Commit Graph

123 Commits

Author SHA1 Message Date
Passive
c864f48c3b lint: Fix spelling mistake in ExclusiveBulkDelete warning (#1330) 2019-06-21 17:21:22 -04:00
Casino Boyale
1cc5d7321b fix: fixed optionals having IsSpecified true when objects weren't in cache (#1323)
* Fixed optionals having IsSpecified true when objects weren't in cache

* Removed double null check
2019-06-06 16:22:34 -04:00
Christopher Felegy
c78a6790b1 fix: don't raise REST log events twice
The DiscordSocketClient and DiscordSocketRestClient share the same
backing API client, so the Log events on both clients will be raised
from the same API calls. Proxying log events from the
DiscordSocketRestClient then means that the Log event the user hooks
into will be raised twice for a single log message.

Thanks to @TheCasino for noticing this.
2019-05-19 12:16:37 -04:00
Christopher Felegy
f6e320053b fix: ensure that exceptions will be logged
Resolves #1238.

I'm not sure where this bug came from, a git blame revealed no change to
the timed event handler code since it was initiall written two years
ago.

I've found that when the event handler times out, the handler task will
be manually completed (as opposed to within Task.WhenAny), which then
bubbles the exception and allows the error to be logged.

Ensuring that the handler is completed individually, regardless of
whether or not the timeout task completed, seems to fix this problem.
2019-05-18 09:42:37 -04:00
Christopher Felegy
a44c13af78 fix: call OnLogin/OnLogout on DiscordSocketRestClient
Resolves #1277.
2019-05-18 09:32:49 -04:00
Christopher Felegy
76f82d687b perf: only allocate cacheableList once 2019-05-17 19:20:55 -04:00
Christopher Felegy
03e6401d19 lint: clean up bulk delete PR 2019-05-17 19:08:20 -04:00
NovusTheory
dec353e57f feature: messages bulk deleted event (from previous PR #1120) (#1236)
* Reimplement messags bulk deleted event RogueException/Discord.Net#1120

* Update remark

* Backwards compatability with config option
2019-05-17 18:49:36 -04:00
Paulo
377622b2a8 fix: Fix NullReferenceException at MESSAGE_CREATE (#1268)
After talking at the Discord.Net channel, @Quahu stated the `member` prop doesn't contain the `user` in this payload (and it's described as being a partial at https://discordapp.com/developers/docs/resources/channel#message-object).

I completed it using the `author` prop, that I believe it's the cleanest way of dealing with it (without changing the GuildMember class or the AddOrUpdateUser method).

Solves #1267
2019-03-16 14:44:36 -04:00
Chris Johnston
b80f0e84e7 docs: Use a relative path for docs index page logo (#1276)
* Use a relative path for docs index page logo

Changes the paths for the logo on the index page of the documentation
to use relative links instead of absolute ones.

The current absolute path is just fine as long as the site
is not hosted under another directory. When opening files locally
(without serving them in docfx) these images will fail to load.
In addition, if these files are served under a directory that is
not the root endpoint (like: `docs.com/stable/`) the images will
also break.

I tested these changes locally using these steps:

- Build & serve docs: `docfx docs/docfx.json --serve`
- Verify that logo shows up on index page using all 3 themes
- Open `docs/_site/index.html`
- Verify logo works on all 3 themes

* Minor grammar fix in DiscordSocketClient
2019-03-16 14:35:45 -04:00
Christopher F
65afd37502 feature: add DiscordSocketRestClient (#1198)
* feature: add DiscordSocketRestClient

this resolves #803.

Users can access a DiscordSocketRestClient from the new
`DiscordSocketClient.Rest` property.

DiscordSocketRestClient is a wrapper over DiscordRestClient with certain
state-modifying methods, such as Login/Logout disabled, to prevent users
from breaking the client state.

DiscordSocketRestClient uses the same API client as the
DiscordSocketClient, allowing for shared ratelimiting - meaning users
can now force HTTP requests without needing to wory about running into
429s.

* fix: disallow users from bypassing shadowed login
2018-12-02 13:37:25 -05:00
Alex Gravely
91e0f03bfd fix: Fix after message remaining in MessageUpdated if message author wasn't in the payload (#1209)
* Fix leaving updated message as null when Discords doesn't include a message author in MESSAGE_UPDATE

* Name! That! Parameter!
2018-12-02 12:57:38 -05:00
Monica S
7366cd4361 feature: Implement Dispose for types which have disposable data (#1171)
* Initial set of dispose implementations

Not handled yet:
- Discord.Net.Websocket/Entities/SocketGuild
- Discord.Net.Tests

* Refactor DiscordSocketClient init into ctor

This way we remove an IDisposableAnalyzer warning for not disposing
the client when we set the client variable.

* Dispose of clients when disposing sharded client

* Finish implementing IDisposable where appropriate

I opted to use NoWarn in the Tests project as it wasn't really necessary
considering that our tests only run once

* Tweak samples after feedback
2018-11-28 20:18:16 -05:00
Christopher F
8df2c1a1fb fix: don't assume the member will always be included on MESSAGE_CREATE (#1167)
* fix: don't assume the member will always be included on MESSAGE_CREATE

This resolves #1153.

Member objects are only included on a message when the user has
transitioned from an offline state to an online state (i think?), so
this change will fall back to the prior behavior, where we just create
an incomplete member object for these states.

* lint: use a ternary in place of an if/else block
2018-10-09 19:26:57 -04:00
Still Hsu
ff0fea98a6 Documentation Overhaul (#1161)
* Add XML docs

* Clean up style switcher

* Squash commits on branch docs/faq-n-patches

* Fix broken theme selector

* Add local image embed instruction

* Add a bunch of XML docs

* Add a bunch of XML docs

* Fix broken search
+ DocFX by default ships with an older version of jQuery, switching to a newer version confuses parts of the DocFX Javascript.

* Minor fixes for CONTRIBUTING.md and README.md

* Clean up filterConfig.yml

+ New config exposes Discord.Net namespace since it has several common public exceptions that may be helpful to users

* Add XML docs

* Read token from Environment Variable instead of hardcode

* Add XMLDocs

* Compress some assets & add OAuth2 URL generator

* Fix sample link & add missing pictures

* Add tag examples

* Fix embed docs consistency

* Add details regarding userbot support

* Add XML Docs

* Add XML Docs

* Add XML Docs

* Minor fixes in documentations
+ Fix unescaped '<'
+ Fix typo

* Fix seealso for preconditions and add missing descriptions

* Add missing exceptions

* Document exposed TypeReaders

* Fix letter-casing for files

* Add 'last modified' plugin

Source: https://github.com/Still34/DocFx.Plugin.LastModified
Licensed under MIT License

* XML Docs

* Fix minor consistencies & redundant impl

* Add properties examples to overwrite

* Fix missing Username prop

* Add warning for bulk-delete endpoint

* Replace note block

* Add BaseSocketClient docs

* Add XML docs

* Replace langword null to code block null instead

- Because DocFX sucks at rendering langword

* Replace all langword placements with code block

* Add more IGuild docs

* Add details to SpotifyGame

* Initial proofread of the articles

* Add explanation for RunMode

* Add event docs

- MessageReceived
- ChannelUpdated/Destroyed/Created

* Fix light theme link color

* Fix xml docs error

* Add partial documentation for audit log impl

* Add documentation for some REST-based objects

* Add partial documentation for audit log objects

* Add more XML comments to quotation mark alias map stuff, including an example

* Add reference to CommandServiceConfig from the util docs'

* Add explanation that if " is removed then it wont work

* Fix missing service provider in example

* Add documentation for new INestedChannel

* Add documentation

* Add documentation for new API version & few events

* Revise guide paragraphs/samples

+ Fix various formatting.
+ Provide a more detailed walkthrough for dependency injection.
+ Add C# note at intro.

* Fix typos & formatting

* Improve group module example

* Small amount to see if I'm doing it right

* Remove/cleanup redundant variables

* Fix EnterTypingState impl for doc inheritance

* Fix Test to resolve changes made in 15b58e

* Improve precondition documentation

+ Add precondition usage sample
+ Add precondition group usage sample
+ Move precondition samples to its own sample folder

* Move samples to individual folders

* Clarify token source

* Cleanup styling of README.md for docs

* Replace InvalidPathChars for NS1.3

* InvalidPathChars does not exist in NS1.3; replaced with GetInvalidPathChars instead.

* Add a missing change for 2c7cc738

* Update LastModified to v1.1.0 & add license

* Rewrite installation page for Core 2.1

* Fix anchor link

* Bump post-processor to v1.1.1

* Add fixes to partial file & add license

* Moved theme-switcher code to scripts partial file
+ Add author's MIT license to featherlight javascript

* Remove unused bootstrap plugin

* Bump LastModified plugin

* Changed the path from 'lastmodified' to 'last-modified' for consistency

* Cleanup README & Contribution guide

* Changes to last pr

* Fix GetCategoryAsync docs

* Proofread and cleanup articles

* Change passive voice in "Get Started" to active
* Fix improper preposition in Commands Introduction page
* Fix minor grammar mistakes in "Your First Bot" (future tense -> present tense/subjunctive mood -> indicative mood/proper noun casing/incorrect noun/add missing article)
* Fix minor grammar mistakes in "Installation" (missing article)

* no hablo ingles

* Try try try again

* I'm sure you're having as much fun as I am

* Cleanup TOC & fix titles

* Improve styling

+ Change title font to Noto Sans
+ Add materialized design for commit message box

* Add DescriptionGenerator plugin

* Add nightly section for clarification

* Fix typos in Nightlies & Post-execution

* Bump DescriptionGenerator to v1.1.0

+ This build adds the functionality of generating managed references' summary into the description tag.

* Initial emoji article draft

* Add 'additional information' section for emoji article

* Add cosmetic changes to the master css

* Alter info box color
+ Add transition to article content

* Add clarification in the emoji article

* Emphasize that normal emoji string will not translate to its Unicode representation.
* Clean up or add some of the samples featured in the article.
+ Add emoji/emote declaration section for clarification.
+ Add WebSocket emote sample.
- Remove inconsistent styling ('wacky memes' proves to be too out of place).

* Improve readability for nightlies article

* Move 'Bundled Preconditions' section

* Bump LastModified to fix UTC DateTime parsing

* Add langwordMapping.yml

* Add XML docs

* Add VSC workspace rule

* The root workspace limits the ruler to 120 characters for member documentations and excludes folders such as 'samples' and 'docs'.
* The docs workspace limits the ruler to 70 characters for standard conceptual article to comply with documentation's CONTRIBUTING.md rule, and excludes temprorary folders created by DocFX.

* Update CONTRIBUTING.md

* Add documentation style rule

* Fix styling of several member documentation

* Fix ' />' caused by Agent Smith oddities
* Fix styling to be more specific about the mention of IDs

* Fix exception summary to comply with official Microsoft Docs style

* References
https://docs.microsoft.com/en-us/dotnet/api/system.argumentnullexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.platformnotsupportedexception?view=netframework-4.7.2
https://docs.microsoft.com/en-us/dotnet/api/system.badimageformatexception?view=netframework-4.7.2

* Add XML documentations

* Shift color return docs

* Fix minor docs

* Added documentation for SocketDMChannel, SocketGuildChannel, and SocketTextChannel

* Add XML docs

* Corrections to SocketGuildChannel

* Corrections to SocketTextChannel

* Corrections to SocketDMChannel

* Swapped out 'id' for 'snowflake identifier

* Swapped out 'id' for 'snowflake identifier'

* SocketDMChannel amendments

* SocketGuildChannel amendments

* SocketTextChannel amendments

* Add XML docs & patch return types
+ Starting from this commit, all return types for tasks will use style similar to most documentations featured on docs.microsoft.com

References:
https://docs.microsoft.com/en-us/dotnet/api/microsoft.entityframeworkcore.dbcontext.-ctor?view=efcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.filestream.readasync?view=netcore-2.1
https://docs.microsoft.com/en-us/dotnet/api/system.io.textwriter.writelineasync?view=netcore-2.1#System_IO_TextWriter_WriteLineAsync_System_Char___
And many more other asynchronous method documentations featured in the latest BCL.

* Added documentation for many audit log data types, fixed vowel indefinite articles

* Change audit log data types to start with 'Contains' (verb) instead of an article

* Fix some documentation issues and document some more audit log data types

* Fix English posession

* Add XML doc

* Documented two more types

* Documented RoleCreateAuditLogData

* Document remaining audit log data types

* Added RestDMChannel documentation

* Added RestGuildChannel documentation

* Added RestTextChannel documentation

* Added RestVoiceChannel documentation

* Added RestUser documentation

* Added RestRole documentation

* Added RestMessage documentation

* Slightly better wording

* Contains -> Contains a piece of (describe article)

* [EN] Present perf. -> past perf.

* Add XML docs

* Fix arrow alignment

* Clarify supported nullable type

* Fixed a typo in ISnowflakeEntity

* Added RestUser Documentation

* Added RestInvite documentation

* Add XML docs & minor optimizations

* Minor optimization for doc rendering

* Rollback font optimization changes

* Amendments to RestUser

* Added SocketDMChannel documentation

* Added RestDMChannel documentation

* Added RestGuild documentation

* Adjustment to SocketDMChannel

* Added minimal descriptions from the API documentation for Integration types

* Added obsolete mention to the ReadMessages flag.

* Added remarks about 2FA requirement for guild permissions

* Added xmldoc for GuildPermission methods

* Added xml doc for ToAllowList and ToDenyList

* Added specification of how the bits of the color raw value are packed

* Added discord API documentation to IConnection interface

* I can spell :^)

* Fix whitespace in ChannelPermission

* fix spacing of values in guildpermission

* Made changes to get field descriptions from feedback, added returns tag to IConnection

* Added property get standard for IntegrationAccount

* Added property get pattern to xml docs and identical returns tag.

* Change all color class references to struct
...because it isn't a class.

* Add XML docs

* Rewrote the returns tags in IGuildIntegration, removed the ones I was unsure about.

* Rewrote the rest of the returns tags

* Amendments

* Cleanup doc for c1d78189

* Added types to <returns> tags where missing

* Added second sample for adding reactions

* Added some class summaries

* Missed a period

* Amendments

* restored the removed line break

* Removed unnecessary see tag

* Use consistent quotation marks around subscribers, the name for these users are dependant on the source of where they are integrated from (youtube or twitch), so we should not use a name that is specific to one platform

* Add <remarks> tag to the IGuildIntegration xmldocs

* Fix grammar issue

* Update DescriptionGenerator

* Cleanup of https://github.com/Still34/Discord.Net/pull/8

* Cleanup previous PR

* Fix for misleading behaviour in the emoji guide
+ Original lines stated that sending a emoji wrapped in colon will not be parsed, but that was incorrect; replaced with reactions instead of sending messages as the example

* Add strings for dictionary in DotSettings

* Add XML docs

* Fix lots of typos in comments
+ Geez, I didn't know there were so many.

* Add XML docs & rewrite GetMessagesAsync docs

This commit rewrites the remarks section of GetMessagesAsync, as well as adding examples to several methods.

* Update 'Your First Bot'
+ This commit reflects the new changes made to the Discord Application Developer Portal after its major update

* Initial optimization for DocFX render & add missing files

* Add examples in message methods

* Cleanup https://github.com/RogueException/Discord.Net/pull/1128

* Fix first bot note

* Cleanup FAQ structure

* Add XML docs

* Update docfx plugins

* Fix navbar collapsing issue

* Fix broken xref

* Cleanup FAQ section
+ Add introductory paragraphs to each FAQ section.
+ Add 'missing dependency' entry to commands FAQ.
* Split commands FAQ to 'General' and 'DI' sections.

* Cleanup https://github.com/RogueException/Discord.Net/pull/1139

* Fix missing namespace

* Add missing highlighting css for the light theme

* Add additional clarification for installing packages

* Add indentation to example for clarity

* Cleanup several articles to be more human-friendly and easier to read

* Remove RPC-related notes

* Cleanup slow-mode-related documentation strings

* Add an additional note about cross-guild emote usage

* Add CreateTextChannel sample

* Add XMLDocs
2018-09-30 17:44:33 -04:00
Still Hsu
82cfdffc65 Add various optimizations and cleanups (#1114)
* Change all Select(... as ...) to OfType

* Add changes according to 194a8aa427
2018-08-30 17:36:44 -04:00
Still Hsu
245806fe3d Initial refactor (#1103) 2018-07-11 20:44:00 -04:00
Christopher F
beb3d46e08 gateway: Ignore PRESENCES_REPLACE dispatch
This dispatch is undocumented and only used by user accounts.
2018-07-02 21:26:07 -04:00
Christopher F
64d8938ed5 fix: Discord does not always send the member on VOICE_STATE_UPDATE
some guilds aren't on g250k yet? not sure
2018-05-28 15:25:46 -04:00
Christopher F
c0c565fd7e retain fallback case for if user is still null 2018-05-27 16:45:54 -04:00
Christopher F
8fb2c71814 Add new member objects to events 2018-05-27 16:37:17 -04:00
Hawx
bbbac85c46 Update Dependencies and support NS2.0 builds (#1046)
* Update deps, fix test warnings.

* Support ns2.0

* Fix typo

* Remove ns1.1 support

* Net.Http and Net.Websockets.Client are not needed in ns2.0

* Move to net46 per volt

* Remove ns1.3 constants
2018-05-25 08:14:28 -04:00
Finite Reality
bb4bb13846 Fix issues with #984, remove extraneous whitespace (#1051)
- Removed unnecessary parameter in SocketVoiceServer

- Moved SocketVoiceServer into Entities/Voice

- Fixed a bug where trying to download the cached guild would throw

- Fixed a potential bug where Discord might not give us a port when
  connecting to voice
2018-05-04 06:42:54 -04:00
Luke
e775853b1b Expose VoiceServerUpdate events (#984)
* Expose VoiceServerUpdate events

* Amend based on feedback

* Move this out of guild entity

* Fix namespace issue

* Adjust based on feedback #2

* Use cacheable instead

* Change based on feedback
2018-05-03 21:29:51 -04:00
Still Hsu
3631886d2b Resolves #1024 (#1031)
- Replace 'var _' with simple '_' discard as well.
2018-04-29 11:14:34 -04:00
Still Hsu
7022149536 Fix/Implement various invite-related behaviors (#1023)
* Initial support for invite member count arg

* Fix IDiscordClient#GetInviteAsync behavior

- Previously, the GetInviteAsync method would return null since it couldn't be parsed as a simple RestInvite object. The object should be a RestInviteMetadata instead.

* Fix methods that didn't comply with the interface

* Change with_counts REST behaviour

* Remove unnecessary JSON prop

* Remove AcceptAsync
2018-04-29 11:11:05 -04:00
Joe4evr
2fd4f5670e Remove support for TokenType.User (#958)
* Set usage of TokenType.User as an error rather than a warning.

* Remove commented sections and #pragma's

Additionally, changes use of ReadMessages to ViewChannel since that Obsolete was also suppressed by the pragma
2018-03-12 13:59:22 -04:00
Christopher F
73ac9d7886 Remove incomplete reconnect handler for certain session invalidations
This resolves #938 and #883

Note: This fix is not 'verified' in production (I waited over a week for
another full Discord outage and never encountered one), but I do have it
on record from b1nzy that Discord may send an OP9 with `{"d": true}`
during outages, so this would appear to be the proper fix.

The removed code seems to have been leftover from when ConnectionManager
was rewritten and never finished.
2018-01-27 16:08:01 -05:00
Christopher F
a384ce02ab Support listening/watching activity types
This resolves #931

As part of this change, StreamingType has been refactored to realign
with how Discord seems to define the 'type' field on activities now.

StreamType is renamed to ActivityType, and the following properties have
been changed:
- NotStreaming -> Playing
- Twitch -> Streaming

Additionally, the StreamType property/parameter has been removed from
StreamingGame, and moved up a scope to Game.

Normal Games may now set their type, to line up with changes in
Discord's official clients.
2018-01-13 23:29:59 -05:00
Christopher F
fdd2c80d2b Fix outgoing activity sending (#916)
This change resolves #916

Discord requires the {"type": 0} payload for all non-streaming
activities. This change fixes a bug where name-only games would fail to
include this payload, causing the presence change to be discarded by
Discord.
2018-01-06 23:20:21 -05:00
Christopher F
34b4e5a6d2 Refactor Games, support reading Rich Presences (#877)
* Add API-level support for Rich Presences

* Add library-level support for Game presences

* Add model conversions for outgoing+incoming rich presences

* Refactored Game into Activities

* Integrated Activities with user entities

rebase hell from 5f3cb947a92f4fd01cc4df47ca548180036b47f3

* Fix JSON converters for Activities

* Finish rebase, activity should be set on BaseSocketClient

* Use ApplicationId to define a rich presence

* Added SetActivityAsync to Base and Sharded Socket clients

* Remove public parameterless Game constructor

* Remove GameAssets, refactored to GameAsset

* Hide constructors for types that should be read-only

* Revert changes to Discord.Net.sln

got damned visual studio caching

* Refactor GameParty to use dedicated current/capacity values

Per feedback from @khionu
2017-12-23 14:58:35 -05:00
Christopher F
347c5a0d39 Disable obsolete warnings in files that reference TokenType.User 2017-09-29 17:37:07 -04:00
Alex Gravely
9b7afec4cc Add BaseSocketClient object. (#773)
* Add BaseDiscordClient. Add various missing RequestOptions args.

DiscordSocketClient and DiscordShardedClient's shared members now exist in this abstract class.

* Add ShardReady event.

* Style consistency. Remove extraneous overloads.

Remove extraneous overloads.

* Add BaseSocketClient#DownloadUsersAsync().

Style cleanups.

* Add ShardLatencyUpdated event.

Style cleanup.

* Hook LatencyUpdated for ShardedClient.

* Begone whitespace.

* I'm good at this, I swear. >_>

* Add back DiscordShardedClient.UserPresenceUpdated

* Add ObsoleteAttribute

* Removing the UserPresenceUpdated event.
2017-09-27 18:20:31 -04:00
RogueException
f997089174 Try to pull DM channels from cache on CHANNEL_CREATE 2017-08-17 02:54:19 -03:00
RogueException
14dfc48df3 Style cleanup 2017-06-29 19:44:32 -03:00
Christopher F
5f04e2beba Cache outgoing presence data if disconnected (#705)
This resolves #702
2017-06-23 11:29:45 -03:00
AntiTcb
7db38f32bb Attach/Remove DMChannel to SocketGlobalUser.DMChannel property 2017-05-16 20:04:25 -04:00
Sindre Langhus
82a413ace6 Fix for empty user objects after GUILD_MEMBER_REMOVE (#641)
* Made GetOrCreateUser always call AddRef and added check to PRESENCE_UPDATE to avoid readding users who have been removed from guilds

* Removed AddRef as per dev guild discussion
2017-05-04 13:16:33 -03:00
Sindre Langhus
90ac9027cf Replace Where+FirstOrDefault with FirstOrDefault in SocketClient (#636)
* Replace Where.FirstOrDefault with FirstOrDefault

* Replace Where+FirstOrDefault in ClientHelper
2017-04-30 21:29:12 -03:00
Christopher F
be6abe1161 Throw when the client isn't logged in instead of connected
The previous commit prevents any connections, since the initial presence update is sent while the client is still in the 'connecting' state, rather than the 'connected' state.

This resolves the original issue by preventing a nullref, and the more recent issue by only throwing a detailed exception when the CurrentUser is null (the client isn't logged in).
2017-04-24 21:53:41 -04:00
Christopher F
f759f942f8 Throw a preemptive exception when sending presence data before connect
This prevents a later, less detailed nullref, when attempting to set the CurrentUser's presence data.

This also removes a redundant CurrentUser assignment in the SetGameAsync method, since this will be set later on in the SendStatusAsync method.
2017-04-24 20:34:18 -04:00
Christopher F
431b7fbd9f Visual Studio C#7 suggestions 2017-04-23 15:23:06 -04:00
RogueException
6192228378 Raise GuildMembersDownloaded for non-large guilds 2017-04-06 00:03:34 -03:00
RogueException
eed0598f99 Destroy audio stream when a user disconnects 2017-04-04 00:59:16 -03:00
RogueException
b1caec5f59 Add better support for invisible users 2017-04-02 15:08:28 -03:00
RogueException
58d2de2578 Added config for handler timeout duration 2017-04-02 14:49:04 -03:00
RogueException
f0202e4d4e Improved warnings for unknown entities 2017-04-02 14:38:05 -03:00
RogueException
bc2e0a19af Fixed non-guild presence updates 2017-04-01 16:44:03 -03:00
RogueException
fd72583a75 Move guild presence updates to GuildMemberUpdated. Filter duplicate UserUpdated events. 2017-04-01 15:05:51 -03:00
RogueException
27d6f4159d Lowered latency updates to debug level 2017-04-01 11:42:19 -03:00