Dont flush audio streams on Dispose
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@@ -11,7 +11,6 @@ namespace Discord.Audio
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private readonly byte[] _nonce, _secretKey;
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private readonly byte[] _nonce, _secretKey;
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private int _samplesPerFrame;
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private int _samplesPerFrame;
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private uint _ssrc, _timestamp = 0;
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private uint _ssrc, _timestamp = 0;
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private bool _isDisposed;
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protected readonly byte[] _buffer;
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protected readonly byte[] _buffer;
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@@ -35,16 +34,6 @@ namespace Discord.Audio
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_nonce[11] = (byte)(_ssrc >> 0);
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_nonce[11] = (byte)(_ssrc >> 0);
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}
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}
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protected override void Dispose(bool disposing)
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{
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if (disposing && !_isDisposed)
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{
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_isDisposed = true;
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Flush();
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}
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base.Dispose(disposing);
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}
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public override void Write(byte[] buffer, int offset, int count)
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public override void Write(byte[] buffer, int offset, int count)
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{
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{
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WriteAsync(buffer, offset, count, CancellationToken.None).GetAwaiter().GetResult();
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WriteAsync(buffer, offset, count, CancellationToken.None).GetAwaiter().GetResult();
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