Rename `extensions/mathjax/MathJax.js` to `extensions/mathjax/MathJax.min.js` - Breaking change: Avoid recent change to have editor ready callbacks return Promises (we're not using and advantageous to keep sequential) - Breaking change: Avoid recent addition of locale-side function in ext-imagelib for l10n - Breaking change: Change name of ext-arrows.js from `Arrows` to `arrows` for sake of file path (not localized anyways). - Breaking change: Change `addlangData` extension event to `addLangData` for consistency with method name - Breaking change: Have `readLang` return lang and data but do not call `setLang` - Fix: Have general locales load first so extensions may use - Fix: Provide `importLocale` to extensions `init` so it may delay adding of the extension until locale data loaded - Fix: Ensure call to `rasterExport` without `imgType` properly sets MIME type to PNG - Fix: Wrong name for moinsave - Update: Update WebAppFind per new API changes - Enhancement: Make `setStrings` public on editor for late setting (used by `ext-shapes.js`) - Enhancement: Add `extensions_added` event - Enhancement: Add `message` event (Relay messages including those which have been been received prior to extension load) - Enhancement: Allow SVGEdit to work out of the box--avoid need for copying sample config file. Should also help with Github-based file servers - Enhancement: Allow avoiding "name" in extension export (just extract out of file name) - Enhancement: Add stack blur to canvg by default (and refactoring it) - Enhancement: Return `Promise` for `embedImage` (as with some other loading methods) - Enhancement: Supply `importLocale` to `langReady` to facilitate extension locale loading - Enhancement: Recover if an extension fails to load (just log and otherwise ignore) - Enhancement: More i18n of extensions (also fixed issue with some console warnings about missing locale strings); i18nize Hello World too - Enhancement: Allowing importing of locales within `addLangData` - npm: Update devDeps - Docs: Migrate copies of all old wiki pages to docs/from-old-wiki folder; intended for a possible move to Markdown, so raw HTML (with formatting) was not preserved, though named links had their absolute URL links preserved - Docs: Begin deleting `SvgCanvas.md` as ensuring jsdoc has replacements - Docs: Add Edtior doc file for help to general users - Docs: Clarify/simplify install instructions - npm/Docs (JSDoc): Add script to check for overly generic types - Docs (JSDoc): For config/prefs and extension creating, link to tutorials (moved tutorials to own directory to avoid recursion problems by jsdoc) - Docs (JSDoc): Add modules (upper case for usual main entrance files or regular names) - Docs (JSDoc): Fill out missing areas; indicate return of `undefined`; consistency with `@returns` - Docs (JSDoc): Add our own layout template to support overflow - Docs (JSDoc): Use cleverLinks and disallow unknown tags - Docs (JSDoc): Insist on "pedantic" flag; put output directory in config - Docs (JSDoc): Use more precise Integer/Float over number, the specific type of array/function/object - Docs (JSDoc): Use `@throws`, `@enum`, `@event`/`@fires`/`@listens` - Docs: Generally update/improve docs (fixes #92) - Docs: Update links to `latest` path (Avoid needing to update such references upon each release) - Docs: 80 chars max - Refactoring: Drop code for extension as function (already requiring export to be an object) - Refactoring: Object destructuring, `Object.entries`, Object shorthand, array extras, more camelCase variable names - Refactoring: Add a `Command` base class - Refactoring: Simplify svgicons `callback` ready detection - Refactoring: Put `let` or `const` closer to scope - Refactoring: Remove unneeded `delimiter` from regex escaping utility - Refactoring: Clearer variable names - Refactoring: Use (non-deprecated) Event constructors - Testing: Use new Sinon
114 lines
5.4 KiB
Markdown
114 lines
5.4 KiB
Markdown
#  SVG-edit
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SVG-edit is a fast, web-based, JavaScript-driven SVG drawing editor that
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works in any modern browser.
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## Demo
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### [Try SVG-edit here](https://svg-edit.github.io/svgedit/releases/latest/editor/svg-editor.html)
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(Also available as a download in [releases](https://github.com/SVG-Edit/svgedit/releases)).
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You may also try the [pre-release](https://svg-edit.github.io/svgedit/releases/latest/editor/svg-editor.html) (or its [ES6-Module](https://svg-edit.github.io/svgedit/releases/latest/editor/svg-editor.html) version, assuming a modern browser).
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## Installation
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### Quick install
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1. Clone or copy the repository contents (at least the `editor` directory).
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1. If you need programmatic customization, see its section below.
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1. Otherwise, just add an iframe to your site, adding any extensions or
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configuration (see `docs/tutorials/ConfigOptions.md`
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([ConfigOptions]{@tutorial ConfigOptions})) within the URL:
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```html
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<iframe src="svgedit/editor/svg-editor.html?extensions=" width="100%" height="100%"></iframe>
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```
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### Integrating SVG-edit into your own npm package
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These steps are only needed if you wish to set up your own npm package
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incorporating SVGEdit.
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1. Create your npm package: `npm init` (complete the fields).
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1. Install SVG-edit into your package:
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`npm i svgedit`.
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1. Look within `node_modules/svgedit/`, e.g., `node_modules/svgedit/editor/svg-editor.html`
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for the files your package needs and use accordingly.
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1. `npm publish`
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## Programmatic customization
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1. If you are not concerned about supporting ES6 Modules (see the
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"ES6 Modules file" section), you can add your config directly to
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`svgedit-config-iife.js` within the SVG-Edit project root.
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1. Note: Do not remove the `import svgEditor...` code which is responsible for
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importing the SVG edit code. Versions prior to 3.0 did not require this,
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but the advantage is that your HTML does not need to be polluted with
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extra script references.
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1. Modify or utilize any options. See `docs/tutorials/ConfigOptions.md`
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([ConfigOptions]{@tutorial ConfigOptions}).
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## ES6 Modules file
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1. `svg-editor-es.html` is an HTML file directly using ES6 modules.
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It is only supported in the latest browsers. It is probably mostly
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useful for debugging, as it requires more network requests.
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If you would like to work with this file, you should make configuration
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changes in `svgedit-config-es.js` (in the SVG-Edit project root).
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1. If you are working with the ES6 Modules config but also wish to work with
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the normal `svg-editor.html` version (so your code can work in older
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browsers or get the presumable performance benefits of this file which
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references JavaScript rolled up into a single file), you can follow these
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steps after any config changes you make, so that your changes can also be
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automatically made available to both versions.
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1. JavaScript:
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1. Run `npm install` within the `node_modules/svgedit` directory to
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install the build tools for SVG-edit.
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1. Run `npm run build-config` within the `node_modules/svgedit` directory.
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1. This will rebuild `svgedit-config-iife.js` (applying Babel to allow
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it to work on older browsers and applying Rollup to build all
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JavaScript into one file). The file will then contain non-ES6 module
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JavaScript that can work in older browsers. Note that it bundles all
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of SVGEdit, so it is to be expected that this file will be much larger
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in size than the original ES6 config file.
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1. HTML:
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1. If you wish to make changes to both HTML files, it is recommended that you
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work and test on `svg-editor-es.html` and then run `npm run build-html`
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to have the changes properly copied to `svg-editor.html`.
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## Recent news
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* 2018-05-26 Published 3.0.0-alpha.2 with ES6 Modules support
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* 2017-07 Added to Packagist: https://packagist.org/packages/svg-edit/svgedit
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* 2015-12-02 SVG-edit 2.8.1 was released.
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* 2015-11-24 SVG-edit 2.8 was released.
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* 2015-11-24 Code, issue tracking, and docs are being moved to github (previously [code.google.com](https://code.google.com/p/svg-edit)).
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* 2014-04-17 2.7 and stable branches updated to reflect 2.7.1 important bug fixes for the embedded editor.
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* 2014-04-07 SVG-edit 2.7 was released.
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* 2013-01-15 SVG-edit 2.6 was released.
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## Videos
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* [SVG-edit 2.4 Part 1](https://www.youtube.com/watch?v=zpC7b1ZJvvM)
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* [SVG-edit 2.4 Part 2](https://www.youtube.com/watch?v=mDzZEoGUDe8)
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* [SVG-edit 2.3 Features](https://www.youtube.com/watch?v=RVIcIy5fXOc)
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* [Introduction to SVG-edit](https://www.youtube.com/watch?v=ZJKmEI06YiY) (Version 2.2)
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## Supported browsers
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The following browsers had been tested for 2.6 or earlier and will probably continue to work with 3.0.
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- Firefox 1.5+
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- Opera 9.50+
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- Safari 4+
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- Chrome 1+
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- IE 9+ and Edge
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## Further reading and more information
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* See [docs](docs/) for more documentation. See the [JSDocs for our latest release](https://svg-edit.github.io/svgedit/releases/latest/docs/jsdoc/index.html).
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* [Acknowledgements](docs/Acknowledgements.md) lists open source projects used in svg-edit.
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* See [AUTHORS](AUTHORS) file for authors.
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* [StackOverflow](https://stackoverflow.com/tags/svg-edit) group.
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* Join the [svg-edit mailing list](https://groups.google.com/forum/#!forum/svg-edit).
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* Join us on `#svg-edit` on `freenode.net` (or use the [web client](https://webchat.freenode.net/?channels=svg-edit)).
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