now you can use directlt svgcanvas. see readme.md * configure workspaces * move svgcanvas to packages folder * move utils to common and paint to svgcanvas * make svgcanvas a dependency of svgedit * update deps * workspaces requires npm 7 at least so the ci needs a new node version * update github actions to V3 * update snapshots using custom svg exports * remove unmaintained cypress snapshot plugin * new github action to add coverage in PR * Update onpushandpullrequest.yml * svgcanvas v7.1.6
14 lines
777 B
XML
14 lines
777 B
XML
<svg width="640" height="480" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg">
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<g class="layer">
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<title>Layer 1</title>
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<circle cx="150" cy="150" fill="#FF0000" id="svg_1" r="111.8" stroke="#000000"/>
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<ellipse cx="139" cy="214" fill="#FF0000" filter="url(#svg_3_blur)" id="svg_3" rx="80" ry="50" stroke="#000000" transform="matrix(1 0 0 1 0 0) rotate(25 139 214)"/>
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<ellipse cx="299" cy="169" fill="#ffff00" id="svg_2" opacity="0.5" rx="60" ry="50" stroke="#000000"/>
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<ellipse cx="319" cy="189" fill="#ffff00" id="svg_4" opacity="0.5" rx="60" ry="50" stroke="#000000"/>
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</g>
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<defs>
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<filter height="200%" id="svg_3_blur" width="200%" x="-50%" y="-50%">
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<feGaussianBlur in="SourceGraphic" stdDeviation="5"/>
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</filter>
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</defs>
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</svg> |