Added a limit to BufferedAudioTarget's internal buffer.
This commit is contained in:
@@ -13,7 +13,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Discord.Audio
|
||||
{
|
||||
public class AudioClient : IAudioClient, IDisposable
|
||||
internal class AudioClient : IAudioClient, IDisposable
|
||||
{
|
||||
public event Func<Task> Connected
|
||||
{
|
||||
@@ -74,7 +74,7 @@ namespace Discord.Audio
|
||||
|
||||
ApiClient.SentGatewayMessage += async opCode => await _audioLogger.DebugAsync($"Sent {opCode}").ConfigureAwait(false);
|
||||
ApiClient.SentDiscovery += async () => await _audioLogger.DebugAsync($"Sent Discovery").ConfigureAwait(false);
|
||||
ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
|
||||
//ApiClient.SentData += async bytes => await _audioLogger.DebugAsync($"Sent {bytes} Bytes").ConfigureAwait(false);
|
||||
ApiClient.ReceivedEvent += ProcessMessageAsync;
|
||||
ApiClient.ReceivedPacket += ProcessPacketAsync;
|
||||
ApiClient.Disconnected += async ex =>
|
||||
@@ -170,10 +170,10 @@ namespace Discord.Audio
|
||||
await Discord.ApiClient.SendVoiceStateUpdateAsync(Guild.Id, null, false, false).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public Stream CreateOpusStream(int samplesPerFrame)
|
||||
public Stream CreateOpusStream(int samplesPerFrame, int bufferMillis)
|
||||
{
|
||||
CheckSamplesPerFrame(samplesPerFrame);
|
||||
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
|
||||
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
|
||||
return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
|
||||
}
|
||||
public Stream CreateDirectOpusStream(int samplesPerFrame)
|
||||
@@ -182,13 +182,13 @@ namespace Discord.Audio
|
||||
var target = new DirectAudioTarget(ApiClient);
|
||||
return new RTPWriteStream(target, _secretKey, samplesPerFrame, _ssrc);
|
||||
}
|
||||
public Stream CreatePCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
|
||||
public Stream CreatePCMStream(int samplesPerFrame, int channels, int? bitrate, int bufferMillis)
|
||||
{
|
||||
CheckSamplesPerFrame(samplesPerFrame);
|
||||
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, _cancelTokenSource.Token);
|
||||
var target = new BufferedAudioTarget(ApiClient, samplesPerFrame, bufferMillis, _cancelTokenSource.Token);
|
||||
return new OpusEncodeStream(target, _secretKey, channels, samplesPerFrame, _ssrc, bitrate);
|
||||
}
|
||||
public Stream CreateDirectPCMStream(int samplesPerFrame, int channels = 2, int? bitrate = null)
|
||||
public Stream CreateDirectPCMStream(int samplesPerFrame, int channels, int? bitrate)
|
||||
{
|
||||
CheckSamplesPerFrame(samplesPerFrame);
|
||||
var target = new DirectAudioTarget(ApiClient);
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -8,62 +7,98 @@ namespace Discord.Audio
|
||||
{
|
||||
internal class BufferedAudioTarget : IAudioTarget, IDisposable
|
||||
{
|
||||
private static readonly byte[] _silencePacket = new byte[] { 0xF8, 0xFF, 0xFE };
|
||||
private struct Frame
|
||||
{
|
||||
public Frame(byte[] buffer, int bytes)
|
||||
{
|
||||
Buffer = buffer;
|
||||
Bytes = bytes;
|
||||
}
|
||||
|
||||
public readonly byte[] Buffer;
|
||||
public readonly int Bytes;
|
||||
}
|
||||
|
||||
private static readonly byte[] _silenceFrame = new byte[] { 0xF8, 0xFF, 0xFE };
|
||||
|
||||
private Task _task;
|
||||
private DiscordVoiceAPIClient _client;
|
||||
private CancellationTokenSource _cancelTokenSource;
|
||||
private ConcurrentQueue<byte[]> _queue;
|
||||
private CancellationToken _cancelToken;
|
||||
private ConcurrentQueue<Frame> _queuedFrames;
|
||||
private ConcurrentQueue<byte[]> _bufferPool;
|
||||
private SemaphoreSlim _queueLock;
|
||||
private int _ticksPerFrame;
|
||||
|
||||
internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, CancellationToken cancelToken)
|
||||
internal BufferedAudioTarget(DiscordVoiceAPIClient client, int samplesPerFrame, int bufferMillis, CancellationToken cancelToken)
|
||||
{
|
||||
_client = client;
|
||||
long ticksPerFrame = samplesPerFrame / 48;
|
||||
_ticksPerFrame = samplesPerFrame / 48;
|
||||
int queueLength = (bufferMillis + (_ticksPerFrame - 1)) / _ticksPerFrame; //Round up
|
||||
|
||||
_cancelTokenSource = new CancellationTokenSource();
|
||||
cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
|
||||
_queue = new ConcurrentQueue<byte[]>(); //TODO: We need a better queue
|
||||
_cancelToken = CancellationTokenSource.CreateLinkedTokenSource(_cancelTokenSource.Token, cancelToken).Token;
|
||||
_queuedFrames = new ConcurrentQueue<Frame>();
|
||||
_bufferPool = new ConcurrentQueue<byte[]>();
|
||||
for (int i = 0; i < queueLength; i++)
|
||||
_bufferPool.Enqueue(new byte[1275]);
|
||||
_queueLock = new SemaphoreSlim(queueLength, queueLength);
|
||||
|
||||
_task = Run(ticksPerFrame, cancelToken);
|
||||
_task = Run();
|
||||
}
|
||||
|
||||
private Task Run(long ticksPerFrame, CancellationToken cancelToken)
|
||||
private Task Run()
|
||||
{
|
||||
return Task.Run(async () =>
|
||||
{
|
||||
long nextTick = Environment.TickCount;
|
||||
while (!cancelToken.IsCancellationRequested)
|
||||
try
|
||||
{
|
||||
long tick = Environment.TickCount;
|
||||
long dist = nextTick - tick;
|
||||
if (dist <= 0)
|
||||
long nextTick = Environment.TickCount;
|
||||
while (!_cancelToken.IsCancellationRequested)
|
||||
{
|
||||
byte[] buffer;
|
||||
if (_queue.TryDequeue(out buffer))
|
||||
await _client.SendAsync(buffer, buffer.Length).ConfigureAwait(false);
|
||||
else
|
||||
await _client.SendAsync(_silencePacket, _silencePacket.Length).ConfigureAwait(false);
|
||||
nextTick += ticksPerFrame;
|
||||
long tick = Environment.TickCount;
|
||||
long dist = nextTick - tick;
|
||||
if (dist <= 0)
|
||||
{
|
||||
Frame frame;
|
||||
if (_queuedFrames.TryDequeue(out frame))
|
||||
{
|
||||
#if NETSTANDARD1_3
|
||||
Console.WriteLine("Pop");
|
||||
#endif
|
||||
await _client.SendAsync(frame.Buffer, frame.Bytes).ConfigureAwait(false);
|
||||
_bufferPool.Enqueue(frame.Buffer);
|
||||
_queueLock.Release();
|
||||
}
|
||||
else
|
||||
await _client.SendAsync(_silenceFrame, _silenceFrame.Length).ConfigureAwait(false);
|
||||
nextTick += _ticksPerFrame;
|
||||
}
|
||||
else if (dist > 1)
|
||||
await Task.Delay((int)dist).ConfigureAwait(false);
|
||||
}
|
||||
else if (dist > 1)
|
||||
await Task.Delay((int)dist).ConfigureAwait(false);
|
||||
}
|
||||
catch (OperationCanceledException) { }
|
||||
});
|
||||
}
|
||||
|
||||
public Task SendAsync(byte[] buffer, int count)
|
||||
public async Task SendAsync(byte[] data, int count)
|
||||
{
|
||||
byte[] newBuffer = new byte[count];
|
||||
Buffer.BlockCopy(buffer, 0, newBuffer, 0, count);
|
||||
_queue.Enqueue(newBuffer);
|
||||
return Task.Delay(0);
|
||||
await _queueLock.WaitAsync(-1, _cancelToken).ConfigureAwait(false);
|
||||
#if NETSTANDARD1_3
|
||||
Console.WriteLine("Push");
|
||||
#endif
|
||||
byte[] buffer;
|
||||
_bufferPool.TryDequeue(out buffer);
|
||||
Buffer.BlockCopy(data, 0, buffer, 0, count);
|
||||
_queuedFrames.Enqueue(new Frame(buffer, count));
|
||||
}
|
||||
|
||||
public async Task FlushAsync()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (_queue.Count == 0)
|
||||
if (_queuedFrames.Count == 0)
|
||||
return;
|
||||
await Task.Delay(250).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user