Feature: Implement modals (#2087)

* Implement Modals (#428)

* Socket Modal Support

* fix shareded client support

* Properly use `HasResponded` instead of `_hasResponded`

* `ModalBuilder` and `TextInputBuilder` validation.

* make orginisation more consistant.

* Rest Modals.

* Docs + add missing methods

* fix message signatures and missing abstract members

* modal changes

* um?????

* update modal docs

* update docs - again for some reason

* cleanup

* fix message signatures

* add modal commands support to interaction service

* Fix _hasResponded

* update to new unsupported standard.

* Sending modals with Interaction service.

* fix spelling in ComponentBuilder

* sending IModals when responding to interactions

* interaction service modals

* fix rest modals

* spelling and minor improvements.

* improve interaction service modal proformance

* use precompiled lambda for interaction service modals

* respect user compiled lambda choice

* changes to modals in the interaction service (more)

* support compiled lambdas in modal properties.

* modal interactions tweaks

* fix inline doc

* more modal docs

* configure responce to faild modal component

* init

* solve runtime errors

* solve build errors

* add default value parsing

* make modal info caching static

* make ModalUtils static

* add inline docs

* fix build errors

* code cleanup

* Introduce Required and Label properties as seperate attributes.

* replace internal dictionary of ModalInfo with a list

* change input building logic of modals

* update RespondWithModalAsync method

* add initial value parameter back to ModalTextInput and fix optional modal field

* add missing inline docs

* dispose the reference modal instance after building

* code cleanup on modalcommandbuilder

* Update docs/guides/int_basics/message-components/text-input.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/message-components/text-input.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_basics/modals/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_framework/intro.md

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update docs/guides/int_framework/intro.md

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* Update docs/guides/int_framework/samples/intro/modal.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/MessageComponents/IComponentInteractionData.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/MessageComponents/TextInputComponent.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/IModalInteraction.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Core/Entities/Interactions/Modals/ModalBuilder.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Interactions/Attributes/Commands/ModalInteractionAttribute.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Update src/Discord.Net.Interactions/Attributes/Modals/RequiredInputAttribute.cs

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* Update src/Discord.Net.Interactions/InteractionServiceConfig.cs

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* Update src/Discord.Net.WebSocket/Entities/Interaction/MessageComponents/SocketMessageComponentData.cs

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* Update src/Discord.Net.WebSocket/Entities/Interaction/Modals/SocketModalData.cs

Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* update interaction service modal docs

* implements ExitOnMissingmModalField config option and adds Type field to modal info

* Add WithValue to text input builders

* Fix rare NRE on component enumeration

* Fix RequestOptions being required in some methods

* Use 'OfType' instead of 'Where'

* Remove android unsported warning

* Change publicity of properties in IInputComponeontBuilder.cs

Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com>
Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>

* Remove complex parameter ref

Co-authored-by: CottageDwellingCat <80918250+CottageDwellingCat@users.noreply.github.com>
Co-authored-by: Cenk Ergen <57065323+Cenngo@users.noreply.github.com>
Co-authored-by: Jared L <48422312+lhjt@users.noreply.github.com>
This commit is contained in:
Quin Lynch
2022-02-09 00:17:56 -04:00
committed by GitHub
parent 33efd8981d
commit c8f175e11a
80 changed files with 3502 additions and 25 deletions

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---
uid: Guides.MessageComponents.TextInputs
title: Text Input Components
---
# Text Input Components
> [!WARNING]
> Text input components can only be used in
> [modals](../modals/intro.md).
Text input components are a type of MessageComponents that can only be
used in modals. Texts inputs can be longer (the `Paragraph`) style or
shorter (the `Short` style). Text inputs have a variable min and max
length.
![A modal with short and paragraph text inputs](images/image7.png)
## Creating text inputs
Text input components can be built using the `TextInputBuilder`.
The simplest text input can built with:
```cs
var tb = new TextInputBuilder()
.WithLabel("My Text")
.WithCustomId("text_input");
```
and would produce a component that looks like:
![basic text input component](images/image8.png)
Additional options can be specified to control the placeholder, style,
and min/max length of the input:
```cs
var tb = new TextInputBuilder()
.WithLabel("Labeled")
.WithCustomId("text_input")
.WithStyle(TextInputStyle.Paragraph)
.WithMinLength(6);
.WithMaxLength(42)
.WithRequired(true)
.WithPlaceholder("Consider this place held.");
```
![more advanced text input](images/image9.png)

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---
uid: Guides.Modals.Intro
title: Getting Started with Modals
---
# Modals
## Getting started with modals
This guide will show you how to use modals and give a few examples of
valid use cases. If your question is not covered by this guide ask in the
[Discord.Net Discord Server](https://discord.gg/dnet).
### What is a modal?
Modals are forms bots can send when responding to interactions. Modals
are sent to Discord as an array of message components and converted
into the form layout by user's clients. Modals are required to have a
custom id, title, and at least one component.
![Screenshot of a modal](images/image2.png)
When users submit modals, your client fires the ModalSubmitted event.
You can get the components of the modal from the `Data.Components` property
on the SocketModal:
![Screenshot of modal data](images/image1.png)
### Using modals
Lets create a simple modal with an entry field for users to
tell us their favorite food. We can start by creating a slash
command that will respond with the modal.
```cs
[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
// send a modal
}
```
Now that we have our command set up, we need to build a modal.
We can use the aptly named `ModalBuilder` for that:
| Method | Description |
| --------------- | ----------------------------------------- |
| `WithTitle` | Sets the modal's title. |
| `WithCustomId` | Sets the modal's custom id. |
| `AddTextInput` | Adds a `TextInputBuilder` to the modal. |
| `AddComponents` | Adds multiple components to the modal. |
| `Build` | Builds the `ModalBuilder` into a `Modal`. |
We know we need to add a text input to the modal, so let's look at that
method's parameters.
| Parameter | Description |
| ------------- | ------------------------------------------ |
| `label` | Sets the input's label. |
| `customId` | Sets the input's custom id. |
| `style` | Sets the input's style. |
| `placeholder` | Sets the input's placeholder. |
| `minLength` | Sets the minimum input length. |
| `maxLength` | Sets the maximum input length. |
| `required` | Sets whether or not the modal is required. |
| `value` | Sets the input's default value. |
To make a basic text input we would only need to set the `label` and
`customId`, but in this example we will also use the `placeholder`
parameter. Next we can build our modal:
```cs
var mb = new ModalBuilder()
.WithTitle("Fav Food")
.WithCustomId("food_menu")
.AddTextInput("What??", "food_name", placeholder:"Pizza")
.AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph,
"Kus it's so tasty");
```
Now that we have a ModalBuilder we can update our command to respond
with the modal.
```cs
[SlashCommand("food", "Tell us about your favorite food!")]
public async Task FoodPreference()
{
var mb = new ModalBuilder()
.WithTitle("Fav Food")
.WithCustomId("food_menu")
.AddTextInput("What??", "food_name", placeholder:"Pizza")
.AddTextInput("Why??", "food_reason", TextInputStyle.Paragraph,
"Kus it's so tasty");
await Context.Interaction.RespondWithModalAsync(mb.Build());
}
```
When we run the command, our modal should pop up:
![screenshot of the above modal](images/image3.png)
### Respond to modals
> [!WARNING]
> Modals can not be sent when respoding to a modal.
Once a user has submitted the modal, we need to let everyone know what
their favorite food is. We can start by hooking a task to the client's
`ModalSubmitted` event.
```cs
_client.ModalSubmitted += async modal =>
{
// Get the values of components.
List<SocketMessageComponentData> components =
modal.Data.Components.ToList();
string food = components
.Where(x => x.CustomId == "food_name").First().Value;
string reason = components
.Where(x => x.CustomId == "food_reason").First().Value;
// Build the message to send.
string message = "hey @everyone; I just learned " +
$"{modal.User.Mention}'s favorite food is " +
$"{food} because {reason}.";
// Specify the AllowedMentions so we don't actually ping everyone.
AllowedMentions mentions = new AllowedMentions();
mentions.AllowedTypes = AllowedMentionTypes.Users;
// Respond to the modal.
await modal.RespondAsync(message, allowedMentions:mentions);
}
```
Now responding to the modal should inform everyone of our tasty
choices.
![Response of the modal submitted event](images/image4.png)

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@@ -198,6 +198,18 @@ Autocomplete commands must be parameterless methods. A valid Autocomplete comman
Alternatively, you can use the [AutocompleteHandlers] to simplify this workflow.
## Modals
Modal commands last parameter must be an implementation of `IModal`.
A Modal implementation would look like this:
[!code-csharp[Modal Command](samples/intro/modal.cs)]
> [!NOTE]
> If you are using Modals in the interaction service it is **highly
> recommended** that you enable `PreCompiledLambdas` in your config
> to prevent performance issues.
## Interaction Context
Every command module provides its commands with an execution context.

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// Registers a command that will respond with a modal.
[SlashCommand("food", "Tell us about your favorite food.")]
public async Task Command()
=> await Context.Interaction.RespondWithModalAsync<FoodModal>("food_menu");
// Defines the modal that will be sent.
public class FoodModal : IModal
{
public string Title => "Fav Food";
// Strings with the ModalTextInput attribute will automatically become components.
[InputLabel("What??")]
[ModalTextInput("food_name", placeholder: "Pizza", maxLength: 20)]
public string Food { get; set; }
// Additional paremeters can be specified to further customize the input.
[InputLabel("Why??")]
[ModalTextInput("food_reason", TextInputStyle.Paragraph, "Kuz it's tasty", maxLength: 500)]
public string Reason { get; set; }
}
// Responds to the modal.
[ModalInteraction("food_menu")]
public async Task ModalResponce(FoodModal modal)
{
// Build the message to send.
string message = "hey @everyone, I just learned " +
$"{Context.User.Mention}'s favorite food is " +
$"{modal.Food} because {modal.Reason}.";
// Specify the AllowedMentions so we don't actually ping everyone.
AllowedMentions mentions = new();
mentions.AllowedTypes = AllowedMentionTypes.Users;
// Respond to the modal.
await RespondAsync(message, allowedMentions: mentions, ephemeral: true);
}

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@@ -91,8 +91,14 @@
topicUid: Guides.MessageComponents.Buttons
- name: Select menus
topicUid: Guides.MessageComponents.SelectMenus
- name: Text Input
topicUid: Guides.MessageComponents.TextInputs
- name: Advanced Concepts
topicUid: Guides.MessageComponents.Advanced
- name: Modal Basics
items:
- name: Introduction
topicUid: Guides.Modals.Intro
- name: Guild Events
items:
- name: Introduction