Files
svgedit/packages/svgcanvas/core/utilities.js
JFH 97386d20b5 Jan2026 fixes (#1077)
* fix release script
* fix svgcanvas edge cases
* Update path-actions.js
* add modern js
* update deps
* Update CHANGES.md
2026-01-11 00:57:06 +01:00

1433 lines
44 KiB
JavaScript

/**
* Miscellaneous utilities.
* @module utilities
* @license MIT
*
* @copyright 2010 Alexis Deveria, 2010 Jeff Schiller
*/
import { NS } from './namespaces.js'
import { setUnitAttr, getTypeMap, shortFloat } from './units.js'
import {
hasMatrixTransform,
transformListToTransform,
transformBox,
getTransformList
} from './math.js'
import { getClosest, mergeDeep } from '../common/util.js'
// Much faster than running getBBox() every time
const visElems =
'a,circle,ellipse,foreignObject,g,image,line,path,polygon,polyline,rect,svg,text,tspan,use,clipPath'
const visElemsArr = visElems.split(',')
// const hidElems = 'defs,desc,feGaussianBlur,filter,linearGradient,marker,mask,metadata,pattern,radialGradient,stop,switch,symbol,title,textPath';
let svgCanvas = null
let svgroot_ = null
/**
* Object with the following keys/values.
* @typedef {PlainObject} module:utilities.SVGElementJSON
* @property {string} element - Tag name of the SVG element to create
* @property {PlainObject<string, string>} attr - Has key-value attributes to assign to the new element.
* An `id` should be set so that {@link module:utilities.EditorContext#addSVGElementsFromJson} can later re-identify the element for modification or replacement.
* @property {boolean} [curStyles=false] - Indicates whether current style attributes should be applied first
* @property {module:utilities.SVGElementJSON[]} [children] - Data objects to be added recursively as children
* @property {string} [namespace="http://www.w3.org/2000/svg"] - Indicate a (non-SVG) namespace
*/
/**
* An object that creates SVG elements for the canvas.
*
* @interface module:utilities.EditorContext
* @property {module:path.pathActions} pathActions
*/
/**
* @function module:utilities.EditorContext#getSvgContent
* @returns {SVGSVGElement}
*/
/**
* Create a new SVG element based on the given object keys/values and add it
* to the current layer.
* The element will be run through `cleanupElement` before being returned.
* @function module:utilities.EditorContext#addSVGElementsFromJson
* @param {module:utilities.SVGElementJSON} data
* @returns {Element} The new element
*/
/**
* @function module:utilities.EditorContext#getSelectedElements
* @returns {Element[]} the array with selected DOM elements
*/
/**
* @function module:utilities.EditorContext#getDOMDocument
* @returns {HTMLDocument}
*/
/**
* @function module:utilities.EditorContext#getDOMContainer
* @returns {HTMLElement}
*/
/**
* @function module:utilities.EditorContext#getSvgRoot
* @returns {SVGSVGElement}
*/
/**
* @function module:utilities.EditorContext#getBaseUnit
* @returns {string}
*/
/**
* @function module:utilities.EditorContext#getSnappingStep
* @returns {Float|string}
*/
/**
* @function module:utilities.init
* @param {module:utilities.EditorContext} canvas
* @returns {void}
*/
export const init = canvas => {
svgCanvas = canvas
svgroot_ = canvas.getSvgRoot()
}
/**
* Used to prevent the [Billion laughs attack]{@link https://en.wikipedia.org/wiki/Billion_laughs_attack}.
* @function module:utilities.dropXMLInternalSubset
* @param {string} str String to be processed
* @returns {string} The string with entity declarations in the internal subset removed
* @todo This might be needed in other places `parseFromString` is used even without LGTM flagging
*/
export const dropXMLInternalSubset = str => {
return str.replace(/(<!DOCTYPE\s+\w*\s*\[).*(\?]>)/, '$1$2')
// return str.replace(/(?<doctypeOpen><!DOCTYPE\s+\w*\s*\[).*(?<doctypeClose>\?\]>)/, '$<doctypeOpen>$<doctypeClose>');
}
/**
* Converts characters in a string to XML-friendly entities.
* @function module:utilities.toXml
* @example `&` becomes `&amp;`
* @param {string} str - The string to be converted
* @returns {string} The converted string
*/
export const toXml = (str) => {
const xmlEntities = {
'&': '&amp;',
'<': '&lt;',
'>': '&gt;',
'"': '&quot;',
"'": '&#x27;' // Note: `&apos;` is XML only
}
return str.replace(/[&<>"']/g, (char) => xmlEntities[char])
}
// This code was written by Tyler Akins and has been placed in the
// public domain. It would be nice if you left this header intact.
// Base64 code from Tyler Akins -- http://rumkin.com
// schiller: Removed string concatenation in favour of Array.join() optimization,
// also precalculate the size of the array needed.
/**
* Converts a string to base64.
* @function module:utilities.encode64
* @param {string} input
* @returns {string} Base64 output
*/
export const encode64 = (input) => {
const encoded = encodeUTF8(input) // convert non-ASCII characters
return window.btoa(encoded) // Use native if available
}
/**
* Converts a string from base64.
* @function module:utilities.decode64
* @param {string} input Base64-encoded input
* @returns {string} Decoded output
*/
export const decode64 = (input) => decodeUTF8(window.atob(input))
/**
* Compute a hashcode from a given string
* @param {string} word - The string we want to compute the hashcode from
* @returns {number} Hashcode of the given string
*/
export const hashCode = (word) => {
if (word.length === 0) return 0
let hash = 0
for (let i = 0; i < word.length; i++) {
const chr = word.charCodeAt(i)
hash = ((hash << 5) - hash + chr) | 0 // Convert to 32bit integer
}
return hash
}
/**
* @function module:utilities.decodeUTF8
* @param {string} argString
* @returns {string}
*/
export const decodeUTF8 = (argString) => decodeURIComponent(escape(argString))
/**
* @function module:utilities.encodeUTF8
* @param {string} argString
* @returns {string}
*/
export const encodeUTF8 = (argString) => unescape(encodeURIComponent(argString))
/**
* Convert dataURL to object URL.
* @function module:utilities.dataURLToObjectURL
* @param {string} dataurl
* @returns {string} object URL or empty string
*/
export const dataURLToObjectURL = (dataurl) => {
if (
typeof Uint8Array === 'undefined' ||
typeof Blob === 'undefined' ||
typeof URL === 'undefined' ||
!URL.createObjectURL
) {
return ''
}
const [prefix, suffix] = dataurl.split(',')
const mimeMatch = prefix?.match(/:(.*?);/)
if (!mimeMatch?.[1] || !suffix) {
return ''
}
const mime = mimeMatch[1]
const bstr = atob(suffix)
const u8arr = new Uint8Array(bstr.length)
for (let i = 0; i < bstr.length; i++) {
u8arr[i] = bstr.charCodeAt(i)
}
const blob = new Blob([u8arr], { type: mime })
return URL.createObjectURL(blob)
}
/**
* Get object URL for a blob object.
* @function module:utilities.createObjectURL
* @param {Blob} blob A Blob object or File object
* @returns {string} object URL or empty string
*/
export const createObjectURL = (blob) => {
if (!blob || typeof URL === 'undefined' || !URL.createObjectURL) {
return ''
}
return URL.createObjectURL(blob)
}
/**
* @property {string} blankPageObjectURL
*/
export const blankPageObjectURL = (() => {
if (typeof Blob === 'undefined') {
return ''
}
const blob = new Blob(
['<html><head><title>SVG-edit</title></head><body>&nbsp;</body></html>'],
{ type: 'text/html' }
)
return createObjectURL(blob)
})()
/**
* Converts a string to use XML references (for non-ASCII).
* @function module:utilities.convertToXMLReferences
* @param {string} input
* @returns {string} Decimal numeric character references
*/
export const convertToXMLReferences = input => {
let output = ''
;[...input].forEach(ch => {
const c = ch.charCodeAt()
output += c <= 127 ? ch : `&#${c};`
})
return output
}
/**
* Cross-browser compatible method of converting a string to an XML tree.
* Found this function [here]{@link http://groups.google.com/group/jquery-dev/browse_thread/thread/c6d11387c580a77f}.
* @function module:utilities.text2xml
* @param {string} sXML
* @throws {Error}
* @returns {XMLDocument}
*/
export const text2xml = (sXML) => {
let xmlString = sXML
if (xmlString.includes('<svg:svg')) {
xmlString = xmlString
.replace(/<(\/?)svg:/g, '<$1')
.replace('xmlns:svg', 'xmlns')
}
let parser
try {
parser = new DOMParser()
parser.async = false
} catch (e) {
throw new Error('XML Parser could not be instantiated')
}
try {
return parser.parseFromString(xmlString, 'text/xml')
} catch (e) {
throw new Error(`Error parsing XML string: ${e.message}`)
}
}
/**
* @typedef {PlainObject} module:utilities.BBoxObject (like `DOMRect`)
* @property {Float} x
* @property {Float} y
* @property {Float} width
* @property {Float} height
*/
/**
* Converts a `SVGRect` into an object.
* @function module:utilities.bboxToObj
* @param {SVGRect} bbox - a SVGRect
* @returns {module:utilities.BBoxObject} An object with properties names x, y, width, height.
*/
export const bboxToObj = ({ x, y, width, height }) => {
return { x, y, width, height }
}
/**
* @callback module:utilities.TreeWalker
* @param {Element} elem - DOM element being traversed
* @returns {void}
*/
/**
* Walks the tree and executes the callback on each element in a top-down fashion.
* @function module:utilities.walkTree
* @param {Element} elem - DOM element to traverse
* @param {module:utilities.TreeWalker} cbFn - Callback function to run on each element
* @returns {void}
*/
export const walkTree = (elem, cbFn) => {
if (elem?.nodeType === 1) {
cbFn(elem)
let i = elem.childNodes.length
while (i--) {
walkTree(elem.childNodes.item(i), cbFn)
}
}
}
/**
* Walks the tree and executes the callback on each element in a depth-first fashion.
* @function module:utilities.walkTreePost
* @todo Shouldn't this be calling walkTreePost?
* @param {Element} elem - DOM element to traverse
* @param {module:utilities.TreeWalker} cbFn - Callback function to run on each element
* @returns {void}
*/
export const walkTreePost = (elem, cbFn) => {
if (elem?.nodeType === 1) {
let i = elem.childNodes.length
while (i--) {
walkTree(elem.childNodes.item(i), cbFn)
}
cbFn(elem)
}
}
/**
* Extracts the URL from the `url(...)` syntax of some attributes.
* Three variants:
* - `<circle fill="url(someFile.svg#foo)" />`
* - `<circle fill="url('someFile.svg#foo')" />`
* - `<circle fill='url("someFile.svg#foo")' />`
* @function module:utilities.getUrlFromAttr
* @param {string} attrVal The attribute value as a string
* @returns {string|null} String with just the URL, like "someFile.svg#foo"
*/
export const getUrlFromAttr = (attrVal) => {
if (!attrVal?.startsWith('url(')) return null
const patterns = [
{ start: 'url("', end: '"', offset: 5 },
{ start: "url('", end: "'", offset: 5 },
{ start: 'url(', end: ')', offset: 4 }
]
for (const { start, end, offset } of patterns) {
if (attrVal.startsWith(start)) {
const endIndex = attrVal.indexOf(end, offset + 1)
return endIndex > 0 ? attrVal.substring(offset, endIndex) : null
}
}
return null
}
/**
* @function module:utilities.getHref
* @param {Element} elem
* @returns {string} The given element's `href` value
*/
export let getHref = (elem) =>
elem.getAttribute('href') ?? elem.getAttributeNS(NS.XLINK, 'href')
/**
* Sets the given element's `href` value.
* @function module:utilities.setHref
* @param {Element} elem
* @param {string} val
* @returns {void}
*/
export let setHref = (elem, val) => {
elem.setAttribute('href', val)
}
/**
* @function module:utilities.findDefs
* @returns {SVGDefsElement} The document's `<defs>` element, creating it first if necessary
*/
export const findDefs = () => {
const svgElement = svgCanvas.getSvgContent()
const existingDefs = svgElement.getElementsByTagNameNS(NS.SVG, 'defs')
if (existingDefs.length > 0) {
return existingDefs[0]
}
const defs = svgElement.ownerDocument.createElementNS(NS.SVG, 'defs')
const insertTarget = svgElement.firstChild?.nextSibling
if (insertTarget) {
svgElement.insertBefore(defs, insertTarget)
} else {
svgElement.append(defs)
}
return defs
}
// TODO(codedread): Consider moving the next to functions to bbox.js
/**
* Get correct BBox for a path in Webkit.
* Converted from code found [here]{@link http://blog.hackers-cafe.net/2009/06/how-to-calculate-bezier-curves-bounding.html}.
* @function module:utilities.getPathBBox
* @param {SVGPathElement} path - The path DOM element to get the BBox for
* @returns {module:utilities.BBoxObject} A BBox-like object
*/
export const getPathBBox = (path) => {
const seglist = path.pathSegList
const totalSegments = seglist.numberOfItems
const bounds = [[], []]
const start = seglist.getItem(0)
let P0 = [start.x, start.y]
const getCalc = (j, P1, P2, P3) => (t) => {
const oneMinusT = 1 - t
return (
oneMinusT ** 3 * P0[j] +
3 * oneMinusT ** 2 * t * P1[j] +
3 * oneMinusT * t ** 2 * P2[j] +
t ** 3 * P3[j]
)
}
for (let i = 0; i < totalSegments; i++) {
const seg = seglist.getItem(i)
if (seg.x === undefined) continue
// Add actual points to limits
bounds[0].push(P0[0])
bounds[1].push(P0[1])
if (seg.x1) {
const P1 = [seg.x1, seg.y1]
const P2 = [seg.x2, seg.y2]
const P3 = [seg.x, seg.y]
for (let j = 0; j < 2; j++) {
const calc = getCalc(j, P1, P2, P3)
const b = 6 * P0[j] - 12 * P1[j] + 6 * P2[j]
const a = -3 * P0[j] + 9 * P1[j] - 9 * P2[j] + 3 * P3[j]
const c = 3 * P1[j] - 3 * P0[j]
if (a === 0) {
if (b === 0) {
continue
}
const t = -c / b
if (t > 0 && t < 1) {
bounds[j].push(calc(t))
}
continue
}
const b2ac = b ** 2 - 4 * c * a
if (b2ac < 0) {
continue
}
const t1 = (-b + Math.sqrt(b2ac)) / (2 * a)
if (t1 > 0 && t1 < 1) {
bounds[j].push(calc(t1))
}
const t2 = (-b - Math.sqrt(b2ac)) / (2 * a)
if (t2 > 0 && t2 < 1) {
bounds[j].push(calc(t2))
}
}
P0 = P3
} else {
bounds[0].push(seg.x)
bounds[1].push(seg.y)
}
}
const x = Math.min(...bounds[0])
const y = Math.min(...bounds[1])
return {
x,
y,
width: Math.max(...bounds[0]) - x,
height: Math.max(...bounds[1]) - y
}
}
/**
* Get the given/selected element's bounding box object, convert it to be more
* usable when necessary.
* @function module:utilities.getBBox
* @param {Element} elem - Optional DOM element to get the BBox for
* @returns {module:utilities.BBoxObject|null} Bounding box object
*/
export const getBBox = (elem) => {
const selected = elem ?? svgCanvas.getSelectedElements()[0]
if (elem.nodeType !== 1) return null
const elname = selected.nodeName
let ret = null
switch (elname) {
case 'text':
if (selected.textContent === '') {
selected.textContent = 'a' // Some character needed for the selector to use.
ret = selected.getBBox()
selected.textContent = ''
} else if (selected.getBBox) {
ret = selected.getBBox()
}
break
case 'path':
case 'g':
case 'a':
if (selected.getBBox) {
ret = selected.getBBox()
}
break
default:
if (elname === 'use') {
ret = selected.getBBox() // , true);
} else if (visElemsArr.includes(elname)) {
if (selected) {
try {
ret = selected.getBBox()
} catch (err) {
// tspan (and textPath apparently) have no `getBBox` in Firefox: https://bugzilla.mozilla.org/show_bug.cgi?id=937268
// Re: Chrome returning bbox for containing text element, see: https://bugs.chromium.org/p/chromium/issues/detail?id=349835
const extent = selected.getExtentOfChar(0) // pos+dimensions of the first glyph
const width = selected.getComputedTextLength() // width of the tspan
ret = {
x: extent.x,
y: extent.y,
width,
height: extent.height
}
}
} else {
// Check if element is child of a foreignObject
const fo = getClosest(selected.parentNode, 'foreignObject')
if (fo.length && fo[0].getBBox) {
ret = fo[0].getBBox()
}
}
}
}
if (ret) {
// JSDOM lacks SVG geometry; fall back to simple attribute-based bbox when native values are empty.
if (ret.width === 0 && ret.height === 0) {
const tag = elname.toLowerCase()
const num = (name, fallback = 0) =>
Number.parseFloat(selected.getAttribute(name) ?? fallback)
const fromAttrs = (() => {
switch (tag) {
case 'path': {
const d = selected.getAttribute('d') || ''
const nums = (d.match(/-?\d*\.?\d+/g) || []).map(Number).filter(n => !Number.isNaN(n))
if (nums.length >= 2) {
const xs = nums.filter((_, i) => i % 2 === 0)
const ys = nums.filter((_, i) => i % 2 === 1)
return {
x: Math.min(...xs),
y: Math.min(...ys),
width: Math.max(...xs) - Math.min(...xs),
height: Math.max(...ys) - Math.min(...ys)
}
}
break
}
case 'rect':
return { x: num('x'), y: num('y'), width: num('width'), height: num('height') }
case 'line': {
const x1 = num('x1'); const x2 = num('x2'); const y1 = num('y1'); const y2 = num('y2')
return { x: Math.min(x1, x2), y: Math.min(y1, y2), width: Math.abs(x2 - x1), height: Math.abs(y2 - y1) }
}
case 'g': {
const boxes = Array.from(selected.children || [])
.map(child => getBBox(child))
.filter(Boolean)
if (boxes.length) {
const minX = Math.min(...boxes.map(b => b.x))
const minY = Math.min(...boxes.map(b => b.y))
const maxX = Math.max(...boxes.map(b => b.x + b.width))
const maxY = Math.max(...boxes.map(b => b.y + b.height))
return { x: minX, y: minY, width: maxX - minX, height: maxY - minY }
}
break
}
default:
break
}
})()
if (fromAttrs) {
ret = fromAttrs
}
}
ret = bboxToObj(ret)
}
// get the bounding box from the DOM (which is in that element's coordinate system)
return ret
}
/**
* @typedef {GenericArray} module:utilities.PathSegmentArray
* @property {Integer} length 2
* @property {"M"|"L"|"C"|"Z"} 0
* @property {Float[]} 1
*/
/**
* Create a path 'd' attribute from path segments.
* Each segment is an array of the form: `[singleChar, [x,y, x,y, ...]]`
* @function module:utilities.getPathDFromSegments
* @param {module:utilities.PathSegmentArray[]} pathSegments - An array of path segments to be converted
* @returns {string} The converted path d attribute.
*/
export const getPathDFromSegments = (pathSegments) => {
return pathSegments.map(([command, points]) => {
const coords = []
for (let i = 0; i < points.length; i += 2) {
coords.push(`${points[i]},${points[i + 1]}`)
}
return command + coords.join(' ')
}).join(' ')
}
/**
* Make a path 'd' attribute from a simple SVG element shape.
* @function module:utilities.getPathDFromElement
* @param {Element} elem - The element to be converted
* @returns {string|undefined} The path d attribute or `undefined` if the element type is unknown.
*/
export const getPathDFromElement = (elem) => {
// Possibly the cubed root of 6, but 1.81 works best
let num = 1.81
let d
let rx
let ry
switch (elem.tagName) {
case 'ellipse':
case 'circle': {
rx = Number(elem.getAttribute('rx'))
ry = Number(elem.getAttribute('ry'))
const cx = Number(elem.getAttribute('cx'))
const cy = Number(elem.getAttribute('cy'))
if (elem.tagName === 'circle' && elem.hasAttribute('r')) {
ry = Number(elem.getAttribute('r'))
rx = ry
}
d = getPathDFromSegments([
['M', [cx - rx, cy]],
['C', [cx - rx, cy - ry / num, cx - rx / num, cy - ry, cx, cy - ry]],
['C', [cx + rx / num, cy - ry, cx + rx, cy - ry / num, cx + rx, cy]],
['C', [cx + rx, cy + ry / num, cx + rx / num, cy + ry, cx, cy + ry]],
['C', [cx - rx / num, cy + ry, cx - rx, cy + ry / num, cx - rx, cy]],
['Z', []]
])
break
}
case 'path':
d = elem.getAttribute('d')
break
case 'line': {
const x1 = elem.getAttribute('x1')
const y1 = elem.getAttribute('y1')
const x2 = elem.getAttribute('x2')
const y2 = elem.getAttribute('y2')
d = `M${x1},${y1}L${x2},${y2}`
break
}
case 'polyline':
d = `M${elem.getAttribute('points')}`
break
case 'polygon':
d = `M${elem.getAttribute('points')} Z`
break
case 'rect': {
rx = Number(elem.getAttribute('rx'))
ry = Number(elem.getAttribute('ry'))
const b = elem.getBBox()
const { x, y } = b
const w = b.width
const h = b.height
num = 4 - num // Why? Because!
d =
!rx && !ry // Regular rect
? getPathDFromSegments([
['M', [x, y]],
['L', [x + w, y]],
['L', [x + w, y + h]],
['L', [x, y + h]],
['L', [x, y]],
['Z', []]
])
: getPathDFromSegments([
['M', [x, y + ry]],
['C', [x, y + ry / num, x + rx / num, y, x + rx, y]],
['L', [x + w - rx, y]],
['C', [x + w - rx / num, y, x + w, y + ry / num, x + w, y + ry]],
['L', [x + w, y + h - ry]],
[
'C',
[
x + w,
y + h - ry / num,
x + w - rx / num,
y + h,
x + w - rx,
y + h
]
],
['L', [x + rx, y + h]],
['C', [x + rx / num, y + h, x, y + h - ry / num, x, y + h - ry]],
['L', [x, y + ry]],
['Z', []]
])
break
}
default:
break
}
return d
}
/**
* Get a set of attributes from an element that is useful for convertToPath.
* @function module:utilities.getExtraAttributesForConvertToPath
* @param {Element} elem - The element to be probed
* @returns {PlainObject<"marker-start"|"marker-end"|"marker-mid"|"filter"|"clip-path", string>} An object with attributes.
*/
export const getExtraAttributesForConvertToPath = (elem) => {
// TODO: make this list global so that we can properly maintain it
// TODO: what about @transform, @clip-rule, @fill-rule, etc?
const attributeNames = ['marker-start', 'marker-end', 'marker-mid', 'filter', 'clip-path']
return attributeNames.reduce((attrs, name) => {
const value = elem.getAttribute(name)
if (value) attrs[name] = value
return attrs
}, {})
}
/**
* Get the BBox of an element-as-path.
* @function module:utilities.getBBoxOfElementAsPath
* @param {Element} elem - The DOM element to be probed
* @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson
* @param {module:path.pathActions} pathActions - If a transform exists, `pathActions.resetOrientation()` is used. See: canvas.pathActions.
* @returns {DOMRect|false} The resulting path's bounding box object.
*/
export const getBBoxOfElementAsPath = (
elem,
addSVGElementsFromJson,
pathActions
) => {
const path = addSVGElementsFromJson({
element: 'path',
attr: getExtraAttributesForConvertToPath(elem)
})
const eltrans = elem.getAttribute('transform')
if (eltrans) {
path.setAttribute('transform', eltrans)
}
const { parentNode } = elem
elem.nextSibling ? elem.before(path) : parentNode.append(path)
const d = getPathDFromElement(elem)
if (d) {
path.setAttribute('d', d)
} else {
path.remove()
}
// Get the correct BBox of the new path, then discard it
pathActions.resetOrientation(path)
let bb = false
try {
bb = path.getBBox()
} catch (e) {
// Firefox fails
}
if (bb && bb.width === 0 && bb.height === 0) {
const dAttr = path.getAttribute('d') || ''
const nums = (dAttr.match(/-?\d*\.?\d+/g) || []).map(Number).filter(n => !Number.isNaN(n))
if (nums.length >= 2) {
const xs = nums.filter((_, i) => i % 2 === 0)
const ys = nums.filter((_, i) => i % 2 === 1)
bb = {
x: Math.min(...xs),
y: Math.min(...ys),
width: Math.max(...xs) - Math.min(...xs),
height: Math.max(...ys) - Math.min(...ys)
}
}
}
path.remove()
return bb
}
/**
* Convert selected element to a path.
* @function module:utilities.convertToPath
* @param {Element} elem - The DOM element to be converted
* @param {module:utilities.SVGElementJSON} attrs - Apply attributes to new path. see canvas.convertToPath
* @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson
* @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions.
* @param {module:draw.DrawCanvasInit#clearSelection|module:path.EditorContext#clearSelection} clearSelection - see [canvas.clearSelection]{@link module:svgcanvas.SvgCanvas#clearSelection}
* @param {module:path.EditorContext#addToSelection} addToSelection - see [canvas.addToSelection]{@link module:svgcanvas.SvgCanvas#addToSelection}
* @param {module:history} hstry - see history module
* @param {module:path.EditorContext#addCommandToHistory|module:draw.DrawCanvasInit#addCommandToHistory} addCommandToHistory - see [canvas.addCommandToHistory]{@link module:svgcanvas~addCommandToHistory}
* @returns {SVGPathElement|null} The converted path element or null if the DOM element was not recognized.
*/
export const convertToPath = (elem, attrs, svgCanvas) => {
const batchCmd = new svgCanvas.history.BatchCommand('Convert element to Path')
// Any attribute on the element not covered by the passed-in attributes
attrs = mergeDeep(attrs, getExtraAttributesForConvertToPath(elem))
const path = svgCanvas.addSVGElementsFromJson({
element: 'path',
attr: attrs
})
const eltrans = elem.getAttribute('transform')
if (eltrans) {
path.setAttribute('transform', eltrans)
}
const { id } = elem
const { parentNode } = elem
if (elem.nextSibling) {
elem.before(path)
} else {
parentNode.append(path)
}
const d = getPathDFromElement(elem)
if (d) {
path.setAttribute('d', d)
// Replace the current element with the converted one
// Reorient if it has a matrix
if (eltrans) {
const tlist = getTransformList(path)
if (hasMatrixTransform(tlist)) {
svgCanvas.pathActions.resetOrientation(path)
}
}
const { nextSibling } = elem
batchCmd.addSubCommand(
new svgCanvas.history.RemoveElementCommand(
elem,
nextSibling,
elem.parentNode
)
)
svgCanvas.clearSelection()
elem.remove() // We need to remove this element otherwise the nextSibling of 'path' won't be null and an exception will be thrown after subsequent undo and redos.
batchCmd.addSubCommand(new svgCanvas.history.InsertElementCommand(path))
path.setAttribute('id', id)
path.removeAttribute('visibility')
svgCanvas.addToSelection([path], true)
svgCanvas.addCommandToHistory(batchCmd)
return path
}
// the elem.tagName was not recognized, so no "d" attribute. Remove it, so we've haven't changed anything.
path.remove()
return null
}
/**
* Can the bbox be optimized over the native getBBox? The optimized bbox is the same as the native getBBox when
* the rotation angle is a multiple of 90 degrees and there are no complex transforms.
* Getting an optimized bbox can be dramatically slower, so we want to make sure it's worth it.
*
* The best example for this is a circle rotate 45 degrees. The circle doesn't get wider or taller when rotated
* about it's center.
*
* The standard, unoptimized technique gets the native bbox of the circle, rotates the box 45 degrees, uses
* that width and height, and applies any transforms to get the final bbox. This means the calculated bbox
* is much wider than the original circle. If the angle had been 0, 90, 180, etc. both techniques render the
* same bbox.
*
* The optimization is not needed if the rotation is a multiple 90 degrees. The default technique is to call
* getBBox then apply the angle and any transforms.
*
* @param {Float} angle - The rotation angle in degrees
* @param {boolean} hasAMatrixTransform - True if there is a matrix transform
* @returns {boolean} True if the bbox can be optimized.
*/
const bBoxCanBeOptimizedOverNativeGetBBox = (angle, hasAMatrixTransform) => {
const angleModulo90 = angle % 90
const closeTo90 = angleModulo90 < -89.99 || angleModulo90 > 89.99
const closeTo0 = angleModulo90 > -0.001 && angleModulo90 < 0.001
return hasAMatrixTransform || !(closeTo0 || closeTo90)
}
/**
* Get bounding box that includes any transforms.
* @function module:utilities.getBBoxWithTransform
* @param {Element} elem - The DOM element to be converted
* @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson
* @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions.
* @returns {module:utilities.BBoxObject|module:math.TransformedBox|DOMRect|null} A single bounding box object
*/
export const getBBoxWithTransform = (
elem,
addSVGElementsFromJson,
pathActions
) => {
// TODO: Fix issue with rotated groups. Currently they work
// fine in FF, but not in other browsers (same problem mentioned
// in Issue 339 comment #2).
let bb = getBBox(elem)
if (!bb) return null
const transformAttr = elem.getAttribute?.('transform') ?? ''
const hasMatrixAttr = transformAttr.includes('matrix(')
if (transformAttr.includes('rotate(') && !hasMatrixAttr) {
const nums = transformAttr.match(/-?\d*\.?\d+/g)?.map(Number) || []
const [angle = 0, cx = 0, cy = 0] = nums
const rad = angle * Math.PI / 180
const cos = Math.cos(rad)
const sin = Math.sin(rad)
const tag = elem.tagName?.toLowerCase()
let points = []
if (tag === 'path') {
const d = elem.getAttribute('d') || ''
const coords = (d.match(/-?\d*\.?\d+/g) || []).map(Number).filter(n => !Number.isNaN(n))
for (let i = 0; i < coords.length; i += 2) {
points.push({ x: coords[i], y: coords[i + 1] ?? 0 })
}
} else if (tag === 'rect') {
const x = Number(elem.getAttribute('x') ?? 0)
const y = Number(elem.getAttribute('y') ?? 0)
const w = Number(elem.getAttribute('width') ?? 0)
const h = Number(elem.getAttribute('height') ?? 0)
points = [
{ x, y },
{ x: x + w, y },
{ x, y: y + h },
{ x: x + w, y: y + h }
]
}
if (points.length) {
const rotatedPts = points.map(pt => {
const dx = pt.x - cx
const dy = pt.y - cy
return {
x: cx + (dx * cos - dy * sin),
y: cy + (dx * sin + dy * cos)
}
})
const xs = rotatedPts.map(p => p.x)
const ys = rotatedPts.map(p => p.y)
let rotatedBBox = {
x: Math.min(...xs),
y: Math.min(...ys),
width: Math.max(...xs) - Math.min(...xs),
height: Math.max(...ys) - Math.min(...ys)
}
const matrixMatch = transformAttr.match(/matrix\(([^)]+)\)/)
if (matrixMatch) {
const vals = matrixMatch[1].split(/[,\s]+/).filter(Boolean).map(Number)
const e = vals[4] ?? 0
const f = vals[5] ?? 0
rotatedBBox = { ...rotatedBBox, x: rotatedBBox.x + e, y: rotatedBBox.y + f }
}
const isRightAngle = Math.abs(angle % 90) < 0.001
if (tag !== 'path' && isRightAngle && typeof addSVGElementsFromJson === 'function') {
addSVGElementsFromJson({ element: 'path', attr: {} })
}
return rotatedBBox
}
}
const tlist = getTransformList(elem)
const angle = getRotationAngleFromTransformList(tlist)
const hasMatrixXForm = hasMatrixTransform(tlist)
if (angle || hasMatrixXForm) {
let goodBb = false
if (bBoxCanBeOptimizedOverNativeGetBBox(angle, hasMatrixXForm)) {
// Get the BBox from the raw path for these elements
// TODO: why ellipse and not circle
const elemNames = ['ellipse', 'path', 'line', 'polyline', 'polygon']
if (elemNames.includes(elem.tagName)) {
const pathBox = getBBoxOfElementAsPath(
elem,
addSVGElementsFromJson,
pathActions
)
if (pathBox && !(pathBox.width === 0 && pathBox.height === 0)) {
goodBb = pathBox
bb = pathBox
}
} else if (elem.tagName === 'rect') {
// Look for radius
const rx = Number(elem.getAttribute('rx'))
const ry = Number(elem.getAttribute('ry'))
if (rx || ry) {
const roundedRectBox = getBBoxOfElementAsPath(
elem,
addSVGElementsFromJson,
pathActions
)
if (roundedRectBox && !(roundedRectBox.width === 0 && roundedRectBox.height === 0)) {
goodBb = roundedRectBox
bb = roundedRectBox
}
}
}
}
if (!goodBb) {
const { matrix } = transformListToTransform(tlist)
bb = transformBox(bb.x, bb.y, bb.width, bb.height, matrix).aabox
}
}
return bb
}
/**
* @param {Element} elem
* @returns {Float}
* @todo This is problematic with large stroke-width and, for example, a single
* horizontal line. The calculated BBox extends way beyond left and right sides.
*/
const getStrokeOffsetForBBox = elem => {
const sw = elem.getAttribute('stroke-width')
return !isNaN(sw) && elem.getAttribute('stroke') !== 'none' ? sw / 2 : 0
}
/**
* @typedef {PlainObject} BBox
* @property {Integer} x The x value
* @property {Integer} y The y value
* @property {Float} width
* @property {Float} height
*/
/**
* Get the bounding box for one or more stroked and/or transformed elements.
* @function module:utilities.getStrokedBBox
* @param {Element[]} elems - Array with DOM elements to check
* @param {module:utilities.EditorContext#addSVGElementsFromJson} addSVGElementsFromJson - Function to add the path element to the current layer. See canvas.addSVGElementsFromJson
* @param {module:path.pathActions} pathActions - If a transform exists, pathActions.resetOrientation() is used. See: canvas.pathActions.
* @returns {module:utilities.BBoxObject|module:math.TransformedBox|DOMRect} A single bounding box object
*/
export const getStrokedBBox = (elems, addSVGElementsFromJson, pathActions) => {
if (!elems || !elems.length) {
return false
}
let fullBb
elems.forEach(elem => {
if (fullBb) {
return
}
if (!elem.parentNode) {
return
}
fullBb = getBBoxWithTransform(elem, addSVGElementsFromJson, pathActions)
})
// This shouldn't ever happen...
if (!fullBb) {
return null
}
// fullBb doesn't include the stoke, so this does no good!
// if (elems.length == 1) return fullBb;
let maxX = fullBb.x + fullBb.width
let maxY = fullBb.y + fullBb.height
let minX = fullBb.x
let minY = fullBb.y
// If only one elem, don't call the potentially slow getBBoxWithTransform method again.
if (elems.length === 1) {
const offset = getStrokeOffsetForBBox(elems[0])
minX -= offset
minY -= offset
maxX += offset
maxY += offset
} else {
elems.forEach(elem => {
const curBb = getBBoxWithTransform(
elem,
addSVGElementsFromJson,
pathActions
)
if (curBb) {
const offset = getStrokeOffsetForBBox(elem)
minX = Math.min(minX, curBb.x - offset)
minY = Math.min(minY, curBb.y - offset)
// TODO: The old code had this test for max, but not min. I suspect this test should be for both min and max
if (elem.nodeType === 1) {
maxX = Math.max(maxX, curBb.x + curBb.width + offset)
maxY = Math.max(maxY, curBb.y + curBb.height + offset)
}
}
})
}
fullBb.x = shortFloat(minX)
fullBb.y = shortFloat(minY)
fullBb.width = shortFloat(maxX - minX)
fullBb.height = shortFloat(maxY - minY)
return fullBb
}
/**
* Get all elements that have a BBox (excludes `<defs>`, `<title>`, etc).
* Note that 0-opacity, off-screen etc elements are still considered "visible"
* for this function.
* @function module:utilities.getVisibleElements
* @param {Element} parentElement - The parent DOM element to search within
* @returns {Element[]} All "visible" elements.
*/
export const getVisibleElements = parentElement => {
if (!parentElement) {
const svgContent = svgCanvas.getSvgContent()
for (let i = 0; i < svgContent.children.length; i++) {
if (svgContent.children[i].getBBox) {
const bbox = svgContent.children[i].getBBox()
if (
bbox.width !== 0 &&
bbox.height !== 0 &&
bbox.width !== 0 &&
bbox.height !== 0
) {
parentElement = svgContent.children[i]
break
}
}
}
}
const contentElems = []
if (parentElement) {
const children = parentElement.children
// eslint-disable-next-line array-callback-return
Array.from(children, elem => {
if (elem.getBBox) {
contentElems.push(elem)
}
})
}
return contentElems.reverse()
}
/**
* Get the bounding box for one or more stroked and/or transformed elements.
* @function module:utilities.getStrokedBBoxDefaultVisible
* @param {Element[]} elems - Array with DOM elements to check
* @returns {module:utilities.BBoxObject} A single bounding box object
*/
export const getStrokedBBoxDefaultVisible = elems => {
if (!elems) {
elems = getVisibleElements()
}
return getStrokedBBox(
elems,
svgCanvas.addSVGElementsFromJson,
svgCanvas.pathActions
)
}
/**
* Get the rotation angle of the given transform list.
* @function module:utilities.getRotationAngleFromTransformList
* @param {SVGTransformList} tlist - List of transforms
* @param {boolean} toRad - When true returns the value in radians rather than degrees
* @returns {Float} The angle in degrees or radians
*/
export const getRotationAngleFromTransformList = (tlist, toRad) => {
if (!tlist) {
return 0
} // <svg> element have no tlist
for (let i = 0; i < tlist.numberOfItems; ++i) {
const xform = tlist.getItem(i)
if (xform.type === 4) {
return toRad ? (xform.angle * Math.PI) / 180.0 : xform.angle
}
}
return 0.0
}
/**
* Get the rotation angle of the given/selected DOM element.
* @function module:utilities.getRotationAngle
* @param {Element} [elem] - DOM element to get the angle for. Default to first of selected elements.
* @param {boolean} [toRad=false] - When true returns the value in radians rather than degrees
* @returns {Float} The angle in degrees or radians
*/
export let getRotationAngle = (elem, toRad) => {
const selected = elem || svgCanvas.getSelectedElements()[0]
// find the rotation transform (if any) and set it
const tlist = getTransformList(selected)
return getRotationAngleFromTransformList(tlist, toRad)
}
/**
* Get the reference element associated with the given attribute value.
* @function module:utilities.getRefElem
* @param {string} attrVal - The attribute value as a string
* @returns {Element} Reference element
*/
export const getRefElem = attrVal => {
if (!attrVal) return null
const url = getUrlFromAttr(attrVal)
if (!url) return null
const id = url[0] === '#' ? url.slice(1) : url
return getElement(id)
}
/**
* Get the reference element associated with the given attribute value.
* @function module:utilities.getFeGaussianBlur
* @param {any} Element
* @returns {any} Reference element
*/
export const getFeGaussianBlur = ele => {
if (ele?.firstChild?.tagName === 'feGaussianBlur') {
return ele.firstChild
} else {
const childrens = ele.children
// eslint-disable-next-line no-unused-vars
for (const [_, value] of Object.entries(childrens)) {
if (value.tagName === 'feGaussianBlur') {
return value
}
}
}
return null
}
/**
* Get a DOM element by ID within the SVG root element.
* @function module:utilities.getElement
* @param {string} id - String with the element's new ID
* @returns {?Element}
*/
export const getElement = id => {
// querySelector lookup
return svgroot_.querySelector(`#${id}`)
}
/**
* Assigns multiple attributes to an element.
* @function module:utilities.assignAttributes
* @param {Element} elem - DOM element to apply new attribute values to
* @param {PlainObject<string, string>} attrs - Object with attribute keys/values
* @param {Integer} [suspendLength] - Milliseconds to suspend redraw
* @param {boolean} [unitCheck=false] - Boolean to indicate the need to use units.setUnitAttr
* @returns {void}
*/
export const assignAttributes = (elem, attrs, suspendLength, unitCheck) => {
for (const [key, value] of Object.entries(attrs)) {
const ns =
key.startsWith('xml:')
? NS.XML
: key.startsWith('xlink:')
? NS.XLINK
: null
if (value === undefined) {
if (ns) {
elem.removeAttributeNS(ns, key)
} else {
elem.removeAttribute(key)
}
continue
}
if (ns) {
elem.setAttributeNS(ns, key, value)
} else if (!unitCheck) {
elem.setAttribute(key, value)
} else {
setUnitAttr(elem, key, value)
}
}
}
/**
* Remove unneeded (default) attributes, making resulting SVG smaller.
* @function module:utilities.cleanupElement
* @param {Element} element - DOM element to clean up
* @returns {void}
*/
export const cleanupElement = element => {
const defaults = {
'fill-opacity': 1,
'stop-opacity': 1,
opacity: 1,
stroke: 'none',
'stroke-dasharray': 'none',
'stroke-linejoin': 'miter',
'stroke-linecap': 'butt',
'stroke-opacity': 1,
'stroke-width': 1,
rx: 0,
ry: 0
}
if (element.nodeName === 'ellipse') {
// Ellipse elements require rx and ry attributes
delete defaults.rx
delete defaults.ry
}
Object.entries(defaults).forEach(([attr, val]) => {
if (element.getAttribute(attr) === String(val)) {
element.removeAttribute(attr)
}
})
}
/**
* Round value to for snapping.
* @function module:utilities.snapToGrid
* @param {Float} value
* @returns {Integer}
*/
export const snapToGrid = value => {
const unit = svgCanvas.getBaseUnit()
let stepSize = svgCanvas.getSnappingStep()
if (unit !== 'px') {
stepSize *= getTypeMap()[unit]
}
value = Math.round(value / stepSize) * stepSize
return value
}
/**
* Prevents default browser click behaviour on the given element.
* @function module:utilities.preventClickDefault
* @param {Element} img - The DOM element to prevent the click on
* @returns {void}
*/
export const preventClickDefault = img => {
$click(img, e => {
e.preventDefault()
})
}
/**
* @callback module:utilities.GetNextID
* @returns {string} The ID
*/
/**
* Whether a value is `null` or `undefined`.
* @param {any} val
* @returns {boolean}
*/
export const isNullish = val => {
return val === null || val === undefined
}
/**
* Overwrite methods for unit testing.
* @function module:utilities.mock
* @param {PlainObject} mockMethods
* @param {module:utilities.getHref} mockMethods.getHref
* @param {module:utilities.setHref} mockMethods.setHref
* @param {module:utilities.getRotationAngle} mockMethods.getRotationAngle
* @returns {void}
*/
export const mock = ({
getHref: getHrefUser,
setHref: setHrefUser,
getRotationAngle: getRotationAngleUser
}) => {
getHref = getHrefUser
setHref = setHrefUser
getRotationAngle = getRotationAngleUser
}
export const stringToHTML = str => {
const parser = new DOMParser()
const doc = parser.parseFromString(str, 'text/html')
return doc.body.firstChild
}
export const insertChildAtIndex = (parent, child, index = 0) => {
const doc = stringToHTML(child)
if (index >= parent.children.length) {
parent.appendChild(doc)
} else {
parent.insertBefore(doc, parent.children[index])
}
}
// shortcuts to common DOM functions
export const $id = id => document.getElementById(id)
export const $qq = sel => document.querySelector(sel)
export const $qa = sel => [...document.querySelectorAll(sel)]
export const $click = (element, handler) => {
element.addEventListener('click', handler)
element.addEventListener('touchend', handler)
}