Added a limit to BufferedAudioTarget's internal buffer.
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Discord.Audio
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/// </summary>
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/// <param name="samplesPerFrame">Samples per frame. Must be 120, 240, 480, 960, 1920 or 2880, representing 2.5, 5, 10, 20, 40 or 60 milliseconds respectively.</param>
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/// <returns></returns>
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Stream CreateOpusStream(int samplesPerFrame);
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Stream CreateOpusStream(int samplesPerFrame, int bufferMillis = 1000);
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/// <summary>
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/// Creates a new outgoing stream accepting Opus-encoded data. This is a direct stream with no internal timer.
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/// </summary>
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@@ -35,7 +35,7 @@ namespace Discord.Audio
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/// <param name="samplesPerFrame">Samples per frame. Must be 120, 240, 480, 960, 1920 or 2880, representing 2.5, 5, 10, 20, 40 or 60 milliseconds respectively.</param>
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/// <param name="bitrate"></param>
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/// <returns></returns>
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Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null);
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Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null, int bufferMillis = 1000);
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/// <summary>
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/// Creates a new direct outgoing stream accepting PCM (raw) data. This is a direct stream with no internal timer.
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/// </summary>
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@@ -13,7 +13,7 @@ using System.Threading.Tasks;
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namespace Discord.Audio
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{
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public class AudioClient : IAudioClient, IDisposable
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internal class AudioClient : IAudioClient, IDisposable
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{
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public event Func<Task> Connected
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{
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@@ -74,7 +74,7 @@ namespace Discord.Audio
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ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
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ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
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ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
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//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
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ApiClient.ReceivedEvent += ProcessMessageAsync;
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ApiClient.ReceivedPacket += ProcessPacketAsync;
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ApiClient.Disconnected += async ex =>
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@@ -170,10 +170,10 @@ namespace Discord.Audio
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await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
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}
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public Stream CreateOpusStream(int samplesPerFrame)
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public Stream CreateOpusStream(int samplesPerFrame, int bufferMillis)
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{
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CheckSamplesPerFrame(samplesPerFrame);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
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return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
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}
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public Stream CreateDirectOpusStream(int samplesPerFrame)
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@@ -182,13 +182,13 @@ namespace Discord.Audio
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var target = new DirectAudioTarget(ApiClient);
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return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
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}
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public Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
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public Stream CreatePCMStream(int samplesPerFrame, int channels, int? bitrate, int bufferMillis)
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{
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CheckSamplesPerFrame(samplesPerFrame);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
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var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
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return new OpusEncodeStream(target, _secretKey, channels, samplesPerFrame, _ssrc, bitrate);
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}
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public Stream CreateDirectPCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
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public Stream CreateDirectPCMStream(int samplesPerFrame, int channels, int? bitrate)
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{
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CheckSamplesPerFrame(samplesPerFrame);
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var target = new DirectAudioTarget(ApiClient);
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@@ -1,6 +1,5 @@
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using System;
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -8,62 +7,98 @@ namespace Discord.Audio
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{
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internal class BufferedAudioTarget : IAudioTarget, IDisposable
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{
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private static readonly byte[] _silencePacket = new byte[] { 0xF8, 0xFF, 0xFE };
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private struct Frame
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{
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public Frame(byte[] buffer, int bytes)
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{
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Buffer = buffer;
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Bytes = bytes;
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}
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public readonly byte[] Buffer;
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public readonly int Bytes;
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}
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private static readonly byte[] _silenceFrame = new byte[] { 0xF8, 0xFF, 0xFE };
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private Task _task;
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private DiscordVoiceAPIClient _client;
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private CancellationTokenSource _cancelTokenSource;
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private ConcurrentQueue<byte[]> _queue;
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private CancellationToken _cancelToken;
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private ConcurrentQueue<Frame> _queuedFrames;
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private ConcurrentQueue<byte[]> _bufferPool;
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private SemaphoreSlim _queueLock;
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private int _ticksPerFrame;
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internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, CancellationToken cancelToken)
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internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, int bufferMillis, CancellationToken cancelToken)
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{
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_client = client;
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long ticksPerFrame = samplesPerFrame / 48;
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_ticksPerFrame = samplesPerFrame / 48;
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int queueLength = (bufferMillis + (_ticksPerFrame - 1)) / _ticksPerFrame; //Round up
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_cancelTokenSource = new CancellationTokenSource();
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cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
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_queue = new ConcurrentQueue<byte[]>(); //TODO: We need a better queue
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_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
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_queuedFrames = new ConcurrentQueue<Frame>();
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_bufferPool = new ConcurrentQueue<byte[]>();
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for (int i = 0; i < queueLength; i++)
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_bufferPool.Enqueue(new byte[1275]);
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_queueLock = new SemaphoreSlim(queueLength, queueLength);
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_task = Run(ticksPerFrame, cancelToken);
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_task = Run();
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}
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private Task Run(long ticksPerFrame, CancellationToken cancelToken)
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private Task Run()
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{
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return Task.Run(async () =>
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{
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long nextTick = Environment.TickCount;
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while (!cancelToken.IsCancellationRequested)
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try
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{
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long tick = Environment.TickCount;
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long dist = nextTick - tick;
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if (dist <= 0)
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long nextTick = Environment.TickCount;
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while (!_cancelToken.IsCancellationRequested)
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{
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byte[] buffer;
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if (_queue.TryDequeue(out buffer))
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await _client.SendAsync(buffer, buffer.Length).ConfigureAwait(false);
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else
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await _client.SendAsync(_silencePacket, _silencePacket.Length).ConfigureAwait(false);
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nextTick += ticksPerFrame;
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long tick = Environment.TickCount;
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long dist = nextTick - tick;
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if (dist <= 0)
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{
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Frame frame;
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if (_queuedFrames.TryDequeue(out frame))
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{
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#if NETSTANDARD1_3
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Console.WriteLine("Pop");
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#endif
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await _client.SendAsync(frame.Buffer, frame.Bytes).ConfigureAwait(false);
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_bufferPool.Enqueue(frame.Buffer);
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_queueLock.Release();
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}
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else
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await _client.SendAsync(_silenceFrame, _silenceFrame.Length).ConfigureAwait(false);
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nextTick += _ticksPerFrame;
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}
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else if (dist > 1)
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await Task.Delay((int)dist).ConfigureAwait(false);
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}
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else if (dist > 1)
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await Task.Delay((int)dist).ConfigureAwait(false);
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}
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catch (OperationCanceledException) { }
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});
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}
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public Task SendAsync(byte[] buffer, int count)
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public async Task SendAsync(byte[] data, int count)
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{
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byte[] newBuffer = new byte[count];
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Buffer.BlockCopy(buffer, 0, newBuffer, 0, count);
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_queue.Enqueue(newBuffer);
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return Task.Delay(0);
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await _queueLock.WaitAsync(-1, _cancelToken).ConfigureAwait(false);
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#if NETSTANDARD1_3
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Console.WriteLine("Push");
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#endif
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byte[] buffer;
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_bufferPool.TryDequeue(out buffer);
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Buffer.BlockCopy(data, 0, buffer, 0, count);
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_queuedFrames.Enqueue(new Frame(buffer, count));
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}
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public async Task FlushAsync()
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{
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while (true)
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{
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if (_queue.Count == 0)
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if (_queuedFrames.Count == 0)
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return;
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await Task.Delay(250).ConfigureAwait(false);
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}
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@@ -32,6 +32,7 @@ namespace Discord.WebSocket
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private ConcurrentDictionary<ulong, SocketVoiceState> _voiceStates;
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private ImmutableArray<GuildEmoji> _emojis;
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private ImmutableArray<string> _features;
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private AudioClient _audioClient;
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internal bool _available;
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public string Name { get; private set; }
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@@ -42,7 +43,6 @@ namespace Discord.WebSocket
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public DefaultMessageNotifications DefaultMessageNotifications { get; private set; }
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public int MemberCount { get; set; }
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public int DownloadedMemberCount { get; private set; }
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public AudioClient AudioClient { get; private set; }
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public ulong? AFKChannelId { get; private set; }
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public ulong? EmbedChannelId { get; private set; }
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@@ -59,6 +59,7 @@ namespace Discord.WebSocket
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public bool IsSynced => _syncPromise.Task.IsCompleted;
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public Task SyncPromise => _syncPromise.Task;
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public Task DownloaderPromise => _downloaderPromise.Task;
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public IAudioClient AudioClient => _audioClient;
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public SocketGuildUser CurrentUser
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{
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get
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@@ -69,7 +70,6 @@ namespace Discord.WebSocket
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return null;
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}
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}
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public SocketRole EveryoneRole => GetRole(Id);
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public IReadOnlyCollection<SocketGuildChannel> Channels
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{
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@@ -476,9 +476,9 @@ namespace Discord.WebSocket
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{
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_audioConnectPromise?.TrySetCanceledAsync(); //Cancel any previous audio connection
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_audioConnectPromise = null;
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if (AudioClient != null)
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await AudioClient.DisconnectAsync().ConfigureAwait(false);
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AudioClient = null;
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if (_audioClient != null)
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await _audioClient.DisconnectAsync().ConfigureAwait(false);
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_audioClient = null;
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}
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internal async Task FinishConnectAudio(int id, string url, string token)
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{
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@@ -487,7 +487,7 @@ namespace Discord.WebSocket
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await _audioLock.WaitAsync().ConfigureAwait(false);
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try
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{
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if (AudioClient == null)
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if (_audioClient == null)
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{
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var audioClient = new AudioClient(this, id);
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var promise = _audioConnectPromise;
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@@ -497,7 +497,7 @@ namespace Discord.WebSocket
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if (!promise.Task.IsCompleted)
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{
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try { audioClient.Dispose(); } catch { }
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AudioClient = null;
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_audioClient = null;
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if (ex != null)
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await promise.TrySetExceptionAsync(ex);
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else
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@@ -535,10 +535,10 @@ namespace Discord.WebSocket
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_audioLock.Release();
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}*/
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};
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AudioClient = audioClient;
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_audioClient = audioClient;
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}
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await AudioClient.ConnectAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
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await _audioConnectPromise.TrySetResultAsync(AudioClient).ConfigureAwait(false);
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await _audioClient.ConnectAsync(url, Discord.CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false);
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await _audioConnectPromise.TrySetResultAsync(_audioClient).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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{
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